| — | after you | NOR | — | — | The target makes its move right after the user. |
| — | ally switch | PSY | — | — | User and ally swap positions; using again can fail. |
| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | avalanche | ICE | 60 | 100 | Power doubles if user is damaged by the target. |
| — | baton passΔ | NOR | — | — | User switches, passing stat changes and more. |
| — | blizzard | ICE | 110 | 70 | 10% chance to freeze foe(s). Can't miss in Snow. |
| — | block | NOR | — | — | Prevents the target from switching out. |
| — | body slam | NOR | 85 | 100 | 30% chance to paralyze the target. |
| — | brick break | FIG | 75 | 100 | Destroys screens, unless the target is immune. |
| — | calm mind | PSY | — | — | Raises the user's Sp. Atk and Sp. Def by 1. |
| — | charge beam | ELE | 50 | 90 | 70% chance to raise the user's Sp. Atk by 1. |
| — | charm | FAI | — | 100 | Lowers the target's Attack by 2. |
| — | chilling water | WAT | 50 | 100 | 100% chance to lower the target's Attack by 1. |
| — | confuse ray | GHO | — | 100 | Confuses the target. |
| — | copycat | NOR | — | — | Uses the last move used in the battle. |
| — | dazzling gleam | FAI | 80 | 100 | No additional effect. Hits adjacent foes. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | drain punch | FIG | 75 | 100 | User recovers 50% of the damage dealt. |
| — | encoreΔ | NOR | — | 100 | Target repeats its last move for its next 3 turns. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | energy ball | GRA | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | expanding force | PSY | 80 | 100 | User on Psychic Terrain: 1.5× power, hits foes. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fake outΔ | NOR | 40 | 100 | Hits first. First turn out only. 100% flinch chance. |
| — | fake tears | DRK | — | 100 | Lowers the target's Sp. Def by 2. |
| — | fling | DRK | — | 100 | Flings the user's item at the target. Power varies. |
| — | focus blast | FIG | 120 | 70 | 10% chance to lower the target's Sp. Def by 1. |
| — | foul play | DRK | 95 | 100 | Uses target's Attack stat in damage calculation. |
| — | freeze dryΔ | ICE | 70 | 100 | 10% chance to freeze. Super effective on Water. |
| — | frost breath | ICE | 60 | 90 | Always results in a critical hit. |
| — | future sight | PSY | 120 | 100 | Hits two turns after being used. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | grass knot | GRA | — | 100 | More power the heavier the target. |
| — | guard swap | PSY | — | — | Swaps Defense and Sp. Def changes with target. |
| — | hazeΔ | ICE | — | — | Eliminates all stat changes. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | hypnosis | PSY | — | 60 | Causes the target to fall asleep. |
| — | ice beam | ICE | 90 | 100 | 10% chance to freeze the target. |
| — | ice punch | ICE | 75 | 100 | 10% chance to freeze the target. |
| — | ice shardΔ | ICE | 40 | 100 | Usually goes first. |
| — | ice spinner | ICE | 80 | 100 | Ends the effects of terrain. |
| — | icicle spearΔ | ICE | 25 | 100 | Hits 2-5 times in one turn. |
| — | icy wind | ICE | 55 | 95 | 100% chance to lower the foe(s) Speed by 1. |
| — | infestation | BUG | 20 | 100 | Traps and damages the target for 4-5 turns. |
| — | iron defense | STE | — | — | Raises the user's Defense by 2. |
| — | light screenΔ | PSY | — | — | For 5 turns, special damage to allies is halved. |
| — | magic room | PSY | — | — | For 5 turns, all held items have no effect. |
| — | mega kick | NOR | 120 | 75 | No additional effect. |
| — | mirror coat | PSY | — | 100 | If hit by special attack, returns double damage. |
| — | misty terrain | FAI | — | — | 5 turns. Can't status,-Dragon power vs grounded. |
| — | nasty plot | DRK | — | — | Raises the user's Sp. Atk by 2. |
| — | payback | DRK | 50 | 100 | Power doubles if the user moves after the target. |
| — | power split | PSY | — | — | Averages Attack and Sp. Atk stats with target. |
| — | power swap | PSY | — | — | Swaps Attack and Sp. Atk stat stages with target. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | psych up | NOR | — | — | Copies the target's current stat stages. |
| — | psychic | PSY | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | psychic terrain | PSY | — | — | 5 turns. Grounded: +Psychic power, priority-safe. |
| — | psyshock | PSY | 80 | 100 | Damages target based on Defense, not Sp. Def. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | rapid spinΔ | NOR | 50 | 100 | Free user from hazards/bind/Leech Seed; +1 Spe. |
| — | recycle | NOR | — | — | Restores the item the user last used. |
| — | reflect | PSY | — | — | For 5 turns, physical damage to allies is halved. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | role play | PSY | — | — | User replaces its Ability with the target's. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | safeguardΔ | NOR | — | — | For 5 turns, protects user's party from status. |
| — | screechΔ | NOR | — | 85 | Lowers the target's Defense by 2. |
| — | shadow ball | GHO | 80 | 100 | 20% chance to lower the target's Sp. Def by 1. |
| — | sheer cold | ICE | — | 30 | OHKOs non-Ice targets. Fails if user's lower level. |
| — | skill swap | PSY | — | — | The user and the target trade Abilities. |
| — | slack off | NOR | — | — | Heals the user by 50% of its max HP. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | snowscapeΔ | ICE | — | — | For 5 turns, snow falls. Ice: 1.5× Def. |
| — | solar beam | GRA | 120 | 100 | Charges turn 1. Hits turn 2. No charge in sunlight. |
| — | stomping tantrum | GRD | 75 | 100 | Power doubles if the user's last move failed. |
| — | stored power | PSY | 20 | 100 | + 20 power for each of the user's stat boosts. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sucker punch | DRK | 70 | 100 | Usually goes first. Fails if target is not attacking. |
| — | sunny day | FIR | — | — | For 5 turns, intense sunlight powers Fire moves. |
| — | swagger | NOR | — | 85 | Raises the target's Attack by 2 and confuses it. |
| — | taunt | DRK | — | 100 | Target can't use status moves its next 3 turns. |
| — | teeter dance | NOR | — | 100 | Confuses adjacent Pokemon. |
| — | thiefΔ | DRK | 60 | 100 | If the user has no item, it steals the target's. |
| — | thunder | ELE | 110 | 70 | 30% chance to paralyze. Can't miss in rain. |
| — | thunder wave | ELE | — | 90 | Paralyzes the target. |
| — | thunderbolt | ELE | 90 | 100 | 10% chance to paralyze the target. |
| — | tickle | NOR | — | 100 | Lowers the target's Attack and Defense by 1. |
| — | torment | DRK | — | 100 | Target can't select the same move twice in a row. |
| — | toxic | POI | — | 90 | Badly poisons the target. Poison types can't miss. |
| — | trick | PSY | — | 100 | User switches its held item with the target's. |
| — | trick room | PSY | — | — | Goes last. For 5 turns, turn order is reversed. |
| — | triple axel | ICE | 20 | 90 | Hits 3 times. Each hit can miss, but power rises. |
| — | uproar | NOR | 90 | 100 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
| — | wonder room | PSY | — | — | For 5 turns, all Defense and Sp. Def stats switch. |
| — | zen headbutt | PSY | 80 | 90 | 20% chance to make the target flinch. |