| — | aerial ace | FLY | 60 | — | This move does not check accuracy. |
| — | air cutterΔ | FLY | 60 | 95 | High critical hit ratio. Hits adjacent foes. |
| — | air slash | FLY | 75 | 95 | 30% chance to make the target flinch. |
| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | aura sphere | FIG | 80 | — | This move does not check accuracy. |
| — | baton passΔ | NOR | — | — | User switches, passing stat changes and more. |
| — | brave bird | FLY | 120 | 100 | Has 33% recoil. |
| — | brick break | FIG | 75 | 100 | Destroys screens, unless the target is immune. |
| — | bulk up | FIG | — | — | Raises the user's Attack and Defense by 1. |
| — | bullet seedΔ | GRA | 25 | 100 | Hits 2-5 times in one turn. |
| — | close combat | FIG | 120 | 100 | Lowers the user's Defense and Sp. Def by 1. |
| — | coaching | FIG | — | — | Raises an ally's Attack and Defense by 1. |
| — | confuse ray | GHO | — | 100 | Confuses the target. |
| — | defog | FLY | — | — | -1 evasion; ends user and target hazards/terrain. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | dual wingbeat | FLY | 40 | 90 | Hits 2 times in one turn. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | energy ball | GRA | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | feather dance | FLY | — | 100 | Lowers the target's Attack by 2. |
| — | focus blast | FIG | 120 | 70 | 10% chance to lower the target's Sp. Def by 1. |
| — | focus punch | FIG | 150 | 100 | Fails if the user takes damage before it hits. |
| — | frenzy plant | GRA | 150 | 90 | User cannot move next turn. |
| — | giga drain | GRA | 75 | 100 | User recovers 50% of the damage dealt. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | grass knot | GRA | — | 100 | More power the heavier the target. |
| — | grassy glide | GRA | 55 | 100 | User on Grassy Terrain: +1 priority. |
| — | grassy terrain | GRA | — | — | 5 turns. Grounded: +Grass power, +1/16 max HP. |
| — | hazeΔ | ICE | — | — | Eliminates all stat changes. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | knock off | DRK | 65 | 100 | 1.5× damage if foe holds an item. Removes item. |
| — | leaf blade | GRA | 90 | 100 | High critical hit ratio. |
| — | leaf storm | GRA | 130 | 90 | Lowers the user's Sp. Atk by 2. |
| — | light screenΔ | PSY | — | — | For 5 turns, special damage to allies is halved. |
| — | low kick | FIG | — | 100 | More power the heavier the target. |
| — | low sweep | FIG | 65 | 100 | 100% chance to lower the target's Speed by 1. |
| — | nasty plot | DRK | — | — | Raises the user's Sp. Atk by 2. |
| — | night shade | GHO | — | 100 | Does damage equal to the user's level. |
| — | pluck | FLY | 60 | 100 | User steals and eats the target's Berry. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | reversal | FIG | — | 100 | More power the less HP the user has left. |
| — | rock tomb | ROC | 60 | 95 | 100% chance to lower the target's Speed by 1. |
| — | roost | FLY | — | — | Heals 50% HP. Flying-type removed 'til turn ends. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | safeguardΔ | NOR | — | — | For 5 turns, protects user's party from status. |
| — | scary face | NOR | — | 100 | Lowers the target's Speed by 2. |
| — | seed bomb | GRA | 80 | 100 | No additional effect. |
| — | shadow clawΔ | GHO | 70 | 100 | High critical hit ratio. |
| — | shadow sneakΔ | GHO | 40 | 100 | Usually goes first. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | smack down | ROC | 50 | 100 | Removes the target's Ground immunity. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | solar beam | GRA | 120 | 100 | Charges turn 1. Hits turn 2. No charge in sunlight. |
| — | steel wingΔ | STE | 70 | 90 | 10% chance to raise the user's Defense by 1. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sucker punch | DRK | 70 | 100 | Usually goes first. Fails if target is not attacking. |
| — | sunny day | FIR | — | — | For 5 turns, intense sunlight powers Fire moves. |
| — | swagger | NOR | — | 85 | Raises the target's Attack by 2 and confuses it. |
| — | swords dance | NOR | — | — | Raises the user's Attack by 2. |
| — | synthesis | GRA | — | — | Heals the user by a weather-dependent amount. |
| — | tailwind | FLY | — | — | For 4 turns, allies' Speed is doubled. |
| — | taunt | DRK | — | 100 | Target can't use status moves its next 3 turns. |
| — | toxic | POI | — | 90 | Badly poisons the target. Poison types can't miss. |
| — | trailblaze | GRA | 50 | 100 | 100% chance to raise the user's Speed by 1. |
| — | triple arrows | FIG | 90 | 100 | High crit. Target: 50% -1 Defense, 30% flinch. |
| — | u turn | BUG | 70 | 100 | User switches out after damaging the target. |
| — | upper hand | FIG | 65 | 100 | 100% flinch. Fails unless target using priority attack. |