| — | aerial ace | FLY | 60 | — | This move does not check accuracy. |
| — | agilityΔ | PSY | — | — | Raises the user's Speed by 2. |
| — | air cutterΔ | FLY | 60 | 95 | High critical hit ratio. Hits adjacent foes. |
| — | air slash | FLY | 75 | 95 | 30% chance to make the target flinch. |
| — | aqua jet | WAT | 40 | 100 | Usually goes first. |
| — | aqua tail | WAT | 90 | 90 | No additional effect. |
| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | blizzard | ICE | 110 | 70 | 10% chance to freeze foe(s). Can't miss in Snow. |
| — | body press | FIG | 80 | 100 | Uses user's Def stat as Atk in damage calculation. |
| — | body slam | NOR | 85 | 100 | 30% chance to paralyze the target. |
| — | breaking swipe | DRA | 60 | 100 | 100% chance to lower the foe(s) Attack by 1. |
| — | brick break | FIG | 75 | 100 | Destroys screens, unless the target is immune. |
| — | brutal swing | DRK | 60 | 100 | No additional effect. Hits adjacent Pokemon. |
| — | bulldoze | GRD | 60 | 100 | 100% chance lower adjacent Pkmn Speed by 1. |
| — | chilling water | WAT | 50 | 100 | 100% chance to lower the target's Attack by 1. |
| — | dive | WAT | 80 | 100 | Dives underwater turn 1, strikes turn 2. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | draco meteor | DRA | 130 | 90 | Lowers the user's Sp. Atk by 2. |
| — | dragon cheerΔ | DRA | — | — | Ally: Crit ratio +1, or +2 if ally is Dragon type. |
| — | dragon clawΔ | DRA | 80 | 100 | No additional effect. |
| — | dragon dance | DRA | — | — | Raises the user's Attack and Speed by 1. |
| — | dragon pulse | DRA | 85 | 100 | No additional effect. |
| — | dragon rush | DRA | 100 | 75 | 20% chance to make the target flinch. |
| — | dragon tail | DRA | 60 | 90 | Forces the target to switch to a random ally. |
| — | earthquake | GRD | 100 | 100 | Hits adjacent Pokemon. Double damage on Dig. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | extreme speed | NOR | 80 | 100 | Nearly always goes first. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fire blast | FIR | 110 | 85 | 10% chance to burn the target. |
| — | fire punch | FIR | 75 | 100 | 10% chance to burn the target. |
| — | fire spin | FIR | 35 | 85 | Traps and damages the target for 4-5 turns. |
| — | flamethrower | FIR | 90 | 100 | 10% chance to burn the target. |
| — | fling | DRK | — | 100 | Flings the user's item at the target. Power varies. |
| — | fly | FLY | 90 | 95 | Flies up on first turn, then strikes the next turn. |
| — | focus blast | FIG | 120 | 70 | 10% chance to lower the target's Sp. Def by 1. |
| — | focus punch | FIG | 150 | 100 | Fails if the user takes damage before it hits. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | hazeΔ | ICE | — | — | Eliminates all stat changes. |
| — | heat wave | FIR | 95 | 90 | 10% chance to burn the foe(s). |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | hurricane | FLY | 110 | 70 | 30% chance to confuse target. Can't miss in rain. |
| — | hydro pump | WAT | 110 | 80 | No additional effect. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | ice beam | ICE | 90 | 100 | 10% chance to freeze the target. |
| — | ice punch | ICE | 75 | 100 | 10% chance to freeze the target. |
| — | ice spinner | ICE | 80 | 100 | Ends the effects of terrain. |
| — | icy wind | ICE | 55 | 95 | 100% chance to lower the foe(s) Speed by 1. |
| — | iron headΔ | STE | 80 | 100 | 30% chance to make the target flinch. |
| — | iron tail | STE | 100 | 75 | 30% chance to lower the target's Defense by 1. |
| — | light screenΔ | PSY | — | — | For 5 turns, special damage to allies is halved. |
| — | low kick | FIG | — | 100 | More power the heavier the target. |
| — | mega kick | NOR | 120 | 75 | No additional effect. |
| — | outrage | DRA | 120 | 100 | Lasts 2-3 turns. Confuses the user afterwards. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | roar | NOR | — | — | Forces the target to switch to a random ally. |
| — | rock slide | ROC | 75 | 90 | 30% chance to make the foe(s) flinch. |
| — | rock tomb | ROC | 60 | 95 | 100% chance to lower the target's Speed by 1. |
| — | roost | FLY | — | — | Heals 50% HP. Flying-type removed 'til turn ends. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | safeguardΔ | NOR | — | — | For 5 turns, protects user's party from status. |
| — | sandstormΔ | ROC | — | — | For 5 turns, a sandstorm rages. Rock: 1.5× SpD. |
| — | scale shot | DRA | 25 | 90 | Hits 2-5 times. User: -1 Def, +1 Spe after last hit. |
| — | scary face | NOR | — | 100 | Lowers the target's Speed by 2. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | snowscapeΔ | ICE | — | — | For 5 turns, snow falls. Ice: 1.5× Def. |
| — | steel wingΔ | STE | 70 | 90 | 10% chance to raise the user's Defense by 1. |
| — | stomping tantrum | GRD | 75 | 100 | Power doubles if the user's last move failed. |
| — | stone edge | ROC | 100 | 80 | High critical hit ratio. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sunny day | FIR | — | — | For 5 turns, intense sunlight powers Fire moves. |
| — | superpower | FIG | 120 | 100 | Lowers the user's Attack and Defense by 1. |
| — | surf | WAT | 90 | 100 | Hits adjacent Pokemon. Double damage on Dive. |
| — | swagger | NOR | — | 85 | Raises the target's Attack by 2 and confuses it. |
| — | tailwind | FLY | — | — | For 4 turns, allies' Speed is doubled. |
| — | thunder | ELE | 110 | 70 | 30% chance to paralyze. Can't miss in rain. |
| — | thunder punch | ELE | 75 | 100 | 10% chance to paralyze the target. |
| — | thunder wave | ELE | — | 90 | Paralyzes the target. |
| — | thunderbolt | ELE | 90 | 100 | 10% chance to paralyze the target. |
| — | water pulse | WAT | 60 | 100 | 20% chance to confuse the target. |
| — | waterfall | WAT | 80 | 100 | 20% chance to make the target flinch. |
| — | weather ball | NOR | 50 | 100 | Power doubles and type varies in each weather. |
| — | whirlpool | WAT | 35 | 85 | Traps and damages the target for 4-5 turns. |
| — | whirlwind | NOR | — | — | Forces the target to switch to a random ally. |
| — | wrap | NOR | 15 | 90 | Traps and damages the target for 4-5 turns. |