| — | agilityΔ | PSY | — | — | Raises the user's Speed by 2. |
| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | blast burn | FIR | 150 | 90 | User cannot move next turn. |
| — | burning jealousy | FIR | 70 | 100 | 100% burns a target that had a stat rise this turn. |
| — | calm mind | PSY | — | — | Raises the user's Sp. Atk and Sp. Def by 1. |
| — | charm | FAI | — | 100 | Lowers the target's Attack by 2. |
| — | confuse ray | GHO | — | 100 | Confuses the target. |
| — | copycat | NOR | — | — | Uses the last move used in the battle. |
| — | dazzling gleam | FAI | 80 | 100 | No additional effect. Hits adjacent foes. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | encoreΔ | NOR | — | 100 | Target repeats its last move for its next 3 turns. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | expanding force | PSY | 80 | 100 | User on Psychic Terrain: 1.5× power, hits foes. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fire blast | FIR | 110 | 85 | 10% chance to burn the target. |
| — | fire punch | FIR | 75 | 100 | 10% chance to burn the target. |
| — | fire spin | FIR | 35 | 85 | Traps and damages the target for 4-5 turns. |
| — | flame charge | FIR | 50 | 100 | 100% chance to raise the user's Speed by 1. |
| — | flamethrower | FIR | 90 | 100 | 10% chance to burn the target. |
| — | flare blitz | FIR | 120 | 100 | Has 33% recoil. 10% chance to burn. Thaws user. |
| — | focus blast | FIG | 120 | 70 | 10% chance to lower the target's Sp. Def by 1. |
| — | foul play | DRK | 95 | 100 | Uses target's Attack stat in damage calculation. |
| — | future sight | PSY | 120 | 100 | Hits two turns after being used. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | grass knot | GRA | — | 100 | More power the heavier the target. |
| — | heat wave | FIR | 95 | 90 | 10% chance to burn the foe(s). |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | hex | GHO | 65 | 100 | Power doubles if the target has a status ailment. |
| — | howlΔ | NOR | — | — | Raises the user's and ally's Attack by 1. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | hyper voice | NOR | 90 | 100 | No additional effect. Hits adjacent foes. |
| — | hypnosis | PSY | — | 60 | Causes the target to fall asleep. |
| — | imprison | PSY | — | — | No foe can use any move known by the user. |
| — | iron tail | STE | 100 | 75 | 30% chance to lower the target's Defense by 1. |
| — | light screenΔ | PSY | — | — | For 5 turns, special damage to allies is halved. |
| — | low kick | FIG | — | 100 | More power the heavier the target. |
| — | magic room | PSY | — | — | For 5 turns, all held items have no effect. |
| — | mud shot | GRD | 55 | 95 | 100% chance to lower the target's Speed by 1. |
| — | mud slap | GRD | 20 | 100 | 100% chance to lower the target's accuracy by 1. |
| — | mystical fire | FIR | 75 | 100 | 100% chance to lower the target's Sp. Atk by 1. |
| — | nasty plot | DRK | — | — | Raises the user's Sp. Atk by 2. |
| — | night shade | GHO | — | 100 | Does damage equal to the user's level. |
| — | overheat | FIR | 130 | 90 | Lowers the user's Sp. Atk by 2. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | psych up | NOR | — | — | Copies the target's current stat stages. |
| — | psychic | PSY | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | psychic noise | PSY | 75 | 100 | For 2 turns, the target is prevented from healing. |
| — | psychic terrain | PSY | — | — | 5 turns. Grounded: +Psychic power, priority-safe. |
| — | psyshock | PSY | 80 | 100 | Damages target based on Defense, not Sp. Def. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | reflect | PSY | — | — | For 5 turns, physical damage to allies is halved. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | role play | PSY | — | — | User replaces its Ability with the target's. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | safeguardΔ | NOR | — | — | For 5 turns, protects user's party from status. |
| — | scorching sands | GRD | 70 | 100 | 30% chance to burn the target. Thaws target. |
| — | shadow ball | GHO | 80 | 100 | 20% chance to lower the target's Sp. Def by 1. |
| — | skill swap | PSY | — | — | The user and the target trade Abilities. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | solar beam | GRA | 120 | 100 | Charges turn 1. Hits turn 2. No charge in sunlight. |
| — | stored power | PSY | 20 | 100 | + 20 power for each of the user's stat boosts. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sunny day | FIR | — | — | For 5 turns, intense sunlight powers Fire moves. |
| — | swagger | NOR | — | 85 | Raises the target's Attack by 2 and confuses it. |
| — | switcheroo | DRK | — | 100 | User switches its held item with the target's. |
| — | thiefΔ | DRK | 60 | 100 | If the user has no item, it steals the target's. |
| — | thunder punch | ELE | 75 | 100 | 10% chance to paralyze the target. |
| — | toxic | POI | — | 90 | Badly poisons the target. Poison types can't miss. |
| — | trick | PSY | — | 100 | User switches its held item with the target's. |
| — | trick room | PSY | — | — | Goes last. For 5 turns, turn order is reversed. |
| — | will o wisp | FIR | — | 85 | Burns the target. |
| — | wishΔ | NOR | — | — | Next turn, 50% of the user's max HP is restored. |
| — | wonder room | PSY | — | — | For 5 turns, all Defense and Sp. Def stats switch. |
| — | zen headbutt | PSY | 80 | 90 | 20% chance to make the target flinch. |