| — | ancient power | ROC | 60 | 100 | 10% chance to raise all stats by 1 (not acc/eva). |
| — | assurance | DRK | 60 | 100 | Power doubles if target was damaged this turn. |
| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | baton passΔ | NOR | — | — | User switches, passing stat changes and more. |
| — | biteΔ | DRK | 60 | 100 | 30% chance to make the target flinch. |
| — | body slam | NOR | 85 | 100 | 30% chance to paralyze the target. |
| — | brick break | FIG | 75 | 100 | Destroys screens, unless the target is immune. |
| — | brutal swing | DRK | 60 | 100 | No additional effect. Hits adjacent Pokemon. |
| — | charm | FAI | — | 100 | Lowers the target's Attack by 2. |
| — | crunch | DRK | 80 | 100 | 20% chance to lower the target's Defense by 1. |
| — | dark pulse | DRK | 80 | 100 | 20% chance to make the target flinch. |
| — | double edge | NOR | 120 | 100 | Has 33% recoil. |
| — | draining kiss | FAI | 50 | 100 | User recovers 75% of the damage dealt. |
| — | dynamic punch | FIG | 100 | 50 | 100% chance to confuse the target. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fake tears | DRK | — | 100 | Lowers the target's Sp. Def by 2. |
| — | fire blast | FIR | 110 | 85 | 10% chance to burn the target. |
| — | fire fang | FIR | 65 | 95 | 10% chance to burn. 10% chance to flinch. |
| — | flamethrower | FIR | 90 | 100 | 10% chance to burn the target. |
| — | flash cannon | STE | 80 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | fling | DRK | — | 100 | Flings the user's item at the target. Power varies. |
| — | focus blast | FIG | 120 | 70 | 10% chance to lower the target's Sp. Def by 1. |
| — | foul play | DRK | 95 | 100 | Uses target's Attack stat in damage calculation. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | grass knot | GRA | — | 100 | More power the heavier the target. |
| — | guard swap | PSY | — | — | Swaps Defense and Sp. Def changes with target. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | ice beam | ICE | 90 | 100 | 10% chance to freeze the target. |
| — | ice fang | ICE | 65 | 95 | 10% chance to freeze. 10% chance to flinch. |
| — | ice punch | ICE | 75 | 100 | 10% chance to freeze the target. |
| — | icy wind | ICE | 55 | 95 | 100% chance to lower the foe(s) Speed by 1. |
| — | iron defense | STE | — | — | Raises the user's Defense by 2. |
| — | iron headΔ | STE | 80 | 100 | 30% chance to make the target flinch. |
| — | knock off | DRK | 65 | 100 | 1.5× damage if foe holds an item. Removes item. |
| — | mega kick | NOR | 120 | 75 | No additional effect. |
| — | misty terrain | FAI | — | — | 5 turns. Can't status,-Dragon power vs grounded. |
| — | payback | DRK | 50 | 100 | Power doubles if the user moves after the target. |
| — | play rough | FAI | 90 | 90 | 10% chance to lower the target's Attack by 1. |
| — | poison fang | POI | 50 | 100 | 50% chance to badly poison the target. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | psychic fangs | PSY | 85 | 100 | Destroys screens, unless the target is immune. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | rock slide | ROC | 75 | 90 | 30% chance to make the foe(s) flinch. |
| — | rock tomb | ROC | 60 | 95 | 100% chance to lower the target's Speed by 1. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | sandstormΔ | ROC | — | — | For 5 turns, a sandstorm rages. Rock: 1.5× SpD. |
| — | seismic toss | FIG | — | 100 | Does damage equal to the user's level. |
| — | shadow ball | GHO | 80 | 100 | 20% chance to lower the target's Sp. Def by 1. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | sludge bomb | POI | 90 | 100 | 30% chance to poison the target. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | solar beam | GRA | 120 | 100 | Charges turn 1. Hits turn 2. No charge in sunlight. |
| — | spit up | NOR | — | 100 | More power with more uses of Stockpile. |
| — | stealth rock | ROC | — | — | Hurts foes on switch-in. Factors Rock weakness. |
| — | steel beam | STE | 140 | 95 | User loses 50% max HP. |
| — | stockpile | NOR | — | — | Raises user's Defense, Sp. Def by 1. Max 3 uses. |
| — | stone edge | ROC | 100 | 80 | High critical hit ratio. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sucker punch | DRK | 70 | 100 | Usually goes first. Fails if target is not attacking. |
| — | sunny day | FIR | — | — | For 5 turns, intense sunlight powers Fire moves. |
| — | swagger | NOR | — | 85 | Raises the target's Attack by 2 and confuses it. |
| — | swallow | NOR | — | — | Heals the user based on uses of Stockpile. |
| — | sweet scent | NOR | — | 100 | Lowers the foe(s) evasiveness by 2. |
| — | swords dance | NOR | — | — | Raises the user's Attack by 2. |
| — | taunt | DRK | — | 100 | Target can't use status moves its next 3 turns. |
| — | thunder fang | ELE | 65 | 95 | 10% chance to paralyze. 10% chance to flinch. |
| — | thunder punch | ELE | 75 | 100 | 10% chance to paralyze the target. |
| — | tickle | NOR | — | 100 | Lowers the target's Attack and Defense by 1. |