| — | acrobatics | FLY | 55 | 100 | Power doubles if the user has no held item. |
| — | assurance | DRK | 60 | 100 | Power doubles if target was damaged this turn. |
| — | baton passΔ | NOR | — | — | User switches, passing stat changes and more. |
| — | beat up | DRK | — | 100 | All healthy allies aid in damaging the target. |
| — | body slam | NOR | 85 | 100 | 30% chance to paralyze the target. |
| — | brick break | FIG | 75 | 100 | Destroys screens, unless the target is immune. |
| — | brutal swing | DRK | 60 | 100 | No additional effect. Hits adjacent Pokemon. |
| — | bulk up | FIG | — | — | Raises the user's Attack and Defense by 1. |
| — | bulldoze | GRD | 60 | 100 | 100% chance lower adjacent Pkmn Speed by 1. |
| — | chilling water | WAT | 50 | 100 | 100% chance to lower the target's Attack by 1. |
| — | close combat | FIG | 120 | 100 | Lowers the user's Defense and Sp. Def by 1. |
| — | coaching | FIG | — | — | Raises an ally's Attack and Defense by 1. |
| — | counter | FIG | — | 100 | If hit by physical attack, returns double damage. |
| — | curse | GHO | — | — | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. |
| — | double edge | NOR | 120 | 100 | Has 33% recoil. |
| — | drain punch | FIG | 75 | 100 | User recovers 50% of the damage dealt. |
| — | earthquake | GRD | 100 | 100 | Hits adjacent Pokemon. Double damage on Dig. |
| — | electroweb | ELE | 55 | 95 | 100% chance to lower the foe(s) Speed by 1. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | energy ball | GRA | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | feint | NOR | 30 | 100 | Nullifies Detect, Protect, and Quick/Wide Guard. |
| — | fling | DRK | — | 100 | Flings the user's item at the target. Power varies. |
| — | focus blast | FIG | 120 | 70 | 10% chance to lower the target's Sp. Def by 1. |
| — | focus energyΔ | NOR | — | — | Raises the user's critical hit ratio by 2. |
| — | focus punch | FIG | 150 | 100 | Fails if the user takes damage before it hits. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | grass knot | GRA | — | 100 | More power the heavier the target. |
| — | gunk shot | POI | 120 | 80 | 30% chance to poison the target. |
| — | gyro ball | STE | — | 100 | More power the slower the user than the target. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | iron headΔ | STE | 80 | 100 | 30% chance to make the target flinch. |
| — | iron tail | STE | 100 | 75 | 30% chance to lower the target's Defense by 1. |
| — | knock off | DRK | 65 | 100 | 1.5× damage if foe holds an item. Removes item. |
| — | low kick | FIG | — | 100 | More power the heavier the target. |
| — | low sweep | FIG | 65 | 100 | 100% chance to lower the target's Speed by 1. |
| — | mega kick | NOR | 120 | 75 | No additional effect. |
| — | pain split | NOR | — | — | Shares HP of user and target equally. |
| — | payback | DRK | 50 | 100 | Power doubles if the user moves after the target. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | quick attackΔ | NOR | 40 | 100 | Usually goes first. |
| — | quick guard | FIG | — | — | Protects allies from priority attacks this turn. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | reversal | FIG | — | 100 | More power the less HP the user has left. |
| — | rock slide | ROC | 75 | 90 | 30% chance to make the foe(s) flinch. |
| — | rock tomb | ROC | 60 | 95 | 100% chance to lower the target's Speed by 1. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | scary face | NOR | — | 100 | Lowers the target's Speed by 2. |
| — | seed bomb | GRA | 80 | 100 | No additional effect. |
| — | seismic toss | FIG | — | 100 | Does damage equal to the user's level. |
| — | shadow ball | GHO | 80 | 100 | 20% chance to lower the target's Sp. Def by 1. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | smack down | ROC | 50 | 100 | Removes the target's Ground immunity. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sunny day | FIR | — | — | For 5 turns, intense sunlight powers Fire moves. |
| — | superpower | FIG | 120 | 100 | Lowers the user's Attack and Defense by 1. |
| — | taunt | DRK | — | 100 | Target can't use status moves its next 3 turns. |
| — | thiefΔ | DRK | 60 | 100 | If the user has no item, it steals the target's. |
| — | thrash | NOR | 120 | 100 | Lasts 2-3 turns. Confuses the user afterwards. |
| — | trailblaze | GRA | 50 | 100 | 100% chance to raise the user's Speed by 1. |
| — | u turn | BUG | 70 | 100 | User switches out after damaging the target. |
| — | upper hand | FIG | 65 | 100 | 100% flinch. Fails unless target using priority attack. |
| — | uproar | NOR | 90 | 100 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
| — | vacuum waveΔ | FIG | 40 | 100 | Usually goes first. |