| TM01 | headbutt | NOR | 70 | 100 | Has a 30% chance to make the target flinch. |
| TM02 | taunt | DRK | — | 100 | For the next few turns, the target can only use damaging moves. |
| TM04 | teleport | PSY | — | — | Immediately ends wild battles. No effect otherwise. |
| TM05 | rest | PSY | — | — | User sleeps for two turns, completely healing itself. |
| TM06 | light screen | PSY | — | — | Reduces damage from special attacks by 50% for five turns. |
| TM07 | protect | NOR | — | — | Prevents any moves from hitting the user this turn. |
| TM08 | substitute | NOR | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM09 | reflect | PSY | — | — | Reduces damage from physical attacks by half. |
| TM11 | will o wisp | FIR | — | 85 | Burns the target. |
| TM12 | facade | NOR | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| TM13 | brick break | FIG | 75 | 100 | Destroys Reflect and Light Screen. |
| TM15 | seismic toss | FIG | — | 100 | Inflicts damage equal to the user’s level. |
| TM16 | thunder wave | ELE | — | 90 | Paralyzes the target. |
| TM19 | iron tail | STE | 100 | 75 | Has a 30% chance to lower the target’s Defense by one stage. |
| TM21 | foul play | DRK | 95 | 100 | Calculates damage with the target’s attacking stat. |
| TM22 | rock slide | ROC | 75 | 90 | Has a 30% chance to make the target flinch. |
| TM23 | thunder punch | ELE | 75 | 100 | Has a 10% chance to paralyze the target. |
| TM26 | poison jab | POI | 80 | 100 | Has a 30% chance to poison the target. |
| TM27 | toxic | POI | — | 90 | Badly poisons the target, inflicting more damage every turn. |
| TM28 | tri attack | NOR | 80 | 100 | Has a 20% chance to burn, freeze, or paralyze the target. |
| TM30 | bulk up | FIG | — | — | Raises the user’s Attack and Defense by one stage. |
| TM31 | fire punch | FIR | 75 | 100 | Has a 10% chance to burn the target. |
| TM33 | calm mind | PSY | — | — | Raises the user’s Special Attack and Special Defense by one stage. |
| TM35 | ice punch | ICE | 75 | 100 | Has a 10% chance to freeze the target. |
| TM36 | thunderbolt | ELE | 90 | 100 | Has a 10% chance to paralyze the target. |
| TM37 | flamethrower | FIR | 90 | 100 | Has a 10% chance to burn the target. |
| TM38 | thunder | ELE | 110 | 70 | Has a 30% chance to paralyze the target. |
| TM40 | psychic | PSY | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| TM41 | earthquake | GRD | 100 | 100 | Inflicts regular damage and can hit Dig users. |
| TM42 | self destruct | NOR | 200 | 100 | User faints. |
| TM43 | shadow ball | GHO | 80 | 100 | Has a 20% chance to lower the target’s Special Defense by one stage. |
| TM45 | solar beam | GRA | 120 | 100 | Requires a turn to charge before attacking. |
| TM46 | fire blast | FIR | 110 | 85 | Has a 10% chance to burn the target. |
| TM48 | hyper beam | NOR | 150 | 90 | User foregoes its next turn to recharge. |
| TM51 | blizzard | ICE | 110 | 70 | Has a 10% chance to freeze the target. |
| TM55 | ice beam | ICE | 90 | 100 | Has a 10% chance to freeze the target. |
| TM57 | pay day | NOR | 40 | 100 | Scatters money on the ground worth five times the user’s level. |
| TM59 | dream eater | PSY | 100 | 100 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |