| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | aurora veil | ICE | — | — | For 5 turns, damage to allies halved. Snow only. |
| — | avalanche | ICE | 60 | 100 | Power doubles if user is damaged by the target. |
| — | biteΔ | DRK | 60 | 100 | 30% chance to make the target flinch. |
| — | blizzard | ICE | 110 | 70 | 10% chance to freeze foe(s). Can't miss in Snow. |
| — | block | NOR | — | — | Prevents the target from switching out. |
| — | body slam | NOR | 85 | 100 | 30% chance to paralyze the target. |
| — | charm | FAI | — | 100 | Lowers the target's Attack by 2. |
| — | chilling water | WAT | 50 | 100 | 100% chance to lower the target's Attack by 1. |
| — | confuse ray | GHO | — | 100 | Confuses the target. |
| — | crunch | DRK | 80 | 100 | 20% chance to lower the target's Defense by 1. |
| — | curse | GHO | — | — | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. |
| — | destiny bond | GHO | — | — | If an opponent knocks out the user, it also faints. |
| — | disableΔ | NOR | — | 100 | For 4 turns, disables the target's last move used. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | draining kiss | FAI | 50 | 100 | User recovers 75% of the damage dealt. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fake tears | DRK | — | 100 | Lowers the target's Sp. Def by 2. |
| — | fling | DRK | — | 100 | Flings the user's item at the target. Power varies. |
| — | frost breath | ICE | 60 | 90 | Always results in a critical hit. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | hazeΔ | ICE | — | — | Eliminates all stat changes. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | hex | GHO | 65 | 100 | Power doubles if the target has a status ailment. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | ice beam | ICE | 90 | 100 | 10% chance to freeze the target. |
| — | ice fang | ICE | 65 | 95 | 10% chance to freeze. 10% chance to flinch. |
| — | ice punch | ICE | 75 | 100 | 10% chance to freeze the target. |
| — | ice shardΔ | ICE | 40 | 100 | Usually goes first. |
| — | ice spinner | ICE | 80 | 100 | Ends the effects of terrain. |
| — | icicle crash | ICE | 85 | 90 | 30% chance to make the target flinch. |
| — | icicle spearΔ | ICE | 25 | 100 | Hits 2-5 times in one turn. |
| — | icy wind | ICE | 55 | 95 | 100% chance to lower the foe(s) Speed by 1. |
| — | imprison | PSY | — | — | No foe can use any move known by the user. |
| — | light screenΔ | PSY | — | — | For 5 turns, special damage to allies is halved. |
| — | nasty plot | DRK | — | — | Raises the user's Sp. Atk by 2. |
| — | night shade | GHO | — | 100 | Does damage equal to the user's level. |
| — | pain split | NOR | — | — | Shares HP of user and target equally. |
| — | payback | DRK | 50 | 100 | Power doubles if the user moves after the target. |
| — | phantom force | GHO | 90 | 100 | Disappears turn 1. Hits turn 2. Breaks protection. |
| — | poltergeist | GHO | 110 | 90 | Fails if the target has no held item. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | psych up | NOR | — | — | Copies the target's current stat stages. |
| — | psychic | PSY | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | reflect | PSY | — | — | For 5 turns, physical damage to allies is halved. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | safeguardΔ | NOR | — | — | For 5 turns, protects user's party from status. |
| — | scary face | NOR | — | 100 | Lowers the target's Speed by 2. |
| — | shadow ball | GHO | 80 | 100 | 20% chance to lower the target's Sp. Def by 1. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | snowscapeΔ | ICE | — | — | For 5 turns, snow falls. Ice: 1.5× Def. |
| — | spikes | GRD | — | — | Hurts grounded foes on switch-in. Max 3 layers. |
| — | spite | GHO | — | 100 | Lowers the PP of the target's last move by 4. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | swagger | NOR | — | 85 | Raises the target's Attack by 2 and confuses it. |
| — | switcheroo | DRK | — | 100 | User switches its held item with the target's. |
| — | taunt | DRK | — | 100 | Target can't use status moves its next 3 turns. |
| — | thunder | ELE | 110 | 70 | 30% chance to paralyze. Can't miss in rain. |
| — | thunder wave | ELE | — | 90 | Paralyzes the target. |
| — | thunderbolt | ELE | 90 | 100 | 10% chance to paralyze the target. |
| — | toxic | POI | — | 90 | Badly poisons the target. Poison types can't miss. |
| — | trailblaze | GRA | 50 | 100 | 100% chance to raise the user's Speed by 1. |
| — | trick | PSY | — | 100 | User switches its held item with the target's. |
| — | triple axel | ICE | 20 | 90 | Hits 3 times. Each hit can miss, but power rises. |
| — | water pulse | WAT | 60 | 100 | 20% chance to confuse the target. |
| — | weather ball | NOR | 50 | 100 | Power doubles and type varies in each weather. |
| — | will o wisp | FIR | — | 85 | Burns the target. |