| — | acupressureΔ | NOR | — | — | Raises a random stat of the user or an ally by 2. |
| — | aerial ace | FLY | 60 | — | This move does not check accuracy. |
| — | agilityΔ | PSY | — | — | Raises the user's Speed by 2. |
| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | aura sphere | FIG | 80 | — | This move does not check accuracy. |
| — | axe kick | FIG | 120 | 90 | 30% confusion. User loses 50% max HP if miss. |
| — | baton passΔ | NOR | — | — | User switches, passing stat changes and more. |
| — | blaze kick | FIR | 85 | 90 | High critical hit ratio. 10% chance to burn. |
| — | body slam | NOR | 85 | 100 | 30% chance to paralyze the target. |
| — | brick break | FIG | 75 | 100 | Destroys screens, unless the target is immune. |
| — | bulk up | FIG | — | — | Raises the user's Attack and Defense by 1. |
| — | bullet punchΔ | STE | 40 | 100 | Usually goes first. |
| — | calm mind | PSY | — | — | Raises the user's Sp. Atk and Sp. Def by 1. |
| — | close combat | FIG | 120 | 100 | Lowers the user's Defense and Sp. Def by 1. |
| — | coaching | FIG | — | — | Raises an ally's Attack and Defense by 1. |
| — | counter | FIG | — | 100 | If hit by physical attack, returns double damage. |
| — | detect | FIG | — | — | Prevents moves from affecting the user this turn. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | drain punch | FIG | 75 | 100 | User recovers 50% of the damage dealt. |
| — | dynamic punch | FIG | 100 | 50 | 100% chance to confuse the target. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | energy ball | GRA | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | expanding force | PSY | 80 | 100 | User on Psychic Terrain: 1.5× power, hits foes. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fake outΔ | NOR | 40 | 100 | Hits first. First turn out only. 100% flinch chance. |
| — | feint | NOR | 30 | 100 | Nullifies Detect, Protect, and Quick/Wide Guard. |
| — | fire punch | FIR | 75 | 100 | 10% chance to burn the target. |
| — | fling | DRK | — | 100 | Flings the user's item at the target. Power varies. |
| — | focus blast | FIG | 120 | 70 | 10% chance to lower the target's Sp. Def by 1. |
| — | focus punch | FIG | 150 | 100 | Fails if the user takes damage before it hits. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | grass knot | GRA | — | 100 | More power the heavier the target. |
| — | gravity | PSY | — | — | 5 turns: no Ground immunities, 1.67× accuracy. |
| — | guard swap | PSY | — | — | Swaps Defense and Sp. Def changes with target. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | high jump kick | FIG | 130 | 90 | User is hurt by 50% of its max HP if it misses. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | ice punch | ICE | 75 | 100 | 10% chance to freeze the target. |
| — | imprison | PSY | — | — | No foe can use any move known by the user. |
| — | light screenΔ | PSY | — | — | For 5 turns, special damage to allies is halved. |
| — | low kick | FIG | — | 100 | More power the heavier the target. |
| — | low sweep | FIG | 65 | 100 | 100% chance to lower the target's Speed by 1. |
| — | mega kick | NOR | 120 | 75 | No additional effect. |
| — | night shade | GHO | — | 100 | Does damage equal to the user's level. |
| — | pain split | NOR | — | — | Shares HP of user and target equally. |
| — | poison jab | POI | 80 | 100 | 30% chance to poison the target. |
| — | power swap | PSY | — | — | Swaps Attack and Sp. Atk stat stages with target. |
| — | power trick | PSY | — | — | Switches user's Attack and Defense stats. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | psych up | NOR | — | — | Copies the target's current stat stages. |
| — | psychic | PSY | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | psychic terrain | PSY | — | — | 5 turns. Grounded: +Psychic power, priority-safe. |
| — | psycho cut | PSY | 70 | 100 | High critical hit ratio. |
| — | psyshock | PSY | 80 | 100 | Damages target based on Defense, not Sp. Def. |
| — | quick guard | FIG | — | — | Protects allies from priority attacks this turn. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | recover | NOR | — | — | Heals the user by 50% of its max HP. |
| — | reflect | PSY | — | — | For 5 turns, physical damage to allies is halved. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | reversal | FIG | — | 100 | More power the less HP the user has left. |
| — | rock slide | ROC | 75 | 90 | 30% chance to make the foe(s) flinch. |
| — | rock tomb | ROC | 60 | 95 | 100% chance to lower the target's Speed by 1. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | shadow ball | GHO | 80 | 100 | 20% chance to lower the target's Sp. Def by 1. |
| — | skill swap | PSY | — | — | The user and the target trade Abilities. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | stored power | PSY | 20 | 100 | + 20 power for each of the user's stat boosts. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sunny day | FIR | — | — | For 5 turns, intense sunlight powers Fire moves. |
| — | swagger | NOR | — | 85 | Raises the target's Attack by 2 and confuses it. |
| — | taunt | DRK | — | 100 | Target can't use status moves its next 3 turns. |
| — | thiefΔ | DRK | 60 | 100 | If the user has no item, it steals the target's. |
| — | thunder punch | ELE | 75 | 100 | 10% chance to paralyze the target. |
| — | toxic | POI | — | 90 | Badly poisons the target. Poison types can't miss. |
| — | trailblaze | GRA | 50 | 100 | 100% chance to raise the user's Speed by 1. |
| — | trick | PSY | — | 100 | User switches its held item with the target's. |
| — | trick room | PSY | — | — | Goes last. For 5 turns, turn order is reversed. |
| — | upper hand | FIG | 65 | 100 | 100% flinch. Fails unless target using priority attack. |
| — | vacuum waveΔ | FIG | 40 | 100 | Usually goes first. |
| — | zen headbutt | PSY | 80 | 90 | 20% chance to make the target flinch. |