| — | acrobatics | FLY | 55 | 100 | Power doubles if the user has no held item. |
| — | aerial ace | FLY | 60 | — | This move does not check accuracy. |
| — | agilityΔ | PSY | — | — | Raises the user's Speed by 2. |
| — | air cutterΔ | FLY | 60 | 95 | High critical hit ratio. Hits adjacent foes. |
| — | air slash | FLY | 75 | 95 | 30% chance to make the target flinch. |
| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | biteΔ | DRK | 60 | 100 | 30% chance to make the target flinch. |
| — | body slam | NOR | 85 | 100 | 30% chance to paralyze the target. |
| — | boomburst | NOR | 140 | 100 | No additional effect. Hits adjacent Pokemon. |
| — | breaking swipe | DRA | 60 | 100 | 100% chance to lower the foe(s) Attack by 1. |
| — | brick break | FIG | 75 | 100 | Destroys screens, unless the target is immune. |
| — | dark pulse | DRK | 80 | 100 | 20% chance to make the target flinch. |
| — | defog | FLY | — | — | -1 evasion; ends user and target hazards/terrain. |
| — | double edge | NOR | 120 | 100 | Has 33% recoil. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | draco meteor | DRA | 130 | 90 | Lowers the user's Sp. Atk by 2. |
| — | dragon cheerΔ | DRA | — | — | Ally: Crit ratio +1, or +2 if ally is Dragon type. |
| — | dragon clawΔ | DRA | 80 | 100 | No additional effect. |
| — | dragon dance | DRA | — | — | Raises the user's Attack and Speed by 1. |
| — | dragon pulse | DRA | 85 | 100 | No additional effect. |
| — | dragon rush | DRA | 100 | 75 | 20% chance to make the target flinch. |
| — | dragon tail | DRA | 60 | 90 | Forces the target to switch to a random ally. |
| — | dual wingbeat | FLY | 40 | 90 | Hits 2 times in one turn. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | flamethrower | FIR | 90 | 100 | 10% chance to burn the target. |
| — | fly | FLY | 90 | 95 | Flies up on first turn, then strikes the next turn. |
| — | focus blast | FIG | 120 | 70 | 10% chance to lower the target's Sp. Def by 1. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | heat wave | FIR | 95 | 90 | 10% chance to burn the foe(s). |
| — | hurricane | FLY | 110 | 70 | 30% chance to confuse target. Can't miss in rain. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | hyper voice | NOR | 90 | 100 | No additional effect. Hits adjacent foes. |
| — | iron tail | STE | 100 | 75 | 30% chance to lower the target's Defense by 1. |
| — | leech life | BUG | 80 | 100 | User recovers 50% of the damage dealt. |
| — | moonlight | FAI | — | — | Heals the user by a weather-dependent amount. |
| — | outrage | DRA | 120 | 100 | Lasts 2-3 turns. Confuses the user afterwards. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | psychic | PSY | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | psychic noise | PSY | 75 | 100 | For 2 turns, the target is prevented from healing. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | roost | FLY | — | — | Heals 50% HP. Flying-type removed 'til turn ends. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | scary face | NOR | — | 100 | Lowers the target's Speed by 2. |
| — | screechΔ | NOR | — | 85 | Lowers the target's Defense by 2. |
| — | shadow ball | GHO | 80 | 100 | 20% chance to lower the target's Sp. Def by 1. |
| — | shadow clawΔ | GHO | 70 | 100 | High critical hit ratio. |
| — | sky attack | FLY | 140 | 90 | Charges, then hits turn 2. 30% flinch. High crit. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | solar beam | GRA | 120 | 100 | Charges turn 1. Hits turn 2. No charge in sunlight. |
| — | steel wingΔ | STE | 70 | 90 | 10% chance to raise the user's Defense by 1. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sunny day | FIR | — | — | For 5 turns, intense sunlight powers Fire moves. |
| — | super fang | NOR | — | 90 | Does damage equal to 1/2 target's current HP. |
| — | swagger | NOR | — | 85 | Raises the target's Attack by 2 and confuses it. |
| — | switcheroo | DRK | — | 100 | User switches its held item with the target's. |
| — | tailwind | FLY | — | — | For 4 turns, allies' Speed is doubled. |
| — | taunt | DRK | — | 100 | Target can't use status moves its next 3 turns. |
| — | thiefΔ | DRK | 60 | 100 | If the user has no item, it steals the target's. |
| — | torment | DRK | — | 100 | Target can't select the same move twice in a row. |
| — | toxic | POI | — | 90 | Badly poisons the target. Poison types can't miss. |
| — | u turn | BUG | 70 | 100 | User switches out after damaging the target. |
| — | uproar | NOR | 90 | 100 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
| — | water pulse | WAT | 60 | 100 | 20% chance to confuse the target. |
| — | whirlwind | NOR | — | — | Forces the target to switch to a random ally. |
| — | wild charge | ELE | 90 | 100 | Has 1/4 recoil. |
| — | x scissor | BUG | 80 | 100 | No additional effect. |