| — | agilityΔ | PSY | — | — | Raises the user's Speed by 2. |
| — | alluring voice | FAI | 80 | 100 | 100% confuse target that had a stat rise this turn. |
| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | baby doll eyesΔ | FAI | — | 100 | Lowers the target's Attack by 1. |
| — | baton passΔ | NOR | — | — | User switches, passing stat changes and more. |
| — | biteΔ | DRK | 60 | 100 | 30% chance to make the target flinch. |
| — | body slam | NOR | 85 | 100 | 30% chance to paralyze the target. |
| — | calm mind | PSY | — | — | Raises the user's Sp. Atk and Sp. Def by 1. |
| — | charge | ELE | — | — | +1 SpD, user's next Electric move 2× power. |
| — | charge beam | ELE | 50 | 90 | 70% chance to raise the user's Sp. Atk by 1. |
| — | charm | FAI | — | 100 | Lowers the target's Attack by 2. |
| — | copycat | NOR | — | — | Uses the last move used in the battle. |
| — | covetΔ | NOR | 60 | 100 | If the user has no item, it steals the target's. |
| — | curse | GHO | — | — | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. |
| — | detect | FIG | — | — | Prevents moves from affecting the user this turn. |
| — | dig | GRD | 80 | 100 | Digs underground turn 1, strikes turn 2. |
| — | discharge | ELE | 80 | 100 | 30% chance to paralyze adjacent Pokemon. |
| — | double edge | NOR | 120 | 100 | Has 33% recoil. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | eerie impulse | ELE | — | 100 | Lowers the target's Sp. Atk by 2. |
| — | electric terrain | ELE | — | — | 5 turns. Grounded: +Electric power, can't sleep. |
| — | electro ball | ELE | — | 100 | More power the faster the user is than the target. |
| — | electroweb | ELE | 55 | 95 | 100% chance to lower the foe(s) Speed by 1. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fake tears | DRK | — | 100 | Lowers the target's Sp. Def by 2. |
| — | flail | NOR | — | 100 | More power the less HP the user has left. |
| — | focus energyΔ | NOR | — | — | Raises the user's critical hit ratio by 2. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | hyper voice | NOR | 90 | 100 | No additional effect. Hits adjacent foes. |
| — | iron tail | STE | 100 | 75 | 30% chance to lower the target's Defense by 1. |
| — | last resort | NOR | 140 | 100 | Fails unless each known move has been used. |
| — | light screenΔ | PSY | — | — | For 5 turns, special damage to allies is halved. |
| — | metal soundΔ | STE | — | 85 | Lowers the target's Sp. Def by 2. |
| — | mud slap | GRD | 20 | 100 | 100% chance to lower the target's accuracy by 1. |
| — | pin missile | BUG | 25 | 95 | Hits 2-5 times in one turn. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | quick attackΔ | NOR | 40 | 100 | Usually goes first. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | rising voltage | ELE | 70 | 100 | 2× power if target is grounded in Electric Terrain. |
| — | roar | NOR | — | — | Forces the target to switch to a random ally. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | shadow ball | GHO | 80 | 100 | 20% chance to lower the target's Sp. Def by 1. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | stored power | PSY | 20 | 100 | + 20 power for each of the user's stat boosts. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sunny day | FIR | — | — | For 5 turns, intense sunlight powers Fire moves. |
| — | swagger | NOR | — | 85 | Raises the target's Attack by 2 and confuses it. |
| — | thunder | ELE | 110 | 70 | 30% chance to paralyze. Can't miss in rain. |
| — | thunder fang | ELE | 65 | 95 | 10% chance to paralyze. 10% chance to flinch. |
| — | thunder wave | ELE | — | 90 | Paralyzes the target. |
| — | thunderbolt | ELE | 90 | 100 | 10% chance to paralyze the target. |
| — | tickle | NOR | — | 100 | Lowers the target's Attack and Defense by 1. |
| — | trailblaze | GRA | 50 | 100 | 100% chance to raise the user's Speed by 1. |
| — | volt switch | ELE | 70 | 100 | User switches out after damaging the target. |
| — | weather ball | NOR | 50 | 100 | Power doubles and type varies in each weather. |
| — | wild charge | ELE | 90 | 100 | Has 1/4 recoil. |
| — | wishΔ | NOR | — | — | Next turn, 50% of the user's max HP is restored. |
| — | yawn | NOR | — | — | Puts the target to sleep after 1 turn. |