| — | acrobatics | FLY | 55 | 100 | Power doubles if the user has no held item. |
| — | agilityΔ | PSY | — | — | Raises the user's Speed by 2. |
| — | aqua jet | WAT | 40 | 100 | Usually goes first. |
| — | aqua tail | WAT | 90 | 90 | No additional effect. |
| — | aura sphere | FIG | 80 | — | This move does not check accuracy. |
| — | blizzard | ICE | 110 | 70 | 10% chance to freeze foe(s). Can't miss in Snow. |
| — | body slam | NOR | 85 | 100 | 30% chance to paralyze the target. |
| — | boomburst | NOR | 140 | 100 | No additional effect. Hits adjacent Pokemon. |
| — | bounce | FLY | 85 | 85 | Bounces turn 1. Hits turn 2. 30% paralyze. |
| — | bulk up | FIG | — | — | Raises the user's Attack and Defense by 1. |
| — | charm | FAI | — | 100 | Lowers the target's Attack by 2. |
| — | chilling water | WAT | 50 | 100 | 100% chance to lower the target's Attack by 1. |
| — | close combat | FIG | 120 | 100 | Lowers the user's Defense and Sp. Def by 1. |
| — | counter | FIG | — | 100 | If hit by physical attack, returns double damage. |
| — | dive | WAT | 80 | 100 | Dives underwater turn 1, strikes turn 2. |
| — | double hit | NOR | 35 | 90 | Hits 2 times in one turn. |
| — | drain punch | FIG | 75 | 100 | User recovers 50% of the damage dealt. |
| — | draining kiss | FAI | 50 | 100 | User recovers 75% of the damage dealt. |
| — | encoreΔ | NOR | — | 100 | Target repeats its last move for its next 3 turns. |
| — | endeavor | NOR | — | 100 | Lowers the target's HP to the user's HP. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fling | DRK | — | 100 | Flings the user's item at the target. Power varies. |
| — | flip turn | WAT | 60 | 100 | User switches out after damaging the target. |
| — | focus blast | FIG | 120 | 70 | 10% chance to lower the target's Sp. Def by 1. |
| — | focus energyΔ | NOR | — | — | Raises the user's critical hit ratio by 2. |
| — | focus punch | FIG | 150 | 100 | Fails if the user takes damage before it hits. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | grass knot | GRA | — | 100 | More power the heavier the target. |
| — | hard press | STE | — | 100 | More power the more HP the target has left. |
| — | hazeΔ | ICE | — | — | Eliminates all stat changes. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | hydro pump | WAT | 110 | 80 | No additional effect. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | hyper voice | NOR | 90 | 100 | No additional effect. Hits adjacent foes. |
| — | ice beam | ICE | 90 | 100 | 10% chance to freeze the target. |
| — | ice punch | ICE | 75 | 100 | 10% chance to freeze the target. |
| — | icy wind | ICE | 55 | 95 | 100% chance to lower the foe(s) Speed by 1. |
| — | iron headΔ | STE | 80 | 100 | 30% chance to make the target flinch. |
| — | jet punch | WAT | 60 | 100 | Usually goes first. |
| — | liquidation | WAT | 85 | 100 | 20% chance to lower the target's Defense by 1. |
| — | outrage | DRA | 120 | 100 | Lasts 2-3 turns. Confuses the user afterwards. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | psych up | NOR | — | — | Copies the target's current stat stages. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | reversal | FIG | — | 100 | More power the less HP the user has left. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | surf | WAT | 90 | 100 | Hits adjacent Pokemon. Double damage on Dive. |
| — | taunt | DRK | — | 100 | Target can't use status moves its next 3 turns. |
| — | throat chop | DRK | 80 | 100 | For 2 turns, the target cannot use sound moves. |
| — | tickle | NOR | — | 100 | Lowers the target's Attack and Defense by 1. |
| — | water pulse | WAT | 60 | 100 | 20% chance to confuse the target. |
| — | waterfall | WAT | 80 | 100 | 20% chance to make the target flinch. |
| — | wave crash | WAT | 120 | 100 | Has 33% recoil. |
| — | whirlpool | WAT | 35 | 85 | Traps and damages the target for 4-5 turns. |
| — | zen headbutt | PSY | 80 | 90 | 20% chance to make the target flinch. |