| — | acrobatics | FLY | 55 | 100 | Power doubles if the user has no held item. |
| — | aerial ace | FLY | 60 | — | This move does not check accuracy. |
| — | agilityΔ | PSY | — | — | Raises the user's Speed by 2. |
| — | air slash | FLY | 75 | 95 | 30% chance to make the target flinch. |
| — | assurance | DRK | 60 | 100 | Power doubles if target was damaged this turn. |
| — | baton passΔ | NOR | — | — | User switches, passing stat changes and more. |
| — | body press | FIG | 80 | 100 | Uses user's Def stat as Atk in damage calculation. |
| — | body slam | NOR | 85 | 100 | 30% chance to paralyze the target. |
| — | bounce | FLY | 85 | 85 | Bounces turn 1. Hits turn 2. 30% paralyze. |
| — | brave bird | FLY | 120 | 100 | Has 33% recoil. |
| — | brick break | FIG | 75 | 100 | Destroys screens, unless the target is immune. |
| — | bulk up | FIG | — | — | Raises the user's Attack and Defense by 1. |
| — | close combat | FIG | 120 | 100 | Lowers the user's Defense and Sp. Def by 1. |
| — | coaching | FIG | — | — | Raises an ally's Attack and Defense by 1. |
| — | cross chop | FIG | 100 | 80 | High critical hit ratio. |
| — | defog | FLY | — | — | -1 evasion; ends user and target hazards/terrain. |
| — | detect | FIG | — | — | Prevents moves from affecting the user this turn. |
| — | dig | GRD | 80 | 100 | Digs underground turn 1, strikes turn 2. |
| — | drain punch | FIG | 75 | 100 | User recovers 50% of the damage dealt. |
| — | dual wingbeat | FLY | 40 | 90 | Hits 2 times in one turn. |
| — | encoreΔ | NOR | — | 100 | Target repeats its last move for its next 3 turns. |
| — | endeavor | NOR | — | 100 | Lowers the target's HP to the user's HP. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | entrainment | NOR | — | 100 | The target's Ability changes to match the user's. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | feather dance | FLY | — | 100 | Lowers the target's Attack by 2. |
| — | feint | NOR | 30 | 100 | Nullifies Detect, Protect, and Quick/Wide Guard. |
| — | fire punch | FIR | 75 | 100 | 10% chance to burn the target. |
| — | fling | DRK | — | 100 | Flings the user's item at the target. Power varies. |
| — | fly | FLY | 90 | 95 | Flies up on first turn, then strikes the next turn. |
| — | flying press | FIG | 100 | 95 | Combines Flying in its type effectiveness. |
| — | focus blast | FIG | 120 | 70 | 10% chance to lower the target's Sp. Def by 1. |
| — | focus punch | FIG | 150 | 100 | Fails if the user takes damage before it hits. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | grass knot | GRA | — | 100 | More power the heavier the target. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | high jump kick | FIG | 130 | 90 | User is hurt by 50% of its max HP if it misses. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | iron headΔ | STE | 80 | 100 | 30% chance to make the target flinch. |
| — | low kick | FIG | — | 100 | More power the heavier the target. |
| — | low sweep | FIG | 65 | 100 | 100% chance to lower the target's Speed by 1. |
| — | lunge | BUG | 80 | 100 | 100% chance to lower the target's Attack by 1. |
| — | mean look | NOR | — | — | Prevents the target from switching out. |
| — | mega kick | NOR | 120 | 75 | No additional effect. |
| — | payback | DRK | 50 | 100 | Power doubles if the user moves after the target. |
| — | poison jab | POI | 80 | 100 | 30% chance to poison the target. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | quick guard | FIG | — | — | Protects allies from priority attacks this turn. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | reversal | FIG | — | 100 | More power the less HP the user has left. |
| — | rock slide | ROC | 75 | 90 | 30% chance to make the foe(s) flinch. |
| — | rock tomb | ROC | 60 | 95 | 100% chance to lower the target's Speed by 1. |
| — | roost | FLY | — | — | Heals 50% HP. Flying-type removed 'til turn ends. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | sky attack | FLY | 140 | 90 | Charges, then hits turn 2. 30% flinch. High crit. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | steel wingΔ | STE | 70 | 90 | 10% chance to raise the user's Defense by 1. |
| — | stone edge | ROC | 100 | 80 | High critical hit ratio. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sunny day | FIR | — | — | For 5 turns, intense sunlight powers Fire moves. |
| — | superpower | FIG | 120 | 100 | Lowers the user's Attack and Defense by 1. |
| — | swords dance | NOR | — | — | Raises the user's Attack by 2. |
| — | taunt | DRK | — | 100 | Target can't use status moves its next 3 turns. |
| — | thiefΔ | DRK | 60 | 100 | If the user has no item, it steals the target's. |
| — | throat chop | DRK | 80 | 100 | For 2 turns, the target cannot use sound moves. |
| — | thunder punch | ELE | 75 | 100 | 10% chance to paralyze the target. |
| — | trailblaze | GRA | 50 | 100 | 100% chance to raise the user's Speed by 1. |
| — | u turn | BUG | 70 | 100 | User switches out after damaging the target. |
| — | upper hand | FIG | 65 | 100 | 100% flinch. Fails unless target using priority attack. |
| — | uproar | NOR | 90 | 100 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
| — | x scissor | BUG | 80 | 100 | No additional effect. |
| — | zen headbutt | PSY | 80 | 90 | 20% chance to make the target flinch. |