| — | amnesia | PSY | — | — | Raises the user's Sp. Def by 2. |
| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | blizzard | ICE | 110 | 70 | 10% chance to freeze foe(s). Can't miss in Snow. |
| — | body slam | NOR | 85 | 100 | 30% chance to paralyze the target. |
| — | breaking swipe | DRA | 60 | 100 | 100% chance to lower the foe(s) Attack by 1. |
| — | bulldoze | GRD | 60 | 100 | 100% chance lower adjacent Pkmn Speed by 1. |
| — | calm mind | PSY | — | — | Raises the user's Sp. Atk and Sp. Def by 1. |
| — | draco meteor | DRA | 130 | 90 | Lowers the user's Sp. Atk by 2. |
| — | dragon cheerΔ | DRA | — | — | Ally: Crit ratio +1, or +2 if ally is Dragon type. |
| — | dragon clawΔ | DRA | 80 | 100 | No additional effect. |
| — | dragon dance | DRA | — | — | Raises the user's Attack and Speed by 1. |
| — | dragon pulse | DRA | 85 | 100 | No additional effect. |
| — | dragon rush | DRA | 100 | 75 | 20% chance to make the target flinch. |
| — | earth power | GRD | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | earthquake | GRD | 100 | 100 | Hits adjacent Pokemon. Double damage on Dig. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | energy ball | GRA | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | extrasensory | PSY | 80 | 100 | 10% chance to make the target flinch. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fire blast | FIR | 110 | 85 | 10% chance to burn the target. |
| — | flamethrower | FIR | 90 | 100 | 10% chance to burn the target. |
| — | fling | DRK | — | 100 | Flings the user's item at the target. Power varies. |
| — | fly | FLY | 90 | 95 | Flies up on first turn, then strikes the next turn. |
| — | focus blast | FIG | 120 | 70 | 10% chance to lower the target's Sp. Def by 1. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | glareΔ | NOR | — | 100 | Paralyzes the target. |
| — | grass knot | GRA | — | 100 | More power the heavier the target. |
| — | heat wave | FIR | 95 | 90 | 10% chance to burn the foe(s). |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | hurricane | FLY | 110 | 70 | 30% chance to confuse target. Can't miss in rain. |
| — | hydro pump | WAT | 110 | 80 | No additional effect. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | hyper voice | NOR | 90 | 100 | No additional effect. Hits adjacent foes. |
| — | ice beam | ICE | 90 | 100 | 10% chance to freeze the target. |
| — | icy wind | ICE | 55 | 95 | 100% chance to lower the foe(s) Speed by 1. |
| — | lash out | DRK | 75 | 100 | 2× power if the user had a stat lowered this turn. |
| — | light screenΔ | PSY | — | — | For 5 turns, special damage to allies is halved. |
| — | outrage | DRA | 120 | 100 | Lasts 2-3 turns. Confuses the user afterwards. |
| — | play rough | FAI | 90 | 90 | 10% chance to lower the target's Attack by 1. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | rock slide | ROC | 75 | 90 | 30% chance to make the foe(s) flinch. |
| — | roost | FLY | — | — | Heals 50% HP. Flying-type removed 'til turn ends. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | safeguardΔ | NOR | — | — | For 5 turns, protects user's party from status. |
| — | scale shot | DRA | 25 | 90 | Hits 2-5 times. User: -1 Def, +1 Spe after last hit. |
| — | shadow ball | GHO | 80 | 100 | 20% chance to lower the target's Sp. Def by 1. |
| — | shadow clawΔ | GHO | 70 | 100 | High critical hit ratio. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | snarl | DRK | 55 | 95 | 100% chance to lower the foe(s) Sp. Atk by 1. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | solar beam | GRA | 120 | 100 | Charges turn 1. Hits turn 2. No charge in sunlight. |
| — | steel wingΔ | STE | 70 | 90 | 10% chance to raise the user's Defense by 1. |
| — | stomping tantrum | GRD | 75 | 100 | Power doubles if the user's last move failed. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sunny day | FIR | — | — | For 5 turns, intense sunlight powers Fire moves. |
| — | superpower | FIG | 120 | 100 | Lowers the user's Attack and Defense by 1. |
| — | surf | WAT | 90 | 100 | Hits adjacent Pokemon. Double damage on Dive. |
| — | thunder | ELE | 110 | 70 | 30% chance to paralyze. Can't miss in rain. |
| — | thunder wave | ELE | — | 90 | Paralyzes the target. |
| — | thunderbolt | ELE | 90 | 100 | 10% chance to paralyze the target. |
| — | tickle | NOR | — | 100 | Lowers the target's Attack and Defense by 1. |
| — | tri attack | NOR | 80 | 100 | 20% chance to paralyze or burn or freeze target. |
| — | uproar | NOR | 90 | 100 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
| — | whirlwind | NOR | — | — | Forces the target to switch to a random ally. |