| — | agilityΔ | PSY | — | — | Raises the user's Speed by 2. |
| — | alluring voice | FAI | 80 | 100 | 100% confuse target that had a stat rise this turn. |
| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | body slam | NOR | 85 | 100 | 30% chance to paralyze the target. |
| — | brick break | FIG | 75 | 100 | Destroys screens, unless the target is immune. |
| — | calm mind | PSY | — | — | Raises the user's Sp. Atk and Sp. Def by 1. |
| — | charge | ELE | — | — | +1 SpD, user's next Electric move 2× power. |
| — | charge beam | ELE | 50 | 90 | 70% chance to raise the user's Sp. Atk by 1. |
| — | charm | FAI | — | 100 | Lowers the target's Attack by 2. |
| — | dazzling gleam | FAI | 80 | 100 | No additional effect. Hits adjacent foes. |
| — | dig | GRD | 80 | 100 | Digs underground turn 1, strikes turn 2. |
| — | discharge | ELE | 80 | 100 | 30% chance to paralyze adjacent Pokemon. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | draining kiss | FAI | 50 | 100 | User recovers 75% of the damage dealt. |
| — | eerie impulse | ELE | — | 100 | Lowers the target's Sp. Atk by 2. |
| — | electric terrain | ELE | — | — | 5 turns. Grounded: +Electric power, can't sleep. |
| — | electro ball | ELE | — | 100 | More power the faster the user is than the target. |
| — | electroweb | ELE | 55 | 95 | 100% chance to lower the foe(s) Speed by 1. |
| — | encoreΔ | NOR | — | 100 | Target repeats its last move for its next 3 turns. |
| — | endeavor | NOR | — | 100 | Lowers the target's HP to the user's HP. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | expanding force | PSY | 80 | 100 | User on Psychic Terrain: 1.5× power, hits foes. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fake outΔ | NOR | 40 | 100 | Hits first. First turn out only. 100% flinch chance. |
| — | fake tears | DRK | — | 100 | Lowers the target's Sp. Def by 2. |
| — | feint | NOR | 30 | 100 | Nullifies Detect, Protect, and Quick/Wide Guard. |
| — | flail | NOR | — | 100 | More power the less HP the user has left. |
| — | fling | DRK | — | 100 | Flings the user's item at the target. Power varies. |
| — | focus blast | FIG | 120 | 70 | 10% chance to lower the target's Sp. Def by 1. |
| — | focus punch | FIG | 150 | 100 | Fails if the user takes damage before it hits. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | grass knot | GRA | — | 100 | More power the heavier the target. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | iron tail | STE | 100 | 75 | 30% chance to lower the target's Defense by 1. |
| — | knock off | DRK | 65 | 100 | 1.5× damage if foe holds an item. Removes item. |
| — | light screenΔ | PSY | — | — | For 5 turns, special damage to allies is halved. |
| — | magic room | PSY | — | — | For 5 turns, all held items have no effect. |
| — | mega kick | NOR | 120 | 75 | No additional effect. |
| — | nasty plot | DRK | — | — | Raises the user's Sp. Atk by 2. |
| — | nuzzle | ELE | 20 | 100 | 100% chance to paralyze the target. |
| — | play rough | FAI | 90 | 90 | 10% chance to lower the target's Attack by 1. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | psychic | PSY | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | psychic noise | PSY | 75 | 100 | For 2 turns, the target is prevented from healing. |
| — | psychic terrain | PSY | — | — | 5 turns. Grounded: +Psychic power, priority-safe. |
| — | psyshock | PSY | 80 | 100 | Damages target based on Defense, not Sp. Def. |
| — | quick attackΔ | NOR | 40 | 100 | Usually goes first. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | reflect | PSY | — | — | For 5 turns, physical damage to allies is halved. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | reversal | FIG | — | 100 | More power the less HP the user has left. |
| — | rising voltage | ELE | 70 | 100 | 2× power if target is grounded in Electric Terrain. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | skill swap | PSY | — | — | The user and the target trade Abilities. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | speed swap | PSY | — | — | Swaps Speed stat with target. |
| — | stored power | PSY | 20 | 100 | + 20 power for each of the user's stat boosts. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | surf | WAT | 90 | 100 | Hits adjacent Pokemon. Double damage on Dive. |
| — | swagger | NOR | — | 85 | Raises the target's Attack by 2 and confuses it. |
| — | sweet kiss | FAI | — | 75 | Causes the target to become confused. |
| — | thiefΔ | DRK | 60 | 100 | If the user has no item, it steals the target's. |
| — | thunder | ELE | 110 | 70 | 30% chance to paralyze. Can't miss in rain. |
| — | thunder punch | ELE | 75 | 100 | 10% chance to paralyze the target. |
| — | thunder wave | ELE | — | 90 | Paralyzes the target. |
| — | thunderbolt | ELE | 90 | 100 | 10% chance to paralyze the target. |
| — | tickle | NOR | — | 100 | Lowers the target's Attack and Defense by 1. |
| — | toxic | POI | — | 90 | Badly poisons the target. Poison types can't miss. |
| — | trailblaze | GRA | 50 | 100 | 100% chance to raise the user's Speed by 1. |
| — | upper hand | FIG | 65 | 100 | 100% flinch. Fails unless target using priority attack. |
| — | uproar | NOR | 90 | 100 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
| — | volt switch | ELE | 70 | 100 | User switches out after damaging the target. |
| — | volt tackle | ELE | 120 | 100 | Has 33% recoil. 10% chance to paralyze target. |
| — | wild charge | ELE | 90 | 100 | Has 1/4 recoil. |
| — | wishΔ | NOR | — | — | Next turn, 50% of the user's max HP is restored. |
| — | zap cannon | ELE | 120 | 50 | 100% chance to paralyze the target. |