| — | ally switch | PSY | — | — | User and ally swap positions; using again can fail. |
| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | brutal swing | DRK | 60 | 100 | No additional effect. Hits adjacent Pokemon. |
| — | bullet seedΔ | GRA | 25 | 100 | Hits 2-5 times in one turn. |
| — | charge beam | ELE | 50 | 90 | 70% chance to raise the user's Sp. Atk by 1. |
| — | confuse ray | GHO | — | 100 | Confuses the target. |
| — | curse | GHO | — | — | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. |
| — | dark pulse | DRK | 80 | 100 | 20% chance to make the target flinch. |
| — | destiny bond | GHO | — | — | If an opponent knocks out the user, it also faints. |
| — | disableΔ | NOR | — | 100 | For 4 turns, disables the target's last move used. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | energy ball | GRA | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | explosion | NOR | 250 | 100 | Hits adjacent Pokemon. The user faints. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fire blast | FIR | 110 | 85 | 10% chance to burn the target. |
| — | flame charge | FIR | 50 | 100 | 100% chance to raise the user's Speed by 1. |
| — | flamethrower | FIR | 90 | 100 | 10% chance to burn the target. |
| — | focus blast | FIG | 120 | 70 | 10% chance to lower the target's Sp. Def by 1. |
| — | foul play | DRK | 95 | 100 | Uses target's Attack stat in damage calculation. |
| — | giga drain | GRA | 75 | 100 | User recovers 50% of the damage dealt. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | grass knot | GRA | — | 100 | More power the heavier the target. |
| — | grassy glide | GRA | 55 | 100 | User on Grassy Terrain: +1 priority. |
| — | gyro ball | STE | — | 100 | More power the slower the user than the target. |
| — | hex | GHO | 65 | 100 | Power doubles if the target has a status ailment. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | hypnosis | PSY | — | 60 | Causes the target to fall asleep. |
| — | imprison | PSY | — | — | No foe can use any move known by the user. |
| — | leech seed | GRA | — | 90 | 1/8 of target's HP is restored to user every turn. |
| — | light screenΔ | PSY | — | — | For 5 turns, special damage to allies is halved. |
| — | moonblastΔ | FAI | 95 | 100 | 30% chance to lower the target's Sp. Atk by 1. |
| — | mystical fire | FIR | 75 | 100 | 100% chance to lower the target's Sp. Atk by 1. |
| — | nasty plot | DRK | — | — | Raises the user's Sp. Atk by 2. |
| — | pain split | NOR | — | — | Shares HP of user and target equally. |
| — | phantom force | GHO | 90 | 100 | Disappears turn 1. Hits turn 2. Breaks protection. |
| — | poltergeist | GHO | 110 | 90 | Fails if the target has no held item. |
| — | power whip | GRA | 120 | 85 | No additional effect. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | psychic | PSY | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | rock slide | ROC | 75 | 90 | 30% chance to make the foe(s) flinch. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | safeguardΔ | NOR | — | — | For 5 turns, protects user's party from status. |
| — | scary face | NOR | — | 100 | Lowers the target's Speed by 2. |
| — | seed bomb | GRA | 80 | 100 | No additional effect. |
| — | self destruct | NOR | 200 | 100 | Hits adjacent Pokemon. The user faints. |
| — | shadow ball | GHO | 80 | 100 | 20% chance to lower the target's Sp. Def by 1. |
| — | shadow sneakΔ | GHO | 40 | 100 | Usually goes first. |
| — | skill swap | PSY | — | — | The user and the target trade Abilities. |
| — | skitter smack | BUG | 70 | 90 | 100% chance to lower target's Sp. Atk by 1. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | sludge bomb | POI | 90 | 100 | 30% chance to poison the target. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | solar beam | GRA | 120 | 100 | Charges turn 1. Hits turn 2. No charge in sunlight. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sunny day | FIR | — | — | For 5 turns, intense sunlight powers Fire moves. |
| — | swagger | NOR | — | 85 | Raises the target's Attack by 2 and confuses it. |
| — | thiefΔ | DRK | 60 | 100 | If the user has no item, it steals the target's. |
| — | toxic | POI | — | 90 | Badly poisons the target. Poison types can't miss. |
| — | trick | PSY | — | 100 | User switches its held item with the target's. |
| — | trick or treat | GHO | — | 100 | Adds Ghost to the target's type(s). |
| — | trick room | PSY | — | — | Goes last. For 5 turns, turn order is reversed. |
| — | will o wisp | FIR | — | 85 | Burns the target. |
| — | worry seed | GRA | — | 100 | The target's Ability becomes Insomnia. |