| — | aerial ace | FLY | 60 | — | This move does not check accuracy. |
| — | body slam | NOR | 85 | 100 | 30% chance to paralyze the target. |
| — | brick break | FIG | 75 | 100 | Destroys screens, unless the target is immune. |
| — | bulk up | FIG | — | — | Raises the user's Attack and Defense by 1. |
| — | calm mind | PSY | — | — | Raises the user's Sp. Atk and Sp. Def by 1. |
| — | confuse ray | GHO | — | 100 | Confuses the target. |
| — | dark pulse | DRK | 80 | 100 | 20% chance to make the target flinch. |
| — | dazzling gleam | FAI | 80 | 100 | No additional effect. Hits adjacent foes. |
| — | detect | FIG | — | — | Prevents moves from affecting the user this turn. |
| — | dig | GRD | 80 | 100 | Digs underground turn 1, strikes turn 2. |
| — | disableΔ | NOR | — | 100 | For 4 turns, disables the target's last move used. |
| — | drain punch | FIG | 75 | 100 | User recovers 50% of the damage dealt. |
| — | encoreΔ | NOR | — | 100 | Target repeats its last move for its next 3 turns. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | energy ball | GRA | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fake outΔ | NOR | 40 | 100 | Hits first. First turn out only. 100% flinch chance. |
| — | feint | NOR | 30 | 100 | Nullifies Detect, Protect, and Quick/Wide Guard. |
| — | fire punch | FIR | 75 | 100 | 10% chance to burn the target. |
| — | flatter | DRK | — | 100 | Raises the target's Sp. Atk by 1 and confuses it. |
| — | fling | DRK | — | 100 | Flings the user's item at the target. Power varies. |
| — | focus punch | FIG | 150 | 100 | Fails if the user takes damage before it hits. |
| — | foul play | DRK | 95 | 100 | Uses target's Attack stat in damage calculation. |
| — | giga drain | GRA | 75 | 100 | User recovers 50% of the damage dealt. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | gravity | PSY | — | — | 5 turns: no Ground immunities, 1.67× accuracy. |
| — | gyro ball | STE | — | 100 | More power the slower the user than the target. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | hex | GHO | 65 | 100 | Power doubles if the target has a status ailment. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | ice punch | ICE | 75 | 100 | 10% chance to freeze the target. |
| — | icy wind | ICE | 55 | 95 | 100% chance to lower the foe(s) Speed by 1. |
| — | imprison | PSY | — | — | No foe can use any move known by the user. |
| — | knock off | DRK | 65 | 100 | 1.5× damage if foe holds an item. Removes item. |
| — | lash out | DRK | 75 | 100 | 2× power if the user had a stat lowered this turn. |
| — | light screenΔ | PSY | — | — | For 5 turns, special damage to allies is halved. |
| — | low kick | FIG | — | 100 | More power the heavier the target. |
| — | low sweep | FIG | 65 | 100 | 100% chance to lower the target's Speed by 1. |
| — | mean look | NOR | — | — | Prevents the target from switching out. |
| — | mega kick | NOR | 120 | 75 | No additional effect. |
| — | metal burst | STE | — | 100 | If hit by an attack, returns 1.5× damage. |
| — | mud shot | GRD | 55 | 95 | 100% chance to lower the target's Speed by 1. |
| — | mud slap | GRD | 20 | 100 | 100% chance to lower the target's accuracy by 1. |
| — | nasty plot | DRK | — | — | Raises the user's Sp. Atk by 2. |
| — | night shade | GHO | — | 100 | Does damage equal to the user's level. |
| — | night slashΔ | DRK | 70 | 100 | High critical hit ratio. |
| — | pain split | NOR | — | — | Shares HP of user and target equally. |
| — | payback | DRK | 50 | 100 | Power doubles if the user moves after the target. |
| — | phantom force | GHO | 90 | 100 | Disappears turn 1. Hits turn 2. Breaks protection. |
| — | poison jab | POI | 80 | 100 | 30% chance to poison the target. |
| — | poltergeist | GHO | 110 | 90 | Fails if the target has no held item. |
| — | power gem | ROC | 80 | 100 | No additional effect. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | psych up | NOR | — | — | Copies the target's current stat stages. |
| — | psychic | PSY | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | quash | DRK | — | 100 | Forces the target to move last this turn. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | recover | NOR | — | — | Heals the user by 50% of its max HP. |
| — | reflect | PSY | — | — | For 5 turns, physical damage to allies is halved. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | rock tomb | ROC | 60 | 95 | 100% chance to lower the target's Speed by 1. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | safeguardΔ | NOR | — | — | For 5 turns, protects user's party from status. |
| — | shadow ball | GHO | 80 | 100 | 20% chance to lower the target's Sp. Def by 1. |
| — | shadow clawΔ | GHO | 70 | 100 | High critical hit ratio. |
| — | shadow punch | GHO | 60 | — | This move does not check accuracy. |
| — | shadow sneakΔ | GHO | 40 | 100 | Usually goes first. |
| — | skill swap | PSY | — | — | The user and the target trade Abilities. |
| — | skitter smack | BUG | 70 | 90 | 100% chance to lower target's Sp. Atk by 1. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | snarl | DRK | 55 | 95 | 100% chance to lower the foe(s) Sp. Atk by 1. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | spite | GHO | — | 100 | Lowers the PP of the target's last move by 4. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sucker punch | DRK | 70 | 100 | Usually goes first. Fails if target is not attacking. |
| — | sunny day | FIR | — | — | For 5 turns, intense sunlight powers Fire moves. |
| — | swagger | NOR | — | 85 | Raises the target's Attack by 2 and confuses it. |
| — | taunt | DRK | — | 100 | Target can't use status moves its next 3 turns. |
| — | thiefΔ | DRK | 60 | 100 | If the user has no item, it steals the target's. |
| — | throat chop | DRK | 80 | 100 | For 2 turns, the target cannot use sound moves. |
| — | thunder punch | ELE | 75 | 100 | 10% chance to paralyze the target. |
| — | thunder wave | ELE | — | 90 | Paralyzes the target. |
| — | torment | DRK | — | 100 | Target can't select the same move twice in a row. |
| — | trick | PSY | — | 100 | User switches its held item with the target's. |
| — | will o wisp | FIR | — | 85 | Burns the target. |
| — | wonder room | PSY | — | — | For 5 turns, all Defense and Sp. Def stats switch. |
| — | x scissor | BUG | 80 | 100 | No additional effect. |
| — | zen headbutt | PSY | 80 | 90 | 20% chance to make the target flinch. |