| — | acrobatics | FLY | 55 | 100 | Power doubles if the user has no held item. |
| — | aerial ace | FLY | 60 | — | This move does not check accuracy. |
| — | agilityΔ | PSY | — | — | Raises the user's Speed by 2. |
| — | assurance | DRK | 60 | 100 | Power doubles if target was damaged this turn. |
| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | baton passΔ | NOR | — | — | User switches, passing stat changes and more. |
| — | breaking swipe | DRA | 60 | 100 | 100% chance to lower the foe(s) Attack by 1. |
| — | brick break | FIG | 75 | 100 | Destroys screens, unless the target is immune. |
| — | brutal swing | DRK | 60 | 100 | No additional effect. Hits adjacent Pokemon. |
| — | bulldoze | GRD | 60 | 100 | 100% chance lower adjacent Pkmn Speed by 1. |
| — | counter | FIG | — | 100 | If hit by physical attack, returns double damage. |
| — | crabhammerΔ | WAT | 100 | 95 | High critical hit ratio. |
| — | cross poison | POI | 70 | 100 | High critical hit ratio. 10% chance to poison. |
| — | crunch | DRK | 80 | 100 | 20% chance to lower the target's Defense by 1. |
| — | dark pulse | DRK | 80 | 100 | 20% chance to make the target flinch. |
| — | dig | GRD | 80 | 100 | Digs underground turn 1, strikes turn 2. |
| — | double edge | NOR | 120 | 100 | Has 33% recoil. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | dual wingbeat | FLY | 40 | 90 | Hits 2 times in one turn. |
| — | earth power | GRD | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | earthquake | GRD | 100 | 100 | Hits adjacent Pokemon. Double damage on Dig. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | feint | NOR | 30 | 100 | Nullifies Detect, Protect, and Quick/Wide Guard. |
| — | fire fang | FIR | 65 | 95 | 10% chance to burn. 10% chance to flinch. |
| — | fling | DRK | — | 100 | Flings the user's item at the target. Power varies. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | gunk shot | POI | 120 | 80 | 30% chance to poison the target. |
| — | high horsepower | GRD | 95 | 95 | No additional effect. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | ice fang | ICE | 65 | 95 | 10% chance to freeze. 10% chance to flinch. |
| — | iron tail | STE | 100 | 75 | 30% chance to lower the target's Defense by 1. |
| — | knock off | DRK | 65 | 100 | 1.5× damage if foe holds an item. Removes item. |
| — | lunge | BUG | 80 | 100 | 100% chance to lower the target's Attack by 1. |
| — | mud shot | GRD | 55 | 95 | 100% chance to lower the target's Speed by 1. |
| — | mud slap | GRD | 20 | 100 | 100% chance to lower the target's accuracy by 1. |
| — | night slashΔ | DRK | 70 | 100 | High critical hit ratio. |
| — | payback | DRK | 50 | 100 | Power doubles if the user moves after the target. |
| — | pin missile | BUG | 25 | 95 | Hits 2-5 times in one turn. |
| — | poison jab | POI | 80 | 100 | 30% chance to poison the target. |
| — | power whip | GRA | 120 | 85 | No additional effect. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | psychic fangs | PSY | 85 | 100 | Destroys screens, unless the target is immune. |
| — | quick attackΔ | NOR | 40 | 100 | Usually goes first. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | rock polish | ROC | — | — | Raises the user's Speed by 2. |
| — | rock slide | ROC | 75 | 90 | 30% chance to make the foe(s) flinch. |
| — | rock tomb | ROC | 60 | 95 | 100% chance to lower the target's Speed by 1. |
| — | roost | FLY | — | — | Heals 50% HP. Flying-type removed 'til turn ends. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | sand tomb | GRD | 35 | 85 | Traps and damages the target for 4-5 turns. |
| — | sandstormΔ | ROC | — | — | For 5 turns, a sandstorm rages. Rock: 1.5× SpD. |
| — | scale shot | DRA | 25 | 90 | Hits 2-5 times. User: -1 Def, +1 Spe after last hit. |
| — | scary face | NOR | — | 100 | Lowers the target's Speed by 2. |
| — | screechΔ | NOR | — | 85 | Lowers the target's Defense by 2. |
| — | skitter smack | BUG | 70 | 90 | 100% chance to lower target's Sp. Atk by 1. |
| — | slashΔ | NOR | 80 | 100 | High critical hit ratio. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | sludge bomb | POI | 90 | 100 | 30% chance to poison the target. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | spikes | GRD | — | — | Hurts grounded foes on switch-in. Max 3 layers. |
| — | stealth rock | ROC | — | — | Hurts foes on switch-in. Factors Rock weakness. |
| — | steel wingΔ | STE | 70 | 90 | 10% chance to raise the user's Defense by 1. |
| — | stone edge | ROC | 100 | 80 | High critical hit ratio. |
| — | struggle bug | BUG | 50 | 100 | 100% chance to lower the foe(s) Sp. Atk by 1. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sunny day | FIR | — | — | For 5 turns, intense sunlight powers Fire moves. |
| — | swagger | NOR | — | 85 | Raises the target's Attack by 2 and confuses it. |
| — | swords dance | NOR | — | — | Raises the user's Attack by 2. |
| — | tailwind | FLY | — | — | For 4 turns, allies' Speed is doubled. |
| — | taunt | DRK | — | 100 | Target can't use status moves its next 3 turns. |
| — | thiefΔ | DRK | 60 | 100 | If the user has no item, it steals the target's. |
| — | throat chop | DRK | 80 | 100 | For 2 turns, the target cannot use sound moves. |
| — | thunder fang | ELE | 65 | 95 | 10% chance to paralyze. 10% chance to flinch. |
| — | torment | DRK | — | 100 | Target can't select the same move twice in a row. |
| — | toxic | POI | — | 90 | Badly poisons the target. Poison types can't miss. |
| — | toxic spikes | POI | — | — | Poisons grounded foes on switch-in. Max 2 layers. |
| — | u turn | BUG | 70 | 100 | User switches out after damaging the target. |
| — | venoshock | POI | 65 | 100 | Power doubles if the target is poisoned. |
| — | x scissor | BUG | 80 | 100 | No additional effect. |