| — | baby doll eyesΔ | FAI | — | 100 | Lowers the target's Attack by 1. |
| — | beat up | DRK | — | 100 | All healthy allies aid in damaging the target. |
| — | bulk up | FIG | — | — | Raises the user's Attack and Defense by 1. |
| — | burning jealousy | FIR | 70 | 100 | 100% burns a target that had a stat rise this turn. |
| — | charm | FAI | — | 100 | Lowers the target's Attack by 2. |
| — | confuse ray | GHO | — | 100 | Confuses the target. |
| — | copycat | NOR | — | — | Uses the last move used in the battle. |
| — | curse | GHO | — | — | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. |
| — | dark pulse | DRK | 80 | 100 | 20% chance to make the target flinch. |
| — | dazzling gleam | FAI | 80 | 100 | No additional effect. Hits adjacent foes. |
| — | destiny bond | GHO | — | — | If an opponent knocks out the user, it also faints. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | drain punch | FIG | 75 | 100 | User recovers 50% of the damage dealt. |
| — | draining kiss | FAI | 50 | 100 | User recovers 75% of the damage dealt. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fling | DRK | — | 100 | Flings the user's item at the target. Power varies. |
| — | giga drain | GRA | 75 | 100 | User recovers 50% of the damage dealt. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | hex | GHO | 65 | 100 | Power doubles if the target has a status ailment. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | leech life | BUG | 80 | 100 | User recovers 50% of the damage dealt. |
| — | light screenΔ | PSY | — | — | For 5 turns, special damage to allies is halved. |
| — | magic room | PSY | — | — | For 5 turns, all held items have no effect. |
| — | misty terrain | FAI | — | — | 5 turns. Can't status,-Dragon power vs grounded. |
| — | night shade | GHO | — | 100 | Does damage equal to the user's level. |
| — | night slashΔ | DRK | 70 | 100 | High critical hit ratio. |
| — | pain split | NOR | — | — | Shares HP of user and target equally. |
| — | payback | DRK | 50 | 100 | Power doubles if the user moves after the target. |
| — | phantom force | GHO | 90 | 100 | Disappears turn 1. Hits turn 2. Breaks protection. |
| — | play rough | FAI | 90 | 90 | 10% chance to lower the target's Attack by 1. |
| — | pounce | BUG | 50 | 100 | 100% chance to lower the target's Speed by 1. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | psych up | NOR | — | — | Copies the target's current stat stages. |
| — | psychic | PSY | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | safeguardΔ | NOR | — | — | For 5 turns, protects user's party from status. |
| — | screechΔ | NOR | — | 85 | Lowers the target's Defense by 2. |
| — | shadow ball | GHO | 80 | 100 | 20% chance to lower the target's Sp. Def by 1. |
| — | shadow clawΔ | GHO | 70 | 100 | High critical hit ratio. |
| — | shadow sneakΔ | GHO | 40 | 100 | Usually goes first. |
| — | slashΔ | NOR | 80 | 100 | High critical hit ratio. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | spite | GHO | — | 100 | Lowers the PP of the target's last move by 4. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sunny day | FIR | — | — | For 5 turns, intense sunlight powers Fire moves. |
| — | swords dance | NOR | — | — | Raises the user's Attack by 2. |
| — | taunt | DRK | — | 100 | Target can't use status moves its next 3 turns. |
| — | thiefΔ | DRK | 60 | 100 | If the user has no item, it steals the target's. |
| — | thunder | ELE | 110 | 70 | 30% chance to paralyze. Can't miss in rain. |
| — | thunder wave | ELE | — | 90 | Paralyzes the target. |
| — | thunderbolt | ELE | 90 | 100 | 10% chance to paralyze the target. |
| — | trailblaze | GRA | 50 | 100 | 100% chance to raise the user's Speed by 1. |
| — | trick | PSY | — | 100 | User switches its held item with the target's. |
| — | trick room | PSY | — | — | Goes last. For 5 turns, turn order is reversed. |
| — | will o wisp | FIR | — | 85 | Burns the target. |
| — | wood hammer | GRA | 120 | 100 | Has 33% recoil. |
| — | x scissor | BUG | 80 | 100 | No additional effect. |