| — | acrobatics | FLY | 55 | 100 | Power doubles if the user has no held item. |
| — | after you | NOR | — | — | The target makes its move right after the user. |
| — | agilityΔ | PSY | — | — | Raises the user's Speed by 2. |
| — | assurance | DRK | 60 | 100 | Power doubles if target was damaged this turn. |
| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | aura sphere | FIG | 80 | — | This move does not check accuracy. |
| — | baby doll eyesΔ | FAI | — | 100 | Lowers the target's Attack by 1. |
| — | baton passΔ | NOR | — | — | User switches, passing stat changes and more. |
| — | blizzard | ICE | 110 | 70 | 10% chance to freeze foe(s). Can't miss in Snow. |
| — | bounce | FLY | 85 | 85 | Bounces turn 1. Hits turn 2. 30% paralyze. |
| — | brutal swing | DRK | 60 | 100 | No additional effect. Hits adjacent Pokemon. |
| — | charge beam | ELE | 50 | 90 | 70% chance to raise the user's Sp. Atk by 1. |
| — | charm | FAI | — | 100 | Lowers the target's Attack by 2. |
| — | circle throw | FIG | 60 | 90 | Forces the target to switch to a random ally. |
| — | close combat | FIG | 120 | 100 | Lowers the user's Defense and Sp. Def by 1. |
| — | copycat | NOR | — | — | Uses the last move used in the battle. |
| — | cosmic power | PSY | — | — | Raises the user's Defense and Sp. Def by 1. |
| — | cotton guard | GRA | — | — | Raises the user's Defense by 3. |
| — | dig | GRD | 80 | 100 | Digs underground turn 1, strikes turn 2. |
| — | double hit | NOR | 35 | 90 | Hits 2 times in one turn. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | drain punch | FIG | 75 | 100 | User recovers 50% of the damage dealt. |
| — | draining kiss | FAI | 50 | 100 | User recovers 75% of the damage dealt. |
| — | dynamic punch | FIG | 100 | 50 | 100% chance to confuse the target. |
| — | encoreΔ | NOR | — | 100 | Target repeats its last move for its next 3 turns. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | entrainment | NOR | — | 100 | The target's Ability changes to match the user's. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fake outΔ | NOR | 40 | 100 | Hits first. First turn out only. 100% flinch chance. |
| — | fake tears | DRK | — | 100 | Lowers the target's Sp. Def by 2. |
| — | fire punch | FIR | 75 | 100 | 10% chance to burn the target. |
| — | flail | NOR | — | 100 | More power the less HP the user has left. |
| — | flatter | DRK | — | 100 | Raises the target's Sp. Atk by 1 and confuses it. |
| — | fling | DRK | — | 100 | Flings the user's item at the target. Power varies. |
| — | focus blast | FIG | 120 | 70 | 10% chance to lower the target's Sp. Def by 1. |
| — | focus punch | FIG | 150 | 100 | Fails if the user takes damage before it hits. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | grass knot | GRA | — | 100 | More power the heavier the target. |
| — | healing wish | PSY | — | — | User faints. Next hurt Pokemon is fully healed. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | high jump kick | FIG | 130 | 90 | User is hurt by 50% of its max HP if it misses. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | hyper voice | NOR | 90 | 100 | No additional effect. Hits adjacent foes. |
| — | ice beam | ICE | 90 | 100 | 10% chance to freeze the target. |
| — | ice punch | ICE | 75 | 100 | 10% chance to freeze the target. |
| — | iron tail | STE | 100 | 75 | 30% chance to lower the target's Defense by 1. |
| — | low kick | FIG | — | 100 | More power the heavier the target. |
| — | low sweep | FIG | 65 | 100 | 100% chance to lower the target's Speed by 1. |
| — | mach punchΔ | FIG | 40 | 100 | Usually goes first. |
| — | mega kick | NOR | 120 | 75 | No additional effect. |
| — | mirror coat | PSY | — | 100 | If hit by special attack, returns double damage. |
| — | payback | DRK | 50 | 100 | Power doubles if the user moves after the target. |
| — | play rough | FAI | 90 | 90 | 10% chance to lower the target's Attack by 1. |
| — | pounce | BUG | 50 | 100 | 100% chance to lower the target's Speed by 1. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | quick attackΔ | NOR | 40 | 100 | Usually goes first. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | reversal | FIG | — | 100 | More power the less HP the user has left. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | shadow ball | GHO | 80 | 100 | 20% chance to lower the target's Sp. Def by 1. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | solar beam | GRA | 120 | 100 | Charges turn 1. Hits turn 2. No charge in sunlight. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sunny day | FIR | — | — | For 5 turns, intense sunlight powers Fire moves. |
| — | swagger | NOR | — | 85 | Raises the target's Attack by 2 and confuses it. |
| — | sweet kiss | FAI | — | 75 | Causes the target to become confused. |
| — | switcheroo | DRK | — | 100 | User switches its held item with the target's. |
| — | swords dance | NOR | — | — | Raises the user's Attack by 2. |
| — | teeter dance | NOR | — | 100 | Confuses adjacent Pokemon. |
| — | thunder | ELE | 110 | 70 | 30% chance to paralyze. Can't miss in rain. |
| — | thunder punch | ELE | 75 | 100 | 10% chance to paralyze the target. |
| — | thunder wave | ELE | — | 90 | Paralyzes the target. |
| — | thunderbolt | ELE | 90 | 100 | 10% chance to paralyze the target. |
| — | toxic | POI | — | 90 | Badly poisons the target. Poison types can't miss. |
| — | trailblaze | GRA | 50 | 100 | 100% chance to raise the user's Speed by 1. |
| — | triple axel | ICE | 20 | 90 | Hits 3 times. Each hit can miss, but power rises. |
| — | u turn | BUG | 70 | 100 | User switches out after damaging the target. |
| — | uproar | NOR | 90 | 100 | Lasts 3 turns. Active Pokemon cannot fall asleep. |