| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | avalanche | ICE | 60 | 100 | Power doubles if user is damaged by the target. |
| — | blizzard | ICE | 110 | 70 | 10% chance to freeze foe(s). Can't miss in Snow. |
| — | body press | FIG | 80 | 100 | Uses user's Def stat as Atk in damage calculation. |
| — | body slam | NOR | 85 | 100 | 30% chance to paralyze the target. |
| — | breaking swipe | DRA | 60 | 100 | 100% chance to lower the foe(s) Attack by 1. |
| — | brick break | FIG | 75 | 100 | Destroys screens, unless the target is immune. |
| — | brutal swing | DRK | 60 | 100 | No additional effect. Hits adjacent Pokemon. |
| — | bulldoze | GRD | 60 | 100 | 100% chance lower adjacent Pkmn Speed by 1. |
| — | counter | FIG | — | 100 | If hit by physical attack, returns double damage. |
| — | crunch | DRK | 80 | 100 | 20% chance to lower the target's Defense by 1. |
| — | curse | GHO | — | — | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. |
| — | dig | GRD | 80 | 100 | Digs underground turn 1, strikes turn 2. |
| — | double edge | NOR | 120 | 100 | Has 33% recoil. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | dragon pulse | DRA | 85 | 100 | No additional effect. |
| — | dragon rush | DRA | 100 | 75 | 20% chance to make the target flinch. |
| — | dragon tail | DRA | 60 | 90 | Forces the target to switch to a random ally. |
| — | drill run | GRD | 80 | 95 | High critical hit ratio. |
| — | earth power | GRD | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | earthquake | GRD | 100 | 100 | Hits adjacent Pokemon. Double damage on Dig. |
| — | endeavor | NOR | — | 100 | Lowers the target's HP to the user's HP. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fire blast | FIR | 110 | 85 | 10% chance to burn the target. |
| — | fire fang | FIR | 65 | 95 | 10% chance to burn. 10% chance to flinch. |
| — | fire punch | FIR | 75 | 100 | 10% chance to burn the target. |
| — | flamethrower | FIR | 90 | 100 | 10% chance to burn the target. |
| — | flash cannon | STE | 80 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | fling | DRK | — | 100 | Flings the user's item at the target. Power varies. |
| — | focus blast | FIG | 120 | 70 | 10% chance to lower the target's Sp. Def by 1. |
| — | focus punch | FIG | 150 | 100 | Fails if the user takes damage before it hits. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | guard split | PSY | — | — | Averages Defense and Sp. Def stats with target. |
| — | hammer arm | FIG | 100 | 90 | Lowers the user's Speed by 1. |
| — | heat crash | FIR | — | 100 | More power the heavier the user than the target. |
| — | heavy slam | STE | — | 100 | More power the heavier the user than the target. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | high horsepower | GRD | 95 | 95 | No additional effect. |
| — | horn drill | NOR | — | 30 | OHKOs the target. Fails if user is a lower level. |
| — | hydro pump | WAT | 110 | 80 | No additional effect. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | ice beam | ICE | 90 | 100 | 10% chance to freeze the target. |
| — | ice fang | ICE | 65 | 95 | 10% chance to freeze. 10% chance to flinch. |
| — | ice punch | ICE | 75 | 100 | 10% chance to freeze the target. |
| — | icy wind | ICE | 55 | 95 | 100% chance to lower the foe(s) Speed by 1. |
| — | iron defense | STE | — | — | Raises the user's Defense by 2. |
| — | iron headΔ | STE | 80 | 100 | 30% chance to make the target flinch. |
| — | iron tail | STE | 100 | 75 | 30% chance to lower the target's Defense by 1. |
| — | mega kick | NOR | 120 | 75 | No additional effect. |
| — | megahorn | BUG | 120 | 85 | No additional effect. |
| — | metal burst | STE | — | 100 | If hit by an attack, returns 1.5× damage. |
| — | meteor beam | ROC | 120 | 90 | Raises user's Sp. Atk by 1 on turn 1. Hits turn 2. |
| — | mud shot | GRD | 55 | 95 | 100% chance to lower the target's Speed by 1. |
| — | mud slap | GRD | 20 | 100 | 100% chance to lower the target's accuracy by 1. |
| — | outrage | DRA | 120 | 100 | Lasts 2-3 turns. Confuses the user afterwards. |
| — | payback | DRK | 50 | 100 | Power doubles if the user moves after the target. |
| — | poison jab | POI | 80 | 100 | 30% chance to poison the target. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | reversal | FIG | — | 100 | More power the less HP the user has left. |
| — | roar | NOR | — | — | Forces the target to switch to a random ally. |
| — | rock blast | ROC | 25 | 90 | Hits 2-5 times in one turn. |
| — | rock polish | ROC | — | — | Raises the user's Speed by 2. |
| — | rock slide | ROC | 75 | 90 | 30% chance to make the foe(s) flinch. |
| — | rock tomb | ROC | 60 | 95 | 100% chance to lower the target's Speed by 1. |
| — | rock wrecker | ROC | 150 | 90 | User cannot move next turn. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | sandstormΔ | ROC | — | — | For 5 turns, a sandstorm rages. Rock: 1.5× SpD. |
| — | scary face | NOR | — | 100 | Lowers the target's Speed by 2. |
| — | scorching sands | GRD | 70 | 100 | 30% chance to burn the target. Thaws target. |
| — | shadow clawΔ | GHO | 70 | 100 | High critical hit ratio. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | smack down | ROC | 50 | 100 | Removes the target's Ground immunity. |
| — | smart strike | STE | 70 | — | This move does not check accuracy. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | stealth rock | ROC | — | — | Hurts foes on switch-in. Factors Rock weakness. |
| — | stomping tantrum | GRD | 75 | 100 | Power doubles if the user's last move failed. |
| — | stone edge | ROC | 100 | 80 | High critical hit ratio. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sunny day | FIR | — | — | For 5 turns, intense sunlight powers Fire moves. |
| — | supercell slam | ELE | 100 | 95 | User is hurt by 50% of its max HP if it misses. |
| — | superpower | FIG | 120 | 100 | Lowers the user's Attack and Defense by 1. |
| — | surf | WAT | 90 | 100 | Hits adjacent Pokemon. Double damage on Dive. |
| — | swagger | NOR | — | 85 | Raises the target's Attack by 2 and confuses it. |
| — | swords dance | NOR | — | — | Raises the user's Attack by 2. |
| — | temper flare | FIR | 75 | 100 | Power doubles if the user's last move failed. |
| — | thiefΔ | DRK | 60 | 100 | If the user has no item, it steals the target's. |
| — | thunder | ELE | 110 | 70 | 30% chance to paralyze. Can't miss in rain. |
| — | thunder fang | ELE | 65 | 95 | 10% chance to paralyze. 10% chance to flinch. |
| — | thunder punch | ELE | 75 | 100 | 10% chance to paralyze the target. |
| — | thunderbolt | ELE | 90 | 100 | 10% chance to paralyze the target. |
| — | uproar | NOR | 90 | 100 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
| — | whirlpool | WAT | 35 | 85 | Traps and damages the target for 4-5 turns. |