| TM01 | take down | NOR | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
| TM05 | mud slap | GRD | 20 | 100 | Has a 100% chance to lower the target’s accuracy by one stage. |
| TM06 | scary face | NOR | — | 100 | Lowers the target’s Speed by two stages. |
| TM07 | protect | NOR | — | — | Prevents any moves from hitting the user this turn. |
| TM08 | fire fang | FIR | 65 | 95 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
| TM09 | thunder fang | ELE | 65 | 95 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
| TM103 | substitute | NOR | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM104 | iron defense | STE | — | — | Raises the user’s Defense by two stages. |
| TM106 | drill run | GRD | 80 | 95 | Has an increased chance for a critical hit. |
| TM116 | stealth rock | ROC | — | — | Causes damage when opposing Pokémon switch in. |
| TM133 | earth power | GRD | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| TM149 | earthquake | GRD | 100 | 100 | Inflicts regular damage and can hit Dig users. |
| TM150 | stone edge | ROC | 100 | 80 | Has an increased chance for a critical hit. |
| TM152 | giga impact | NOR | 150 | 90 | User foregoes its next turn to recharge. |
| TM156 | outrage | DRA | 120 | 100 | Hits every turn for 2-3 turns, then confuses the user. |
| TM160 | hurricane | FLY | 110 | 70 | Has a 30% chance to confuse the target. |
| TM163 | hyper beam | NOR | 150 | 90 | User foregoes its next turn to recharge. |
| TM171 | tera blast | NOR | 80 | 100 | |
| TM176 | sand tomb | GRD | 35 | 85 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| TM186 | high horsepower | GRD | 95 | 95 | Inflicts regular damage with no additional effect. |
| TM200 | scale shot | DRA | 25 | 90 | Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. |
| TM205 | endeavor | NOR | — | 100 | Lowers the target’s HP to equal the user’s. |
| TM215 | scorching sands | GRD | 70 | 100 | Has a 30% chance to burn the target. |
| TM219 | skitter smack | BUG | 70 | 90 | Inflicts regular damage with no additional effect. |
| TM25 | facade | NOR | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| TM26 | poison tail | POI | 50 | 100 | Has an increased chance for a critical hit and a 10% chance to poison the target. |
| TM28 | bulldoze | GRD | 60 | 100 | Has a 100% chance to lower the target’s Speed by one stage. |
| TM35 | mud shot | GRD | 55 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| TM36 | rock tomb | ROC | 60 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| TM47 | endure | NOR | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| TM51 | sandstorm | ROC | — | — | Changes the weather to a sandstorm for five turns. |
| TM55 | dig | GRD | 80 | 100 | User digs underground, dodging all attacks, and hits next turn. |
| TM59 | zen headbutt | PSY | 80 | 90 | Has a 20% chance to make the target flinch. |
| TM66 | body slam | NOR | 85 | 100 | Has a 30% chance to paralyze the target. |
| TM70 | sleep talk | NOR | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| TM76 | rock blast | ROC | 25 | 90 | Hits 2-5 times in one turn. |
| TM85 | rest | PSY | — | — | User sleeps for two turns, completely healing itself. |
| TM86 | rock slide | ROC | 75 | 90 | Has a 30% chance to make the target flinch. |
| TM89 | body press | FIG | 80 | 100 | |
| TM99 | iron head | STE | 80 | 100 | Has a 30% chance to make the target flinch. |