| — | acrobatics | FLY | 55 | 100 | Power doubles if the user has no held item. |
| — | aerial ace | FLY | 60 | — | This move does not check accuracy. |
| — | agilityΔ | PSY | — | — | Raises the user's Speed by 2. |
| — | air cutterΔ | FLY | 60 | 95 | High critical hit ratio. Hits adjacent foes. |
| — | air slash | FLY | 75 | 95 | 30% chance to make the target flinch. |
| — | aqua cutter | WAT | 70 | 100 | High critical hit ratio. |
| — | aqua jet | WAT | 40 | 100 | Usually goes first. |
| — | aqua step | WAT | 80 | 100 | 100% chance to raise the user's Speed by 1. |
| — | baton passΔ | NOR | — | — | User switches, passing stat changes and more. |
| — | brave bird | FLY | 120 | 100 | Has 33% recoil. |
| — | brick break | FIG | 75 | 100 | Destroys screens, unless the target is immune. |
| — | bulk up | FIG | — | — | Raises the user's Attack and Defense by 1. |
| — | chilling water | WAT | 50 | 100 | 100% chance to lower the target's Attack by 1. |
| — | close combat | FIG | 120 | 100 | Lowers the user's Defense and Sp. Def by 1. |
| — | coaching | FIG | — | — | Raises an ally's Attack and Defense by 1. |
| — | counter | FIG | — | 100 | If hit by physical attack, returns double damage. |
| — | detect | FIG | — | — | Prevents moves from affecting the user this turn. |
| — | double hit | NOR | 35 | 90 | Hits 2 times in one turn. |
| — | encoreΔ | NOR | — | 100 | Target repeats its last move for its next 3 turns. |
| — | endeavor | NOR | — | 100 | Lowers the target's HP to the user's HP. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | feather dance | FLY | — | 100 | Lowers the target's Attack by 2. |
| — | fling | DRK | — | 100 | Flings the user's item at the target. Power varies. |
| — | flip turn | WAT | 60 | 100 | User switches out after damaging the target. |
| — | focus energyΔ | NOR | — | — | Raises the user's critical hit ratio by 2. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | hurricane | FLY | 110 | 70 | 30% chance to confuse target. Can't miss in rain. |
| — | hydro cannon | WAT | 150 | 90 | User cannot move next turn. |
| — | hydro pump | WAT | 110 | 80 | No additional effect. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | ice spinner | ICE | 80 | 100 | Ends the effects of terrain. |
| — | icy wind | ICE | 55 | 95 | 100% chance to lower the foe(s) Speed by 1. |
| — | knock off | DRK | 65 | 100 | 1.5× damage if foe holds an item. Removes item. |
| — | last resort | NOR | 140 | 100 | Fails unless each known move has been used. |
| — | liquidation | WAT | 85 | 100 | 20% chance to lower the target's Defense by 1. |
| — | low kick | FIG | — | 100 | More power the heavier the target. |
| — | low sweep | FIG | 65 | 100 | 100% chance to lower the target's Speed by 1. |
| — | mega kick | NOR | 120 | 75 | No additional effect. |
| — | misty terrain | FAI | — | — | 5 turns. Can't status,-Dragon power vs grounded. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | psych up | NOR | — | — | Copies the target's current stat stages. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | rapid spinΔ | NOR | 50 | 100 | Free user from hazards/bind/Leech Seed; +1 Spe. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | reversal | FIG | — | 100 | More power the less HP the user has left. |
| — | roost | FLY | — | — | Heals 50% HP. Flying-type removed 'til turn ends. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | surf | WAT | 90 | 100 | Hits adjacent Pokemon. Double damage on Dive. |
| — | swords dance | NOR | — | — | Raises the user's Attack by 2. |
| — | taunt | DRK | — | 100 | Target can't use status moves its next 3 turns. |
| — | triple axel | ICE | 20 | 90 | Hits 3 times. Each hit can miss, but power rises. |
| — | u turn | BUG | 70 | 100 | User switches out after damaging the target. |
| — | upper hand | FIG | 65 | 100 | 100% flinch. Fails unless target using priority attack. |
| — | water pulse | WAT | 60 | 100 | 20% chance to confuse the target. |
| — | wave crash | WAT | 120 | 100 | Has 33% recoil. |
| — | whirlpool | WAT | 35 | 85 | Traps and damages the target for 4-5 turns. |