| — | acrobatics | FLY | 55 | 100 | Power doubles if the user has no held item. |
| — | aerial ace | FLY | 60 | — | This move does not check accuracy. |
| — | agilityΔ | PSY | — | — | Raises the user's Speed by 2. |
| — | air cutterΔ | FLY | 60 | 95 | High critical hit ratio. Hits adjacent foes. |
| — | air slash | FLY | 75 | 95 | 30% chance to make the target flinch. |
| — | assurance | DRK | 60 | 100 | Power doubles if target was damaged this turn. |
| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | baton passΔ | NOR | — | — | User switches, passing stat changes and more. |
| — | brick break | FIG | 75 | 100 | Destroys screens, unless the target is immune. |
| — | brutal swing | DRK | 60 | 100 | No additional effect. Hits adjacent Pokemon. |
| — | bug bite | BUG | 60 | 100 | User steals and eats the target's Berry. |
| — | bug buzz | BUG | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | bullet punchΔ | STE | 40 | 100 | Usually goes first. |
| — | close combat | FIG | 120 | 100 | Lowers the user's Defense and Sp. Def by 1. |
| — | counter | FIG | — | 100 | If hit by physical attack, returns double damage. |
| — | cross poison | POI | 70 | 100 | High critical hit ratio. 10% chance to poison. |
| — | curse | GHO | — | — | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. |
| — | defog | FLY | — | — | -1 evasion; ends user and target hazards/terrain. |
| — | double edge | NOR | 120 | 100 | Has 33% recoil. |
| — | double hit | NOR | 35 | 90 | Hits 2 times in one turn. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | dual wingbeat | FLY | 40 | 90 | Hits 2 times in one turn. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | feint | NOR | 30 | 100 | Nullifies Detect, Protect, and Quick/Wide Guard. |
| — | flash cannon | STE | 80 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | fling | DRK | — | 100 | Flings the user's item at the target. Power varies. |
| — | focus energyΔ | NOR | — | — | Raises the user's critical hit ratio by 2. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | hard press | STE | — | 100 | More power the more HP the target has left. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | iron defense | STE | — | — | Raises the user's Defense by 2. |
| — | iron headΔ | STE | 80 | 100 | 30% chance to make the target flinch. |
| — | knock off | DRK | 65 | 100 | 1.5× damage if foe holds an item. Removes item. |
| — | light screenΔ | PSY | — | — | For 5 turns, special damage to allies is halved. |
| — | lunge | BUG | 80 | 100 | 100% chance to lower the target's Attack by 1. |
| — | night slashΔ | DRK | 70 | 100 | High critical hit ratio. |
| — | pounce | BUG | 50 | 100 | 100% chance to lower the target's Speed by 1. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | psycho cut | PSY | 70 | 100 | High critical hit ratio. |
| — | quick attackΔ | NOR | 40 | 100 | Usually goes first. |
| — | quick guard | FIG | — | — | Protects allies from priority attacks this turn. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | reversal | FIG | — | 100 | More power the less HP the user has left. |
| — | roost | FLY | — | — | Heals 50% HP. Flying-type removed 'til turn ends. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | safeguardΔ | NOR | — | — | For 5 turns, protects user's party from status. |
| — | sandstormΔ | ROC | — | — | For 5 turns, a sandstorm rages. Rock: 1.5× SpD. |
| — | scary face | NOR | — | 100 | Lowers the target's Speed by 2. |
| — | skitter smack | BUG | 70 | 90 | 100% chance to lower target's Sp. Atk by 1. |
| — | slashΔ | NOR | 80 | 100 | High critical hit ratio. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | steel beam | STE | 140 | 95 | User loses 50% max HP. |
| — | steel wingΔ | STE | 70 | 90 | 10% chance to raise the user's Defense by 1. |
| — | struggle bug | BUG | 50 | 100 | 100% chance to lower the foe(s) Sp. Atk by 1. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sunny day | FIR | — | — | For 5 turns, intense sunlight powers Fire moves. |
| — | superpower | FIG | 120 | 100 | Lowers the user's Attack and Defense by 1. |
| — | swagger | NOR | — | 85 | Raises the target's Attack by 2 and confuses it. |
| — | swords dance | NOR | — | — | Raises the user's Attack by 2. |
| — | tailwind | FLY | — | — | For 4 turns, allies' Speed is doubled. |
| — | thiefΔ | DRK | 60 | 100 | If the user has no item, it steals the target's. |
| — | trailblaze | GRA | 50 | 100 | 100% chance to raise the user's Speed by 1. |
| — | u turn | BUG | 70 | 100 | User switches out after damaging the target. |
| — | vacuum waveΔ | FIG | 40 | 100 | Usually goes first. |
| — | x scissor | BUG | 80 | 100 | No additional effect. |