| — | after you | NOR | — | — | The target makes its move right after the user. |
| — | agilityΔ | PSY | — | — | Raises the user's Speed by 2. |
| — | aromatic mist | FAI | — | — | Raises an ally's Sp. Def by 1. |
| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | baton passΔ | NOR | — | — | User switches, passing stat changes and more. |
| — | brutal swing | DRK | 60 | 100 | No additional effect. Hits adjacent Pokemon. |
| — | calm mind | PSY | — | — | Raises the user's Sp. Atk and Sp. Def by 1. |
| — | charm | FAI | — | 100 | Lowers the target's Attack by 2. |
| — | dark pulse | DRK | 80 | 100 | 20% chance to make the target flinch. |
| — | dazzling gleam | FAI | 80 | 100 | No additional effect. Hits adjacent foes. |
| — | draining kiss | FAI | 50 | 100 | User recovers 75% of the damage dealt. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | expanding force | PSY | 80 | 100 | User on Psychic Terrain: 1.5× power, hits foes. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | future sight | PSY | 120 | 100 | Hits two turns after being used. |
| — | giga drain | GRA | 75 | 100 | User recovers 50% of the damage dealt. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | gravity | PSY | — | — | 5 turns: no Ground immunities, 1.67× accuracy. |
| — | guard swap | PSY | — | — | Swaps Defense and Sp. Def changes with target. |
| — | heal pulse | PSY | — | — | Heals the target by 50% of its max HP. |
| — | healing wish | PSY | — | — | User faints. Next hurt Pokemon is fully healed. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | imprison | PSY | — | — | No foe can use any move known by the user. |
| — | life dew | WAT | — | — | Heals the user and its allies by 1/4 their max HP. |
| — | light screenΔ | PSY | — | — | For 5 turns, special damage to allies is halved. |
| — | magic powder | PSY | — | 100 | Changes the target's type to Psychic. |
| — | magic room | PSY | — | — | For 5 turns, all held items have no effect. |
| — | misty explosion | FAI | 100 | 100 | User faints. User on Misty Terrain: 1.5× power. |
| — | misty terrain | FAI | — | — | 5 turns. Can't status,-Dragon power vs grounded. |
| — | mystical fire | FIR | 75 | 100 | 100% chance to lower the target's Sp. Atk by 1. |
| — | nuzzle | ELE | 20 | 100 | 100% chance to paralyze the target. |
| — | pain split | NOR | — | — | Shares HP of user and target equally. |
| — | play rough | FAI | 90 | 90 | 10% chance to lower the target's Attack by 1. |
| — | power swap | PSY | — | — | Swaps Attack and Sp. Atk stat stages with target. |
| — | power whip | GRA | 120 | 85 | No additional effect. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | psych up | NOR | — | — | Copies the target's current stat stages. |
| — | psychic | PSY | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | psychic noise | PSY | 75 | 100 | For 2 turns, the target is prevented from healing. |
| — | psychic terrain | PSY | — | — | 5 turns. Grounded: +Psychic power, priority-safe. |
| — | psycho cut | PSY | 70 | 100 | High critical hit ratio. |
| — | psyshock | PSY | 80 | 100 | Damages target based on Defense, not Sp. Def. |
| — | quash | DRK | — | 100 | Forces the target to move last this turn. |
| — | reflect | PSY | — | — | For 5 turns, physical damage to allies is halved. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | safeguardΔ | NOR | — | — | For 5 turns, protects user's party from status. |
| — | shadow ball | GHO | 80 | 100 | 20% chance to lower the target's Sp. Def by 1. |
| — | shadow clawΔ | GHO | 70 | 100 | High critical hit ratio. |
| — | skill swap | PSY | — | — | The user and the target trade Abilities. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | stored power | PSY | 20 | 100 | + 20 power for each of the user's stat boosts. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | swords dance | NOR | — | — | Raises the user's Attack by 2. |
| — | thunder wave | ELE | — | 90 | Paralyzes the target. |
| — | trick | PSY | — | 100 | User switches its held item with the target's. |
| — | trick room | PSY | — | — | Goes last. For 5 turns, turn order is reversed. |
| — | wonder room | PSY | — | — | For 5 turns, all Defense and Sp. Def stats switch. |