| — | acrobatics | FLY | 55 | 100 | Power doubles if the user has no held item. |
| — | aerial ace | FLY | 60 | — | This move does not check accuracy. |
| — | agilityΔ | PSY | — | — | Raises the user's Speed by 2. |
| — | ally switch | PSY | — | — | User and ally swap positions; using again can fail. |
| — | aura sphere | FIG | 80 | — | This move does not check accuracy. |
| — | biteΔ | DRK | 60 | 100 | 30% chance to make the target flinch. |
| — | brick break | FIG | 75 | 100 | Destroys screens, unless the target is immune. |
| — | bullet seedΔ | GRA | 25 | 100 | Hits 2-5 times in one turn. |
| — | charm | FAI | — | 100 | Lowers the target's Attack by 2. |
| — | chilling water | WAT | 50 | 100 | 100% chance to lower the target's Attack by 1. |
| — | copycat | NOR | — | — | Uses the last move used in the battle. |
| — | dark pulse | DRK | 80 | 100 | 20% chance to make the target flinch. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | energy ball | GRA | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fake tears | DRK | — | 100 | Lowers the target's Sp. Def by 2. |
| — | fling | DRK | — | 100 | Flings the user's item at the target. Power varies. |
| — | flower trick | GRA | 70 | — | Always results in a critical hit; no accuracy check. |
| — | foul play | DRK | 95 | 100 | Uses target's Attack stat in damage calculation. |
| — | frenzy plant | GRA | 150 | 90 | User cannot move next turn. |
| — | giga drain | GRA | 75 | 100 | User recovers 50% of the damage dealt. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | grass knot | GRA | — | 100 | More power the heavier the target. |
| — | grassy glide | GRA | 55 | 100 | User on Grassy Terrain: +1 priority. |
| — | grassy terrain | GRA | — | — | 5 turns. Grounded: +Grass power, +1/16 max HP. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | knock off | DRK | 65 | 100 | 1.5× damage if foe holds an item. Removes item. |
| — | lash out | DRK | 75 | 100 | 2× power if the user had a stat lowered this turn. |
| — | leaf storm | GRA | 130 | 90 | Lowers the user's Sp. Atk by 2. |
| — | leech seed | GRA | — | 90 | 1/8 of target's HP is restored to user every turn. |
| — | low kick | FIG | — | 100 | More power the heavier the target. |
| — | low sweep | FIG | 65 | 100 | 100% chance to lower the target's Speed by 1. |
| — | mud slap | GRD | 20 | 100 | 100% chance to lower the target's accuracy by 1. |
| — | nasty plot | DRK | — | — | Raises the user's Sp. Atk by 2. |
| — | night slashΔ | DRK | 70 | 100 | High critical hit ratio. |
| — | petal blizzard | GRA | 90 | 100 | No additional effect. Hits adjacent Pokemon. |
| — | play rough | FAI | 90 | 90 | 10% chance to lower the target's Attack by 1. |
| — | pollen puff | BUG | 90 | 100 | If the target is an ally, heals 50% of its max HP. |
| — | power gem | ROC | 80 | 100 | No additional effect. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | psych up | NOR | — | — | Copies the target's current stat stages. |
| — | quick attackΔ | NOR | 40 | 100 | Usually goes first. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | seed bomb | GRA | 80 | 100 | No additional effect. |
| — | shadow ball | GHO | 80 | 100 | 20% chance to lower the target's Sp. Def by 1. |
| — | shadow clawΔ | GHO | 70 | 100 | High critical hit ratio. |
| — | skill swap | PSY | — | — | The user and the target trade Abilities. |
| — | slashΔ | NOR | 80 | 100 | High critical hit ratio. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | solar beam | GRA | 120 | 100 | Charges turn 1. Hits turn 2. No charge in sunlight. |
| — | spikes | GRD | — | — | Hurts grounded foes on switch-in. Max 3 layers. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sucker punch | DRK | 70 | 100 | Usually goes first. Fails if target is not attacking. |
| — | taunt | DRK | — | 100 | Target can't use status moves its next 3 turns. |
| — | thiefΔ | DRK | 60 | 100 | If the user has no item, it steals the target's. |
| — | throat chop | DRK | 80 | 100 | For 2 turns, the target cannot use sound moves. |
| — | thunder punch | ELE | 75 | 100 | 10% chance to paralyze the target. |
| — | toxic spikes | POI | — | — | Poisons grounded foes on switch-in. Max 2 layers. |
| — | trailblaze | GRA | 50 | 100 | 100% chance to raise the user's Speed by 1. |
| — | trick | PSY | — | 100 | User switches its held item with the target's. |
| — | trick room | PSY | — | — | Goes last. For 5 turns, turn order is reversed. |
| — | triple axel | ICE | 20 | 90 | Hits 3 times. Each hit can miss, but power rises. |
| — | u turn | BUG | 70 | 100 | User switches out after damaging the target. |
| — | worry seed | GRA | — | 100 | The target's Ability becomes Insomnia. |