Mechanics
- Power
- 35
- Accuracy
- 85%
- PP
- 15
- Priority
- 0
Target: Selected Pokemon
Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.
Pokémon that can learn this
29 totalDefault forms
20
ForretressTMBUGSTE
SteelixTMSTEGRD
SkarmoryTMSTEFLY
TyranitarTMROCDRK
SwampertTMWATGRD
AggronTMSTEROC
TorterraTMGRAGRD
BastiodonTMROCSTE
GarchompTMDRAGRD
HippowdonTMGRD
GliscorTMGRDFLY
MamoswineTMICEGRD
ExcadrillTMGRDSTE
KrookodileTMGRDDRK
DiggersbyTMNORGRD
MudsdaleTMGRD
SandacondaTMGRD
RunerigusTMGRDGHO
OrthwormTMSTE
GlimmoraTMROCPOI