| — | aerial ace | FLY | 60 | — | This move does not check accuracy. |
| — | agilityΔ | PSY | — | — | Raises the user's Speed by 2. |
| — | amnesia | PSY | — | — | Raises the user's Sp. Def by 2. |
| — | assurance | DRK | 60 | 100 | Power doubles if target was damaged this turn. |
| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | baton passΔ | NOR | — | — | User switches, passing stat changes and more. |
| — | biteΔ | DRK | 60 | 100 | 30% chance to make the target flinch. |
| — | body slam | NOR | 85 | 100 | 30% chance to paralyze the target. |
| — | brick break | FIG | 75 | 100 | Destroys screens, unless the target is immune. |
| — | bulk up | FIG | — | — | Raises the user's Attack and Defense by 1. |
| — | charm | FAI | — | 100 | Lowers the target's Attack by 2. |
| — | chilling water | WAT | 50 | 100 | 100% chance to lower the target's Attack by 1. |
| — | close combat | FIG | 120 | 100 | Lowers the user's Defense and Sp. Def by 1. |
| — | covetΔ | NOR | 60 | 100 | If the user has no item, it steals the target's. |
| — | crunch | DRK | 80 | 100 | 20% chance to lower the target's Defense by 1. |
| — | curse | GHO | — | — | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. |
| — | dark pulse | DRK | 80 | 100 | 20% chance to make the target flinch. |
| — | dig | GRD | 80 | 100 | Digs underground turn 1, strikes turn 2. |
| — | double edge | NOR | 120 | 100 | Has 33% recoil. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | endeavor | NOR | — | 100 | Lowers the target's HP to the user's HP. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fake outΔ | NOR | 40 | 100 | Hits first. First turn out only. 100% flinch chance. |
| — | fake tears | DRK | — | 100 | Lowers the target's Sp. Def by 2. |
| — | flail | NOR | — | 100 | More power the less HP the user has left. |
| — | flash cannon | STE | 80 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | fling | DRK | — | 100 | Flings the user's item at the target. Power varies. |
| — | foul play | DRK | 95 | 100 | Uses target's Attack stat in damage calculation. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | gunk shot | POI | 120 | 80 | 30% chance to poison the target. |
| — | gyro ball | STE | — | 100 | More power the slower the user than the target. |
| — | heavy slam | STE | — | 100 | More power the heavier the user than the target. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | hyper voice | NOR | 90 | 100 | No additional effect. Hits adjacent foes. |
| — | icy wind | ICE | 55 | 95 | 100% chance to lower the foe(s) Speed by 1. |
| — | iron defense | STE | — | — | Raises the user's Defense by 2. |
| — | iron headΔ | STE | 80 | 100 | 30% chance to make the target flinch. |
| — | iron tail | STE | 100 | 75 | 30% chance to lower the target's Defense by 1. |
| — | knock off | DRK | 65 | 100 | 1.5× damage if foe holds an item. Removes item. |
| — | lash out | DRK | 75 | 100 | 2× power if the user had a stat lowered this turn. |
| — | metal burst | STE | — | 100 | If hit by an attack, returns 1.5× damage. |
| — | metal soundΔ | STE | — | 85 | Lowers the target's Sp. Def by 2. |
| — | nasty plot | DRK | — | — | Raises the user's Sp. Atk by 2. |
| — | night slashΔ | DRK | 70 | 100 | High critical hit ratio. |
| — | pain split | NOR | — | — | Shares HP of user and target equally. |
| — | payback | DRK | 50 | 100 | Power doubles if the user moves after the target. |
| — | play rough | FAI | 90 | 90 | 10% chance to lower the target's Attack by 1. |
| — | power gem | ROC | 80 | 100 | No additional effect. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | psych up | NOR | — | — | Copies the target's current stat stages. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | screechΔ | NOR | — | 85 | Lowers the target's Defense by 2. |
| — | seed bomb | GRA | 80 | 100 | No additional effect. |
| — | shadow ball | GHO | 80 | 100 | 20% chance to lower the target's Sp. Def by 1. |
| — | shadow clawΔ | GHO | 70 | 100 | High critical hit ratio. |
| — | slashΔ | NOR | 80 | 100 | High critical hit ratio. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | snarl | DRK | 55 | 95 | 100% chance to lower the foe(s) Sp. Atk by 1. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | spikes | GRD | — | — | Hurts grounded foes on switch-in. Max 3 layers. |
| — | spite | GHO | — | 100 | Lowers the PP of the target's last move by 4. |
| — | stealth rock | ROC | — | — | Hurts foes on switch-in. Factors Rock weakness. |
| — | steel beam | STE | 140 | 95 | User loses 50% max HP. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sunny day | FIR | — | — | For 5 turns, intense sunlight powers Fire moves. |
| — | swagger | NOR | — | 85 | Raises the target's Attack by 2 and confuses it. |
| — | swords dance | NOR | — | — | Raises the user's Attack by 2. |
| — | taunt | DRK | — | 100 | Target can't use status moves its next 3 turns. |
| — | thiefΔ | DRK | 60 | 100 | If the user has no item, it steals the target's. |
| — | thrash | NOR | 120 | 100 | Lasts 2-3 turns. Confuses the user afterwards. |
| — | throat chop | DRK | 80 | 100 | For 2 turns, the target cannot use sound moves. |
| — | thunder | ELE | 110 | 70 | 30% chance to paralyze. Can't miss in rain. |
| — | thunder wave | ELE | — | 90 | Paralyzes the target. |
| — | thunderbolt | ELE | 90 | 100 | 10% chance to paralyze the target. |
| — | torment | DRK | — | 100 | Target can't select the same move twice in a row. |
| — | trailblaze | GRA | 50 | 100 | 100% chance to raise the user's Speed by 1. |
| — | u turn | BUG | 70 | 100 | User switches out after damaging the target. |
| — | uproar | NOR | 90 | 100 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
| — | x scissor | BUG | 80 | 100 | No additional effect. |