| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | aurora veil | ICE | — | — | For 5 turns, damage to allies halved. Snow only. |
| — | avalanche | ICE | 60 | 100 | Power doubles if user is damaged by the target. |
| — | blizzard | ICE | 110 | 70 | 10% chance to freeze foe(s). Can't miss in Snow. |
| — | body press | FIG | 80 | 100 | Uses user's Def stat as Atk in damage calculation. |
| — | body slam | NOR | 85 | 100 | 30% chance to paralyze the target. |
| — | brick break | FIG | 75 | 100 | Destroys screens, unless the target is immune. |
| — | bulldoze | GRD | 60 | 100 | 100% chance lower adjacent Pkmn Speed by 1. |
| — | bullet seedΔ | GRA | 25 | 100 | Hits 2-5 times in one turn. |
| — | chilling water | WAT | 50 | 100 | 100% chance to lower the target's Attack by 1. |
| — | curse | GHO | — | — | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. |
| — | double edge | NOR | 120 | 100 | Has 33% recoil. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | earth power | GRD | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | earthquake | GRD | 100 | 100 | Hits adjacent Pokemon. Double damage on Dig. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | energy ball | GRA | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fling | DRK | — | 100 | Flings the user's item at the target. Power varies. |
| — | focus blast | FIG | 120 | 70 | 10% chance to lower the target's Sp. Def by 1. |
| — | focus punch | FIG | 150 | 100 | Fails if the user takes damage before it hits. |
| — | frost breath | ICE | 60 | 90 | Always results in a critical hit. |
| — | giga drain | GRA | 75 | 100 | User recovers 50% of the damage dealt. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | grass knot | GRA | — | 100 | More power the heavier the target. |
| — | grassy glide | GRA | 55 | 100 | User on Grassy Terrain: +1 priority. |
| — | growthΔ | GRA | — | — | Raises user's Attack and Sp. Atk by 1; 2 in Sun. |
| — | hard press | STE | — | 100 | More power the more HP the target has left. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | ice beam | ICE | 90 | 100 | 10% chance to freeze the target. |
| — | ice hammer | ICE | 100 | 90 | Lowers the user's Speed by 1. |
| — | ice punch | ICE | 75 | 100 | 10% chance to freeze the target. |
| — | ice shardΔ | ICE | 40 | 100 | Usually goes first. |
| — | ice spinner | ICE | 80 | 100 | Ends the effects of terrain. |
| — | icicle spearΔ | ICE | 25 | 100 | Hits 2-5 times in one turn. |
| — | icy wind | ICE | 55 | 95 | 100% chance to lower the foe(s) Speed by 1. |
| — | ingrain | GRA | — | — | Traps/grounds user; heals 1/16 max HP per turn. |
| — | iron tail | STE | 100 | 75 | 30% chance to lower the target's Defense by 1. |
| — | leaf storm | GRA | 130 | 90 | Lowers the user's Sp. Atk by 2. |
| — | leech seed | GRA | — | 90 | 1/8 of target's HP is restored to user every turn. |
| — | light screenΔ | PSY | — | — | For 5 turns, special damage to allies is halved. |
| — | low kick | FIG | — | 100 | More power the heavier the target. |
| — | mega kick | NOR | 120 | 75 | No additional effect. |
| — | mud slap | GRD | 20 | 100 | 100% chance to lower the target's accuracy by 1. |
| — | outrage | DRA | 120 | 100 | Lasts 2-3 turns. Confuses the user afterwards. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | rock slide | ROC | 75 | 90 | 30% chance to make the foe(s) flinch. |
| — | rock tomb | ROC | 60 | 95 | 100% chance to lower the target's Speed by 1. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | safeguardΔ | NOR | — | — | For 5 turns, protects user's party from status. |
| — | scary face | NOR | — | 100 | Lowers the target's Speed by 2. |
| — | seed bomb | GRA | 80 | 100 | No additional effect. |
| — | shadow ball | GHO | 80 | 100 | 20% chance to lower the target's Sp. Def by 1. |
| — | sheer cold | ICE | — | 30 | OHKOs non-Ice targets. Fails if user's lower level. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | snowscapeΔ | ICE | — | — | For 5 turns, snow falls. Ice: 1.5× Def. |
| — | solar beam | GRA | 120 | 100 | Charges turn 1. Hits turn 2. No charge in sunlight. |
| — | stomping tantrum | GRD | 75 | 100 | Power doubles if the user's last move failed. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | swagger | NOR | — | 85 | Raises the target's Attack by 2 and confuses it. |
| — | swords dance | NOR | — | — | Raises the user's Attack by 2. |
| — | toxic | POI | — | 90 | Badly poisons the target. Poison types can't miss. |
| — | trailblaze | GRA | 50 | 100 | 100% chance to raise the user's Speed by 1. |
| — | water pulse | WAT | 60 | 100 | 20% chance to confuse the target. |
| — | weather ball | NOR | 50 | 100 | Power doubles and type varies in each weather. |
| — | wood hammer | GRA | 120 | 100 | Has 33% recoil. |