| — | acid spray | POI | 40 | 100 | 100% chance to lower the target's Sp. Def by 2. |
| — | acupressureΔ | NOR | — | — | Raises a random stat of the user or an ally by 2. |
| — | agilityΔ | PSY | — | — | Raises the user's Speed by 2. |
| — | aqua jet | WAT | 40 | 100 | Usually goes first. |
| — | aqua tail | WAT | 90 | 90 | No additional effect. |
| — | assurance | DRK | 60 | 100 | Power doubles if target was damaged this turn. |
| — | barb barrage | POI | 60 | 100 | 50% psn. 2× power if target already poisoned. |
| — | biteΔ | DRK | 60 | 100 | 30% chance to make the target flinch. |
| — | blizzard | ICE | 110 | 70 | 10% chance to freeze foe(s). Can't miss in Snow. |
| — | chilling water | WAT | 50 | 100 | 100% chance to lower the target's Attack by 1. |
| — | crunch | DRK | 80 | 100 | 20% chance to lower the target's Defense by 1. |
| — | curse | GHO | — | — | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. |
| — | dark pulse | DRK | 80 | 100 | 20% chance to make the target flinch. |
| — | destiny bond | GHO | — | — | If an opponent knocks out the user, it also faints. |
| — | dive | WAT | 80 | 100 | Dives underwater turn 1, strikes turn 2. |
| — | double edge | NOR | 120 | 100 | Has 33% recoil. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fell stingerΔ | BUG | 50 | 100 | Raises user's Attack by 3 if this KOes the target. |
| — | flail | NOR | — | 100 | More power the less HP the user has left. |
| — | flip turn | WAT | 60 | 100 | User switches out after damaging the target. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | gunk shot | POI | 120 | 80 | 30% chance to poison the target. |
| — | gyro ball | STE | — | 100 | More power the slower the user than the target. |
| — | hazeΔ | ICE | — | — | Eliminates all stat changes. |
| — | hex | GHO | 65 | 100 | Power doubles if the target has a status ailment. |
| — | hydro pump | WAT | 110 | 80 | No additional effect. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | ice beam | ICE | 90 | 100 | 10% chance to freeze the target. |
| — | icy wind | ICE | 55 | 95 | 100% chance to lower the foe(s) Speed by 1. |
| — | lash out | DRK | 75 | 100 | 2× power if the user had a stat lowered this turn. |
| — | liquidation | WAT | 85 | 100 | 20% chance to lower the target's Defense by 1. |
| — | minimize | NOR | — | — | Raises the user's evasiveness by 2. |
| — | mud shot | GRD | 55 | 95 | 100% chance to lower the target's Speed by 1. |
| — | pain split | NOR | — | — | Shares HP of user and target equally. |
| — | payback | DRK | 50 | 100 | Power doubles if the user moves after the target. |
| — | pin missile | BUG | 25 | 95 | Hits 2-5 times in one turn. |
| — | poison jab | POI | 80 | 100 | 30% chance to poison the target. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | reversal | FIG | — | 100 | More power the less HP the user has left. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | scale shot | DRA | 25 | 90 | Hits 2-5 times. User: -1 Def, +1 Spe after last hit. |
| — | scary face | NOR | — | 100 | Lowers the target's Speed by 2. |
| — | self destruct | NOR | 200 | 100 | Hits adjacent Pokemon. The user faints. |
| — | shadow ball | GHO | 80 | 100 | 20% chance to lower the target's Sp. Def by 1. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | sludge bomb | POI | 90 | 100 | 30% chance to poison the target. |
| — | sludge wave | POI | 95 | 100 | 10% chance to poison adjacent Pokemon. |
| — | smart strike | STE | 70 | — | This move does not check accuracy. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | spikes | GRD | — | — | Hurts grounded foes on switch-in. Max 3 layers. |
| — | spit up | NOR | — | 100 | More power with more uses of Stockpile. |
| — | spite | GHO | — | 100 | Lowers the PP of the target's last move by 4. |
| — | steel roller | STE | 130 | 100 | Fails if there is no terrain active. Ends the terrain. |
| — | stockpile | NOR | — | — | Raises user's Defense, Sp. Def by 1. Max 3 uses. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | surf | WAT | 90 | 100 | Hits adjacent Pokemon. Double damage on Dive. |
| — | swords dance | NOR | — | — | Raises the user's Attack by 2. |
| — | taunt | DRK | — | 100 | Target can't use status moves its next 3 turns. |
| — | throat chop | DRK | 80 | 100 | For 2 turns, the target cannot use sound moves. |
| — | thunder wave | ELE | — | 90 | Paralyzes the target. |
| — | toxic | POI | — | 90 | Badly poisons the target. Poison types can't miss. |
| — | toxic spikes | POI | — | — | Poisons grounded foes on switch-in. Max 2 layers. |
| — | venoshock | POI | 65 | 100 | Power doubles if the target is poisoned. |
| — | water pulse | WAT | 60 | 100 | 20% chance to confuse the target. |
| — | waterfall | WAT | 80 | 100 | 20% chance to make the target flinch. |
| — | whirlpool | WAT | 35 | 85 | Traps and damages the target for 4-5 turns. |