| — | amnesia | PSY | — | — | Raises the user's Sp. Def by 2. |
| — | ancient power | ROC | 60 | 100 | 10% chance to raise all stats by 1 (not acc/eva). |
| — | body press | FIG | 80 | 100 | Uses user's Def stat as Atk in damage calculation. |
| — | body slam | NOR | 85 | 100 | 30% chance to paralyze the target. |
| — | bulldoze | GRD | 60 | 100 | 100% chance lower adjacent Pkmn Speed by 1. |
| — | burning jealousy | FIR | 70 | 100 | 100% burns a target that had a stat rise this turn. |
| — | clear smog | POI | 50 | — | Resets all of the target's stat stages to 0. |
| — | curse | GHO | — | — | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. |
| — | double edge | NOR | 120 | 100 | Has 33% recoil. |
| — | earth power | GRD | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | earthquake | GRD | 100 | 100 | Hits adjacent Pokemon. Double damage on Dig. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | eruption | FIR | 150 | 100 | Less power as user's HP decreases. Hits foe(s). |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fire blast | FIR | 110 | 85 | 10% chance to burn the target. |
| — | fire spin | FIR | 35 | 85 | Traps and damages the target for 4-5 turns. |
| — | fissure | GRD | — | 30 | OHKOs the target. Fails if user is a lower level. |
| — | flail | NOR | — | 100 | More power the less HP the user has left. |
| — | flame charge | FIR | 50 | 100 | 100% chance to raise the user's Speed by 1. |
| — | flamethrower | FIR | 90 | 100 | 10% chance to burn the target. |
| — | flare blitz | FIR | 120 | 100 | Has 33% recoil. 10% chance to burn. Thaws user. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | gyro ball | STE | — | 100 | More power the slower the user than the target. |
| — | heat crash | FIR | — | 100 | More power the heavier the user than the target. |
| — | heat wave | FIR | 95 | 90 | 10% chance to burn the foe(s). |
| — | heavy slam | STE | — | 100 | More power the heavier the user than the target. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | inferno | FIR | 100 | 50 | 100% chance to burn the target. |
| — | iron defense | STE | — | — | Raises the user's Defense by 2. |
| — | lava plume | FIR | 80 | 100 | 30% chance to burn adjacent Pokemon. |
| — | overheat | FIR | 130 | 90 | Lowers the user's Sp. Atk by 2. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | rapid spinΔ | NOR | 50 | 100 | Free user from hazards/bind/Leech Seed; +1 Spe. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | rock slide | ROC | 75 | 90 | 30% chance to make the foe(s) flinch. |
| — | rock tomb | ROC | 60 | 95 | 100% chance to lower the target's Speed by 1. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | sandstormΔ | ROC | — | — | For 5 turns, a sandstorm rages. Rock: 1.5× SpD. |
| — | scorching sands | GRD | 70 | 100 | 30% chance to burn the target. Thaws target. |
| — | self destruct | NOR | 200 | 100 | Hits adjacent Pokemon. The user faints. |
| — | shell smash | NOR | — | — | Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | sludge bomb | POI | 90 | 100 | 30% chance to poison the target. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | solar beam | GRA | 120 | 100 | Charges turn 1. Hits turn 2. No charge in sunlight. |
| — | stealth rock | ROC | — | — | Hurts foes on switch-in. Factors Rock weakness. |
| — | stomping tantrum | GRD | 75 | 100 | Power doubles if the user's last move failed. |
| — | stone edge | ROC | 100 | 80 | High critical hit ratio. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sunny day | FIR | — | — | For 5 turns, intense sunlight powers Fire moves. |
| — | superpower | FIG | 120 | 100 | Lowers the user's Attack and Defense by 1. |
| — | temper flare | FIR | 75 | 100 | Power doubles if the user's last move failed. |
| — | weather ball | NOR | 50 | 100 | Power doubles and type varies in each weather. |
| — | will o wisp | FIR | — | 85 | Burns the target. |
| — | yawn | NOR | — | — | Puts the target to sleep after 1 turn. |
| — | zen headbutt | PSY | 80 | 90 | 20% chance to make the target flinch. |