| — | aqua jet | WAT | 40 | 100 | Usually goes first. |
| — | aqua tail | WAT | 90 | 90 | No additional effect. |
| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | aura sphere | FIG | 80 | — | This move does not check accuracy. |
| — | blizzard | ICE | 110 | 70 | 10% chance to freeze foe(s). Can't miss in Snow. |
| — | body slam | NOR | 85 | 100 | 30% chance to paralyze the target. |
| — | bounce | FLY | 85 | 85 | Bounces turn 1. Hits turn 2. 30% paralyze. |
| — | chilling water | WAT | 50 | 100 | 100% chance to lower the target's Attack by 1. |
| — | crabhammerΔ | WAT | 100 | 95 | High critical hit ratio. |
| — | dark pulse | DRK | 80 | 100 | 20% chance to make the target flinch. |
| — | dive | WAT | 80 | 100 | Dives underwater turn 1, strikes turn 2. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | dragon pulse | DRA | 85 | 100 | No additional effect. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | entrainment | NOR | — | 100 | The target's Ability changes to match the user's. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | flail | NOR | — | 100 | More power the less HP the user has left. |
| — | flash cannon | STE | 80 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | flip turn | WAT | 60 | 100 | User switches out after damaging the target. |
| — | focus blast | FIG | 120 | 70 | 10% chance to lower the target's Sp. Def by 1. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | heal pulse | PSY | — | — | Heals the target by 50% of its max HP. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | hydro pump | WAT | 110 | 80 | No additional effect. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | ice beam | ICE | 90 | 100 | 10% chance to freeze the target. |
| — | icy wind | ICE | 55 | 95 | 100% chance to lower the foe(s) Speed by 1. |
| — | iron tail | STE | 100 | 75 | 30% chance to lower the target's Defense by 1. |
| — | liquidation | WAT | 85 | 100 | 20% chance to lower the target's Defense by 1. |
| — | mud shot | GRD | 55 | 95 | 100% chance to lower the target's Speed by 1. |
| — | mud slap | GRD | 20 | 100 | 100% chance to lower the target's accuracy by 1. |
| — | muddy water | WAT | 90 | 85 | 30% chance to lower the foe(s) accuracy by 1. |
| — | pounce | BUG | 50 | 100 | 100% chance to lower the target's Speed by 1. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | rock slide | ROC | 75 | 90 | 30% chance to make the foe(s) flinch. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | scald | WAT | 80 | 100 | 30% chance to burn the target. Thaws target. |
| — | scary face | NOR | — | 100 | Lowers the target's Speed by 2. |
| — | shadow ball | GHO | 80 | 100 | 20% chance to lower the target's Sp. Def by 1. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | sludge bomb | POI | 90 | 100 | 30% chance to poison the target. |
| — | sludge wave | POI | 95 | 100 | 10% chance to poison adjacent Pokemon. |
| — | smack down | ROC | 50 | 100 | Removes the target's Ground immunity. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | surf | WAT | 90 | 100 | Hits adjacent Pokemon. Double damage on Dive. |
| — | swagger | NOR | — | 85 | Raises the target's Attack by 2 and confuses it. |
| — | swords dance | NOR | — | — | Raises the user's Attack by 2. |
| — | terrain pulse | NOR | 50 | 100 | User on terrain: power doubles, type varies. |
| — | thiefΔ | DRK | 60 | 100 | If the user has no item, it steals the target's. |
| — | toxic | POI | — | 90 | Badly poisons the target. Poison types can't miss. |
| — | u turn | BUG | 70 | 100 | User switches out after damaging the target. |
| — | venoshock | POI | 65 | 100 | Power doubles if the target is poisoned. |
| — | water pulse | WAT | 60 | 100 | 20% chance to confuse the target. |
| — | waterfall | WAT | 80 | 100 | 20% chance to make the target flinch. |
| — | weather ball | NOR | 50 | 100 | Power doubles and type varies in each weather. |