| — | after you | NOR | — | — | The target makes its move right after the user. |
| — | agilityΔ | PSY | — | — | Raises the user's Speed by 2. |
| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | body slam | NOR | 85 | 100 | 30% chance to paralyze the target. |
| — | breaking swipe | DRA | 60 | 100 | 100% chance to lower the foe(s) Attack by 1. |
| — | brick break | FIG | 75 | 100 | Destroys screens, unless the target is immune. |
| — | brutal swing | DRK | 60 | 100 | No additional effect. Hits adjacent Pokemon. |
| — | bulldoze | GRD | 60 | 100 | 100% chance lower adjacent Pkmn Speed by 1. |
| — | charge | ELE | — | — | +1 SpD, user's next Electric move 2× power. |
| — | charge beam | ELE | 50 | 90 | 70% chance to raise the user's Sp. Atk by 1. |
| — | confuse ray | GHO | — | 100 | Confuses the target. |
| — | cotton guard | GRA | — | — | Raises the user's Defense by 3. |
| — | cotton sporeΔ | GRA | — | 100 | Lowers the target's Speed by 2. |
| — | dazzling gleam | FAI | 80 | 100 | No additional effect. Hits adjacent foes. |
| — | dig | GRD | 80 | 100 | Digs underground turn 1, strikes turn 2. |
| — | discharge | ELE | 80 | 100 | 30% chance to paralyze adjacent Pokemon. |
| — | double edge | NOR | 120 | 100 | Has 33% recoil. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | dragon cheerΔ | DRA | — | — | Ally: Crit ratio +1, or +2 if ally is Dragon type. |
| — | dragon pulse | DRA | 85 | 100 | No additional effect. |
| — | dragon tail | DRA | 60 | 90 | Forces the target to switch to a random ally. |
| — | eerie impulse | ELE | — | 100 | Lowers the target's Sp. Atk by 2. |
| — | electric terrain | ELE | — | — | 5 turns. Grounded: +Electric power, can't sleep. |
| — | electro ball | ELE | — | 100 | More power the faster the user is than the target. |
| — | electroweb | ELE | 55 | 95 | 100% chance to lower the foe(s) Speed by 1. |
| — | endeavor | NOR | — | 100 | Lowers the target's HP to the user's HP. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fire punch | FIR | 75 | 100 | 10% chance to burn the target. |
| — | flatter | DRK | — | 100 | Raises the target's Sp. Atk by 1 and confuses it. |
| — | fling | DRK | — | 100 | Flings the user's item at the target. Power varies. |
| — | focus blast | FIG | 120 | 70 | 10% chance to lower the target's Sp. Def by 1. |
| — | focus punch | FIG | 150 | 100 | Fails if the user takes damage before it hits. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | ice punch | ICE | 75 | 100 | 10% chance to freeze the target. |
| — | iron tail | STE | 100 | 75 | 30% chance to lower the target's Defense by 1. |
| — | light screenΔ | PSY | — | — | For 5 turns, special damage to allies is halved. |
| — | low kick | FIG | — | 100 | More power the heavier the target. |
| — | magnetic flux | ELE | — | — | Raises Def, Sp. Def of allies with Plus/Minus by 1. |
| — | mega kick | NOR | 120 | 75 | No additional effect. |
| — | meteor beam | ROC | 120 | 90 | Raises user's Sp. Atk by 1 on turn 1. Hits turn 2. |
| — | outrage | DRA | 120 | 100 | Lasts 2-3 turns. Confuses the user afterwards. |
| — | parabolic charge | ELE | 65 | 100 | User recovers 50% of the damage dealt. |
| — | power gem | ROC | 80 | 100 | No additional effect. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | reflect | PSY | — | — | For 5 turns, physical damage to allies is halved. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | rising voltage | ELE | 70 | 100 | 2× power if target is grounded in Electric Terrain. |
| — | roar | NOR | — | — | Forces the target to switch to a random ally. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | safeguardΔ | NOR | — | — | For 5 turns, protects user's party from status. |
| — | screechΔ | NOR | — | 85 | Lowers the target's Defense by 2. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | stomping tantrum | GRD | 75 | 100 | Power doubles if the user's last move failed. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sunny day | FIR | — | — | For 5 turns, intense sunlight powers Fire moves. |
| — | supercell slam | ELE | 100 | 95 | User is hurt by 50% of its max HP if it misses. |
| — | swagger | NOR | — | 85 | Raises the target's Attack by 2 and confuses it. |
| — | thunder | ELE | 110 | 70 | 30% chance to paralyze. Can't miss in rain. |
| — | thunder punch | ELE | 75 | 100 | 10% chance to paralyze the target. |
| — | thunder wave | ELE | — | 90 | Paralyzes the target. |
| — | thunderbolt | ELE | 90 | 100 | 10% chance to paralyze the target. |
| — | toxic | POI | — | 90 | Badly poisons the target. Poison types can't miss. |
| — | trailblaze | GRA | 50 | 100 | 100% chance to raise the user's Speed by 1. |
| — | volt switch | ELE | 70 | 100 | User switches out after damaging the target. |
| — | wild charge | ELE | 90 | 100 | Has 1/4 recoil. |
| — | zap cannon | ELE | 120 | 50 | 100% chance to paralyze the target. |