| — | assurance | DRK | 60 | 100 | Power doubles if target was damaged this turn. |
| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | body slam | NOR | 85 | 100 | 30% chance to paralyze the target. |
| — | brick break | FIG | 75 | 100 | Destroys screens, unless the target is immune. |
| — | brutal swing | DRK | 60 | 100 | No additional effect. Hits adjacent Pokemon. |
| — | bulk up | FIG | — | — | Raises the user's Attack and Defense by 1. |
| — | bulldoze | GRD | 60 | 100 | 100% chance lower adjacent Pkmn Speed by 1. |
| — | bullet punchΔ | STE | 40 | 100 | Usually goes first. |
| — | close combat | FIG | 120 | 100 | Lowers the user's Defense and Sp. Def by 1. |
| — | coaching | FIG | — | — | Raises an ally's Attack and Defense by 1. |
| — | counter | FIG | — | 100 | If hit by physical attack, returns double damage. |
| — | cross chop | FIG | 100 | 80 | High critical hit ratio. |
| — | cross poison | POI | 70 | 100 | High critical hit ratio. 10% chance to poison. |
| — | darkest lariat | DRK | 85 | 100 | Ignores the target's stat stage changes. |
| — | detect | FIG | — | — | Prevents moves from affecting the user this turn. |
| — | dig | GRD | 80 | 100 | Digs underground turn 1, strikes turn 2. |
| — | double edge | NOR | 120 | 100 | Has 33% recoil. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | drain punch | FIG | 75 | 100 | User recovers 50% of the damage dealt. |
| — | dynamic punch | FIG | 100 | 50 | 100% chance to confuse the target. |
| — | earthquake | GRD | 100 | 100 | Hits adjacent Pokemon. Double damage on Dig. |
| — | encoreΔ | NOR | — | 100 | Target repeats its last move for its next 3 turns. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fire blast | FIR | 110 | 85 | 10% chance to burn the target. |
| — | fire punch | FIR | 75 | 100 | 10% chance to burn the target. |
| — | flamethrower | FIR | 90 | 100 | 10% chance to burn the target. |
| — | fling | DRK | — | 100 | Flings the user's item at the target. Power varies. |
| — | focus blast | FIG | 120 | 70 | 10% chance to lower the target's Sp. Def by 1. |
| — | focus energyΔ | NOR | — | — | Raises the user's critical hit ratio by 2. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | heavy slam | STE | — | 100 | More power the heavier the user than the target. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | high horsepower | GRD | 95 | 95 | No additional effect. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | ice punch | ICE | 75 | 100 | 10% chance to freeze the target. |
| — | knock off | DRK | 65 | 100 | 1.5× damage if foe holds an item. Removes item. |
| — | light screenΔ | PSY | — | — | For 5 turns, special damage to allies is halved. |
| — | low kick | FIG | — | 100 | More power the heavier the target. |
| — | low sweep | FIG | 65 | 100 | 100% chance to lower the target's Speed by 1. |
| — | mega kick | NOR | 120 | 75 | No additional effect. |
| — | payback | DRK | 50 | 100 | Power doubles if the user moves after the target. |
| — | poison jab | POI | 80 | 100 | 30% chance to poison the target. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | quick guard | FIG | — | — | Protects allies from priority attacks this turn. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | reversal | FIG | — | 100 | More power the less HP the user has left. |
| — | rock blast | ROC | 25 | 90 | Hits 2-5 times in one turn. |
| — | rock slide | ROC | 75 | 90 | 30% chance to make the foe(s) flinch. |
| — | rock tomb | ROC | 60 | 95 | 100% chance to lower the target's Speed by 1. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | scary face | NOR | — | 100 | Lowers the target's Speed by 2. |
| — | seismic toss | FIG | — | 100 | Does damage equal to the user's level. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | smack down | ROC | 50 | 100 | Removes the target's Ground immunity. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | stomping tantrum | GRD | 75 | 100 | Power doubles if the user's last move failed. |
| — | stone edge | ROC | 100 | 80 | High critical hit ratio. |
| — | storm throw | FIG | 60 | 100 | Always results in a critical hit. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sunny day | FIR | — | — | For 5 turns, intense sunlight powers Fire moves. |
| — | superpower | FIG | 120 | 100 | Lowers the user's Attack and Defense by 1. |
| — | swagger | NOR | — | 85 | Raises the target's Attack by 2 and confuses it. |
| — | thiefΔ | DRK | 60 | 100 | If the user has no item, it steals the target's. |
| — | throat chop | DRK | 80 | 100 | For 2 turns, the target cannot use sound moves. |
| — | thunder punch | ELE | 75 | 100 | 10% chance to paralyze the target. |
| — | tickle | NOR | — | 100 | Lowers the target's Attack and Defense by 1. |
| — | wide guard | ROC | — | — | Protects allies from multi-target moves this turn. |