| — | acrobatics | FLY | 55 | 100 | Power doubles if the user has no held item. |
| — | assurance | DRK | 60 | 100 | Power doubles if target was damaged this turn. |
| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | body press | FIG | 80 | 100 | Uses user's Def stat as Atk in damage calculation. |
| — | body slam | NOR | 85 | 100 | 30% chance to paralyze the target. |
| — | boomburst | NOR | 140 | 100 | No additional effect. Hits adjacent Pokemon. |
| — | brick break | FIG | 75 | 100 | Destroys screens, unless the target is immune. |
| — | brutal swing | DRK | 60 | 100 | No additional effect. Hits adjacent Pokemon. |
| — | bulk up | FIG | — | — | Raises the user's Attack and Defense by 1. |
| — | bulldoze | GRD | 60 | 100 | 100% chance lower adjacent Pkmn Speed by 1. |
| — | bullet seedΔ | GRA | 25 | 100 | Hits 2-5 times in one turn. |
| — | double edge | NOR | 120 | 100 | Has 33% recoil. |
| — | double hit | NOR | 35 | 90 | Hits 2 times in one turn. |
| — | drain punch | FIG | 75 | 100 | User recovers 50% of the damage dealt. |
| — | drum beating | GRA | 80 | 100 | 100% chance to lower the target's Speed by 1. |
| — | earth power | GRD | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | earthquake | GRD | 100 | 100 | Hits adjacent Pokemon. Double damage on Dig. |
| — | endeavor | NOR | — | 100 | Lowers the target's HP to the user's HP. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | energy ball | GRA | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fake outΔ | NOR | 40 | 100 | Hits first. First turn out only. 100% flinch chance. |
| — | fling | DRK | — | 100 | Flings the user's item at the target. Power varies. |
| — | focus blast | FIG | 120 | 70 | 10% chance to lower the target's Sp. Def by 1. |
| — | focus energyΔ | NOR | — | — | Raises the user's critical hit ratio by 2. |
| — | focus punch | FIG | 150 | 100 | Fails if the user takes damage before it hits. |
| — | frenzy plant | GRA | 150 | 90 | User cannot move next turn. |
| — | giga drain | GRA | 75 | 100 | User recovers 50% of the damage dealt. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | grass knot | GRA | — | 100 | More power the heavier the target. |
| — | grassy glide | GRA | 55 | 100 | User on Grassy Terrain: +1 priority. |
| — | grassy terrain | GRA | — | — | 5 turns. Grounded: +Grass power, +1/16 max HP. |
| — | growthΔ | GRA | — | — | Raises user's Attack and Sp. Atk by 1; 2 in Sun. |
| — | hammer arm | FIG | 100 | 90 | Lowers the user's Speed by 1. |
| — | high horsepower | GRD | 95 | 95 | No additional effect. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | hyper voice | NOR | 90 | 100 | No additional effect. Hits adjacent foes. |
| — | knock off | DRK | 65 | 100 | 1.5× damage if foe holds an item. Removes item. |
| — | leaf storm | GRA | 130 | 90 | Lowers the user's Sp. Atk by 2. |
| — | leech seed | GRA | — | 90 | 1/8 of target's HP is restored to user every turn. |
| — | low kick | FIG | — | 100 | More power the heavier the target. |
| — | low sweep | FIG | 65 | 100 | 100% chance to lower the target's Speed by 1. |
| — | mega kick | NOR | 120 | 75 | No additional effect. |
| — | mud shot | GRD | 55 | 95 | 100% chance to lower the target's Speed by 1. |
| — | noble roarΔ | NOR | — | 100 | Lowers the target's Attack and Sp. Atk by 1. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | scary face | NOR | — | 100 | Lowers the target's Speed by 2. |
| — | screechΔ | NOR | — | 85 | Lowers the target's Defense by 2. |
| — | seed bomb | GRA | 80 | 100 | No additional effect. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | snarl | DRK | 55 | 95 | 100% chance to lower the foe(s) Sp. Atk by 1. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | solar beam | GRA | 120 | 100 | Charges turn 1. Hits turn 2. No charge in sunlight. |
| — | solar blade | GRA | 125 | 100 | Charges turn 1. Hits turn 2. No charge in sunlight. |
| — | stomping tantrum | GRD | 75 | 100 | Power doubles if the user's last move failed. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sunny day | FIR | — | — | For 5 turns, intense sunlight powers Fire moves. |
| — | superpower | FIG | 120 | 100 | Lowers the user's Attack and Defense by 1. |
| — | swords dance | NOR | — | — | Raises the user's Attack by 2. |
| — | taunt | DRK | — | 100 | Target can't use status moves its next 3 turns. |
| — | thiefΔ | DRK | 60 | 100 | If the user has no item, it steals the target's. |
| — | trailblaze | GRA | 50 | 100 | 100% chance to raise the user's Speed by 1. |
| — | u turn | BUG | 70 | 100 | User switches out after damaging the target. |
| — | uproar | NOR | 90 | 100 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
| — | wood hammer | GRA | 120 | 100 | Has 33% recoil. |
| — | worry seed | GRA | — | 100 | The target's Ability becomes Insomnia. |