| — | agilityΔ | PSY | — | — | Raises the user's Speed by 2. |
| — | assurance | DRK | 60 | 100 | Power doubles if target was damaged this turn. |
| — | aura wheel | ELE | 110 | 100 | Morpeko: Electric; Hangry: Dark; 100% +1 Spe. |
| — | baton passΔ | NOR | — | — | User switches, passing stat changes and more. |
| — | biteΔ | DRK | 60 | 100 | 30% chance to make the target flinch. |
| — | brick break | FIG | 75 | 100 | Destroys screens, unless the target is immune. |
| — | bullet seedΔ | GRA | 25 | 100 | Hits 2-5 times in one turn. |
| — | charge | ELE | — | — | +1 SpD, user's next Electric move 2× power. |
| — | charge beam | ELE | 50 | 90 | 70% chance to raise the user's Sp. Atk by 1. |
| — | crunch | DRK | 80 | 100 | 20% chance to lower the target's Defense by 1. |
| — | dark pulse | DRK | 80 | 100 | 20% chance to make the target flinch. |
| — | double edge | NOR | 120 | 100 | Has 33% recoil. |
| — | eerie impulse | ELE | — | 100 | Lowers the target's Sp. Atk by 2. |
| — | electric terrain | ELE | — | — | 5 turns. Grounded: +Electric power, can't sleep. |
| — | electro ball | ELE | — | 100 | More power the faster the user is than the target. |
| — | electroweb | ELE | 55 | 95 | 100% chance to lower the foe(s) Speed by 1. |
| — | endeavor | NOR | — | 100 | Lowers the target's HP to the user's HP. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fake outΔ | NOR | 40 | 100 | Hits first. First turn out only. 100% flinch chance. |
| — | fake tears | DRK | — | 100 | Lowers the target's Sp. Def by 2. |
| — | fire fang | FIR | 65 | 95 | 10% chance to burn. 10% chance to flinch. |
| — | flatter | DRK | — | 100 | Raises the target's Sp. Atk by 1 and confuses it. |
| — | fling | DRK | — | 100 | Flings the user's item at the target. Power varies. |
| — | foul play | DRK | 95 | 100 | Uses target's Attack stat in damage calculation. |
| — | ice fang | ICE | 65 | 95 | 10% chance to freeze. 10% chance to flinch. |
| — | knock off | DRK | 65 | 100 | 1.5× damage if foe holds an item. Removes item. |
| — | lash out | DRK | 75 | 100 | 2× power if the user had a stat lowered this turn. |
| — | nasty plot | DRK | — | — | Raises the user's Sp. Atk by 2. |
| — | outrage | DRA | 120 | 100 | Lasts 2-3 turns. Confuses the user afterwards. |
| — | parting shot | DRK | — | 100 | Lowers target's Atk, Sp. Atk by 1. User switches. |
| — | payback | DRK | 50 | 100 | Power doubles if the user moves after the target. |
| — | power trip | DRK | 20 | 100 | + 20 power for each of the user's stat boosts. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | psychic fangs | PSY | 85 | 100 | Destroys screens, unless the target is immune. |
| — | quash | DRK | — | 100 | Forces the target to move last this turn. |
| — | quick attackΔ | NOR | 40 | 100 | Usually goes first. |
| — | rapid spinΔ | NOR | 50 | 100 | Free user from hazards/bind/Leech Seed; +1 Spe. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | reversal | FIG | — | 100 | More power the less HP the user has left. |
| — | rising voltage | ELE | 70 | 100 | 2× power if target is grounded in Electric Terrain. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | scary face | NOR | — | 100 | Lowers the target's Speed by 2. |
| — | seed bomb | GRA | 80 | 100 | No additional effect. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | snarl | DRK | 55 | 95 | 100% chance to lower the foe(s) Sp. Atk by 1. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | spite | GHO | — | 100 | Lowers the PP of the target's last move by 4. |
| — | stomping tantrum | GRD | 75 | 100 | Power doubles if the user's last move failed. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | super fang | NOR | — | 90 | Does damage equal to 1/2 target's current HP. |
| — | swagger | NOR | — | 85 | Raises the target's Attack by 2 and confuses it. |
| — | taunt | DRK | — | 100 | Target can't use status moves its next 3 turns. |
| — | thiefΔ | DRK | 60 | 100 | If the user has no item, it steals the target's. |
| — | thrash | NOR | 120 | 100 | Lasts 2-3 turns. Confuses the user afterwards. |
| — | thunder | ELE | 110 | 70 | 30% chance to paralyze. Can't miss in rain. |
| — | thunder fang | ELE | 65 | 95 | 10% chance to paralyze. 10% chance to flinch. |
| — | thunder punch | ELE | 75 | 100 | 10% chance to paralyze the target. |
| — | thunder wave | ELE | — | 90 | Paralyzes the target. |
| — | thunderbolt | ELE | 90 | 100 | 10% chance to paralyze the target. |
| — | tickle | NOR | — | 100 | Lowers the target's Attack and Defense by 1. |
| — | torment | DRK | — | 100 | Target can't select the same move twice in a row. |
| — | uproar | NOR | 90 | 100 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
| — | volt switch | ELE | 70 | 100 | User switches out after damaging the target. |
| — | wild charge | ELE | 90 | 100 | Has 1/4 recoil. |