| — | aqua jet | WAT | 40 | 100 | Usually goes first. |
| — | aqua ring | WAT | — | — | User recovers 1/16 max HP per turn. |
| — | aqua tail | WAT | 90 | 90 | No additional effect. |
| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | aura sphere | FIG | 80 | — | This move does not check accuracy. |
| — | avalanche | ICE | 60 | 100 | Power doubles if user is damaged by the target. |
| — | biteΔ | DRK | 60 | 100 | 30% chance to make the target flinch. |
| — | blizzard | ICE | 110 | 70 | 10% chance to freeze foe(s). Can't miss in Snow. |
| — | body press | FIG | 80 | 100 | Uses user's Def stat as Atk in damage calculation. |
| — | body slam | NOR | 85 | 100 | 30% chance to paralyze the target. |
| — | brick break | FIG | 75 | 100 | Destroys screens, unless the target is immune. |
| — | bulldoze | GRD | 60 | 100 | 100% chance lower adjacent Pkmn Speed by 1. |
| — | chilling water | WAT | 50 | 100 | 100% chance to lower the target's Attack by 1. |
| — | crunch | DRK | 80 | 100 | 20% chance to lower the target's Defense by 1. |
| — | dark pulse | DRK | 80 | 100 | 20% chance to make the target flinch. |
| — | dig | GRD | 80 | 100 | Digs underground turn 1, strikes turn 2. |
| — | dive | WAT | 80 | 100 | Dives underwater turn 1, strikes turn 2. |
| — | double edge | NOR | 120 | 100 | Has 33% recoil. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | dragon pulse | DRA | 85 | 100 | No additional effect. |
| — | earthquake | GRD | 100 | 100 | Hits adjacent Pokemon. Double damage on Dig. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fake outΔ | NOR | 40 | 100 | Hits first. First turn out only. 100% flinch chance. |
| — | flail | NOR | — | 100 | More power the less HP the user has left. |
| — | flash cannon | STE | 80 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | fling | DRK | — | 100 | Flings the user's item at the target. Power varies. |
| — | flip turn | WAT | 60 | 100 | User switches out after damaging the target. |
| — | focus blast | FIG | 120 | 70 | 10% chance to lower the target's Sp. Def by 1. |
| — | focus punch | FIG | 150 | 100 | Fails if the user takes damage before it hits. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | gyro ball | STE | — | 100 | More power the slower the user than the target. |
| — | hazeΔ | ICE | — | — | Eliminates all stat changes. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | hydro cannon | WAT | 150 | 90 | User cannot move next turn. |
| — | hydro pump | WAT | 110 | 80 | No additional effect. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | ice beam | ICE | 90 | 100 | 10% chance to freeze the target. |
| — | ice punch | ICE | 75 | 100 | 10% chance to freeze the target. |
| — | ice spinner | ICE | 80 | 100 | Ends the effects of terrain. |
| — | icy wind | ICE | 55 | 95 | 100% chance to lower the foe(s) Speed by 1. |
| — | iron defense | STE | — | — | Raises the user's Defense by 2. |
| — | iron headΔ | STE | 80 | 100 | 30% chance to make the target flinch. |
| — | iron tail | STE | 100 | 75 | 30% chance to lower the target's Defense by 1. |
| — | life dew | WAT | — | — | Heals the user and its allies by 1/4 their max HP. |
| — | liquidation | WAT | 85 | 100 | 20% chance to lower the target's Defense by 1. |
| — | mega kick | NOR | 120 | 75 | No additional effect. |
| — | mirror coat | PSY | — | 100 | If hit by special attack, returns double damage. |
| — | mud shot | GRD | 55 | 95 | 100% chance to lower the target's Speed by 1. |
| — | muddy water | WAT | 90 | 85 | 30% chance to lower the foe(s) accuracy by 1. |
| — | outrage | DRA | 120 | 100 | Lasts 2-3 turns. Confuses the user afterwards. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | rapid spinΔ | NOR | 50 | 100 | Free user from hazards/bind/Leech Seed; +1 Spe. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | roar | NOR | — | — | Forces the target to switch to a random ally. |
| — | rock slide | ROC | 75 | 90 | 30% chance to make the foe(s) flinch. |
| — | rock tomb | ROC | 60 | 95 | 100% chance to lower the target's Speed by 1. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | scald | WAT | 80 | 100 | 30% chance to burn the target. Thaws target. |
| — | scary face | NOR | — | 100 | Lowers the target's Speed by 2. |
| — | shell smash | NOR | — | — | Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | smack down | ROC | 50 | 100 | Removes the target's Ground immunity. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | surf | WAT | 90 | 100 | Hits adjacent Pokemon. Double damage on Dive. |
| — | swagger | NOR | — | 85 | Raises the target's Attack by 2 and confuses it. |
| — | terrain pulse | NOR | 50 | 100 | User on terrain: power doubles, type varies. |
| — | water pulse | WAT | 60 | 100 | 20% chance to confuse the target. |
| — | water spout | WAT | 150 | 100 | Less power as user's HP decreases. Hits foe(s). |
| — | waterfall | WAT | 80 | 100 | 20% chance to make the target flinch. |
| — | wave crash | WAT | 120 | 100 | Has 33% recoil. |
| — | weather ball | NOR | 50 | 100 | Power doubles and type varies in each weather. |
| — | whirlpool | WAT | 35 | 85 | Traps and damages the target for 4-5 turns. |
| — | yawn | NOR | — | — | Puts the target to sleep after 1 turn. |
| — | zen headbutt | PSY | 80 | 90 | 20% chance to make the target flinch. |