| — | acupressureΔ | NOR | — | — | Raises a random stat of the user or an ally by 2. |
| — | aerial ace | FLY | 60 | — | This move does not check accuracy. |
| — | ally switch | PSY | — | — | User and ally swap positions; using again can fail. |
| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | baton passΔ | NOR | — | — | User switches, passing stat changes and more. |
| — | brutal swing | DRK | 60 | 100 | No additional effect. Hits adjacent Pokemon. |
| — | calm mind | PSY | — | — | Raises the user's Sp. Atk and Sp. Def by 1. |
| — | dark pulse | DRK | 80 | 100 | 20% chance to make the target flinch. |
| — | destiny bond | GHO | — | — | If an opponent knocks out the user, it also faints. |
| — | disableΔ | NOR | — | 100 | For 4 turns, disables the target's last move used. |
| — | double hit | NOR | 35 | 90 | Hits 2 times in one turn. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | expanding force | PSY | 80 | 100 | User on Psychic Terrain: 1.5× power, hits foes. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fake tears | DRK | — | 100 | Lowers the target's Sp. Def by 2. |
| — | flamethrower | FIR | 90 | 100 | 10% chance to burn the target. |
| — | fling | DRK | — | 100 | Flings the user's item at the target. Power varies. |
| — | foul play | DRK | 95 | 100 | Uses target's Attack stat in damage calculation. |
| — | future sight | PSY | 120 | 100 | Hits two turns after being used. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | gravity | PSY | — | — | 5 turns: no Ground immunities, 1.67× accuracy. |
| — | guard swap | PSY | — | — | Swaps Defense and Sp. Def changes with target. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | hypnosis | PSY | — | 60 | Causes the target to fall asleep. |
| — | knock off | DRK | 65 | 100 | 1.5× damage if foe holds an item. Removes item. |
| — | lash out | DRK | 75 | 100 | 2× power if the user had a stat lowered this turn. |
| — | light screenΔ | PSY | — | — | For 5 turns, special damage to allies is halved. |
| — | liquidation | WAT | 85 | 100 | 20% chance to lower the target's Defense by 1. |
| — | lunge | BUG | 80 | 100 | 100% chance to lower the target's Attack by 1. |
| — | nasty plot | DRK | — | — | Raises the user's Sp. Atk by 2. |
| — | night slashΔ | DRK | 70 | 100 | High critical hit ratio. |
| — | payback | DRK | 50 | 100 | Power doubles if the user moves after the target. |
| — | pluck | FLY | 60 | 100 | User steals and eats the target's Berry. |
| — | poison jab | POI | 80 | 100 | 30% chance to poison the target. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | psych up | NOR | — | — | Copies the target's current stat stages. |
| — | psychic | PSY | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | psychic noise | PSY | 75 | 100 | For 2 turns, the target is prevented from healing. |
| — | psycho cut | PSY | 70 | 100 | High critical hit ratio. |
| — | psyshock | PSY | 80 | 100 | Damages target based on Defense, not Sp. Def. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | reflect | PSY | — | — | For 5 turns, physical damage to allies is halved. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | reversal | FIG | — | 100 | More power the less HP the user has left. |
| — | rock slide | ROC | 75 | 90 | 30% chance to make the foe(s) flinch. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | scary face | NOR | — | 100 | Lowers the target's Speed by 2. |
| — | skill swap | PSY | — | — | The user and the target trade Abilities. |
| — | slashΔ | NOR | 80 | 100 | High critical hit ratio. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | spite | GHO | — | 100 | Lowers the PP of the target's last move by 4. |
| — | stored power | PSY | 20 | 100 | + 20 power for each of the user's stat boosts. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sunny day | FIR | — | — | For 5 turns, intense sunlight powers Fire moves. |
| — | superpower | FIG | 120 | 100 | Lowers the user's Attack and Defense by 1. |
| — | swagger | NOR | — | 85 | Raises the target's Attack by 2 and confuses it. |
| — | switcheroo | DRK | — | 100 | User switches its held item with the target's. |
| — | taunt | DRK | — | 100 | Target can't use status moves its next 3 turns. |
| — | thiefΔ | DRK | 60 | 100 | If the user has no item, it steals the target's. |
| — | throat chop | DRK | 80 | 100 | For 2 turns, the target cannot use sound moves. |
| — | thunderbolt | ELE | 90 | 100 | 10% chance to paralyze the target. |
| — | topsy turvy | DRK | — | — | Inverts the target's stat stages. |
| — | torment | DRK | — | 100 | Target can't select the same move twice in a row. |
| — | toxic | POI | — | 90 | Badly poisons the target. Poison types can't miss. |
| — | trailblaze | GRA | 50 | 100 | 100% chance to raise the user's Speed by 1. |
| — | trick | PSY | — | 100 | User switches its held item with the target's. |
| — | trick room | PSY | — | — | Goes last. For 5 turns, turn order is reversed. |
| — | wrap | NOR | 15 | 90 | Traps and damages the target for 4-5 turns. |
| — | zen headbutt | PSY | 80 | 90 | 20% chance to make the target flinch. |