| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | body press | FIG | 80 | 100 | Uses user's Def stat as Atk in damage calculation. |
| — | body slam | NOR | 85 | 100 | 30% chance to paralyze the target. |
| — | bug bite | BUG | 60 | 100 | User steals and eats the target's Berry. |
| — | bug buzz | BUG | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | bulldoze | GRD | 60 | 100 | 100% chance lower adjacent Pkmn Speed by 1. |
| — | counter | FIG | — | 100 | If hit by physical attack, returns double damage. |
| — | curse | GHO | — | — | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. |
| — | dig | GRD | 80 | 100 | Digs underground turn 1, strikes turn 2. |
| — | double edge | NOR | 120 | 100 | Has 33% recoil. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | drill run | GRD | 80 | 95 | High critical hit ratio. |
| — | earth power | GRD | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | earthquake | GRD | 100 | 100 | Hits adjacent Pokemon. Double damage on Dig. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | explosion | NOR | 250 | 100 | Hits adjacent Pokemon. The user faints. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | flail | NOR | — | 100 | More power the less HP the user has left. |
| — | flash cannon | STE | 80 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | giga drain | GRA | 75 | 100 | User recovers 50% of the damage dealt. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | gravity | PSY | — | — | 5 turns: no Ground immunities, 1.67× accuracy. |
| — | gyro ball | STE | — | 100 | More power the slower the user than the target. |
| — | hard press | STE | — | 100 | More power the more HP the target has left. |
| — | heavy slam | STE | — | 100 | More power the heavier the user than the target. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | ice spinner | ICE | 80 | 100 | Ends the effects of terrain. |
| — | iron defense | STE | — | — | Raises the user's Defense by 2. |
| — | iron headΔ | STE | 80 | 100 | 30% chance to make the target flinch. |
| — | light screenΔ | PSY | — | — | For 5 turns, special damage to allies is halved. |
| — | lunge | BUG | 80 | 100 | 100% chance to lower the target's Attack by 1. |
| — | magnet rise | ELE | — | — | For 5 turns, the user has immunity to Ground. |
| — | metal soundΔ | STE | — | 85 | Lowers the target's Sp. Def by 2. |
| — | pain split | NOR | — | — | Shares HP of user and target equally. |
| — | payback | DRK | 50 | 100 | Power doubles if the user moves after the target. |
| — | pin missile | BUG | 25 | 95 | Hits 2-5 times in one turn. |
| — | poison jab | POI | 80 | 100 | 30% chance to poison the target. |
| — | pounce | BUG | 50 | 100 | 100% chance to lower the target's Speed by 1. |
| — | power trick | PSY | — | — | Switches user's Attack and Defense stats. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | rapid spinΔ | NOR | 50 | 100 | Free user from hazards/bind/Leech Seed; +1 Spe. |
| — | reflect | PSY | — | — | For 5 turns, physical damage to allies is halved. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | reversal | FIG | — | 100 | More power the less HP the user has left. |
| — | rock blast | ROC | 25 | 90 | Hits 2-5 times in one turn. |
| — | rock slide | ROC | 75 | 90 | 30% chance to make the foe(s) flinch. |
| — | rock tomb | ROC | 60 | 95 | 100% chance to lower the target's Speed by 1. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | sand tomb | GRD | 35 | 85 | Traps and damages the target for 4-5 turns. |
| — | sandstormΔ | ROC | — | — | For 5 turns, a sandstorm rages. Rock: 1.5× SpD. |
| — | seed bomb | GRA | 80 | 100 | No additional effect. |
| — | self destruct | NOR | 200 | 100 | Hits adjacent Pokemon. The user faints. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | smart strike | STE | 70 | — | This move does not check accuracy. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | solar beam | GRA | 120 | 100 | Charges turn 1. Hits turn 2. No charge in sunlight. |
| — | spikes | GRD | — | — | Hurts grounded foes on switch-in. Max 3 layers. |
| — | stealth rock | ROC | — | — | Hurts foes on switch-in. Factors Rock weakness. |
| — | steel beam | STE | 140 | 95 | User loses 50% max HP. |
| — | steel roller | STE | 130 | 100 | Fails if there is no terrain active. Ends the terrain. |
| — | stone edge | ROC | 100 | 80 | High critical hit ratio. |
| — | struggle bug | BUG | 50 | 100 | 100% chance to lower the foe(s) Sp. Atk by 1. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sunny day | FIR | — | — | For 5 turns, intense sunlight powers Fire moves. |
| — | swagger | NOR | — | 85 | Raises the target's Attack by 2 and confuses it. |
| — | thunder wave | ELE | — | 90 | Paralyzes the target. |
| — | toxic | POI | — | 90 | Badly poisons the target. Poison types can't miss. |
| — | toxic spikes | POI | — | — | Poisons grounded foes on switch-in. Max 2 layers. |
| — | venoshock | POI | 65 | 100 | Power doubles if the target is poisoned. |
| — | volt switch | ELE | 70 | 100 | User switches out after damaging the target. |
| — | zap cannon | ELE | 120 | 50 | 100% chance to paralyze the target. |