| — | acrobatics | FLY | 55 | 100 | Power doubles if the user has no held item. |
| — | agilityΔ | PSY | — | — | Raises the user's Speed by 2. |
| — | ally switch | PSY | — | — | User and ally swap positions; using again can fail. |
| — | assurance | DRK | 60 | 100 | Power doubles if target was damaged this turn. |
| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | baton passΔ | NOR | — | — | User switches, passing stat changes and more. |
| — | beat up | DRK | — | 100 | All healthy allies aid in damaging the target. |
| — | biteΔ | DRK | 60 | 100 | 30% chance to make the target flinch. |
| — | body slam | NOR | 85 | 100 | 30% chance to paralyze the target. |
| — | breaking swipe | DRA | 60 | 100 | 100% chance to lower the foe(s) Attack by 1. |
| — | confuse ray | GHO | — | 100 | Confuses the target. |
| — | curse | GHO | — | — | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. |
| — | disableΔ | NOR | — | 100 | For 4 turns, disables the target's last move used. |
| — | dive | WAT | 80 | 100 | Dives underwater turn 1, strikes turn 2. |
| — | double edge | NOR | 120 | 100 | Has 33% recoil. |
| — | double hit | NOR | 35 | 90 | Hits 2 times in one turn. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | draco meteor | DRA | 130 | 90 | Lowers the user's Sp. Atk by 2. |
| — | dragon cheerΔ | DRA | — | — | Ally: Crit ratio +1, or +2 if ally is Dragon type. |
| — | dragon clawΔ | DRA | 80 | 100 | No additional effect. |
| — | dragon dance | DRA | — | — | Raises the user's Attack and Speed by 1. |
| — | dragon darts | DRA | 50 | 100 | Hits twice. Doubles: Tries to hit each foe once. |
| — | dragon pulse | DRA | 85 | 100 | No additional effect. |
| — | dragon rush | DRA | 100 | 75 | 20% chance to make the target flinch. |
| — | dragon tail | DRA | 60 | 90 | Forces the target to switch to a random ally. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fire blast | FIR | 110 | 85 | 10% chance to burn the target. |
| — | flamethrower | FIR | 90 | 100 | 10% chance to burn the target. |
| — | fly | FLY | 90 | 95 | Flies up on first turn, then strikes the next turn. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | hex | GHO | 65 | 100 | Power doubles if the target has a status ailment. |
| — | hydro pump | WAT | 110 | 80 | No additional effect. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | infestation | BUG | 20 | 100 | Traps and damages the target for 4-5 turns. |
| — | last resort | NOR | 140 | 100 | Fails unless each known move has been used. |
| — | light screenΔ | PSY | — | — | For 5 turns, special damage to allies is halved. |
| — | lock on | NOR | — | — | User's next move will not miss the target. |
| — | night shade | GHO | — | 100 | Does damage equal to the user's level. |
| — | outrage | DRA | 120 | 100 | Lasts 2-3 turns. Confuses the user afterwards. |
| — | phantom force | GHO | 90 | 100 | Disappears turn 1. Hits turn 2. Breaks protection. |
| — | pounce | BUG | 50 | 100 | 100% chance to lower the target's Speed by 1. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | psychic fangs | PSY | 85 | 100 | Destroys screens, unless the target is immune. |
| — | quick attackΔ | NOR | 40 | 100 | Usually goes first. |
| — | reflect | PSY | — | — | For 5 turns, physical damage to allies is halved. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | scald | WAT | 80 | 100 | 30% chance to burn the target. Thaws target. |
| — | shadow ball | GHO | 80 | 100 | 20% chance to lower the target's Sp. Def by 1. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | solar beam | GRA | 120 | 100 | Charges turn 1. Hits turn 2. No charge in sunlight. |
| — | steel wingΔ | STE | 70 | 90 | 10% chance to raise the user's Defense by 1. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sucker punch | DRK | 70 | 100 | Usually goes first. Fails if target is not attacking. |
| — | sunny day | FIR | — | — | For 5 turns, intense sunlight powers Fire moves. |
| — | surf | WAT | 90 | 100 | Hits adjacent Pokemon. Double damage on Dive. |
| — | thiefΔ | DRK | 60 | 100 | If the user has no item, it steals the target's. |
| — | thunder | ELE | 110 | 70 | 30% chance to paralyze. Can't miss in rain. |
| — | thunder wave | ELE | — | 90 | Paralyzes the target. |
| — | thunderbolt | ELE | 90 | 100 | 10% chance to paralyze the target. |
| — | tri attack | NOR | 80 | 100 | 20% chance to paralyze or burn or freeze target. |
| — | u turn | BUG | 70 | 100 | User switches out after damaging the target. |
| — | will o wisp | FIR | — | 85 | Burns the target. |