| — | alluring voice | FAI | 80 | 100 | 100% confuse target that had a stat rise this turn. |
| — | amnesia | PSY | — | — | Raises the user's Sp. Def by 2. |
| — | aqua jet | WAT | 40 | 100 | Usually goes first. |
| — | aqua ring | WAT | — | — | User recovers 1/16 max HP per turn. |
| — | aqua tail | WAT | 90 | 90 | No additional effect. |
| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | belly drum | NOR | — | — | User loses 50% max HP. Maximizes Attack. |
| — | blizzard | ICE | 110 | 70 | 10% chance to freeze foe(s). Can't miss in Snow. |
| — | body slam | NOR | 85 | 100 | 30% chance to paralyze the target. |
| — | bounce | FLY | 85 | 85 | Bounces turn 1. Hits turn 2. 30% paralyze. |
| — | brick break | FIG | 75 | 100 | Destroys screens, unless the target is immune. |
| — | brutal swing | DRK | 60 | 100 | No additional effect. Hits adjacent Pokemon. |
| — | bulldoze | GRD | 60 | 100 | 100% chance lower adjacent Pkmn Speed by 1. |
| — | charm | FAI | — | 100 | Lowers the target's Attack by 2. |
| — | chilling water | WAT | 50 | 100 | 100% chance to lower the target's Attack by 1. |
| — | copycat | NOR | — | — | Uses the last move used in the battle. |
| — | dig | GRD | 80 | 100 | Digs underground turn 1, strikes turn 2. |
| — | dive | WAT | 80 | 100 | Dives underwater turn 1, strikes turn 2. |
| — | double edge | NOR | 120 | 100 | Has 33% recoil. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | draining kiss | FAI | 50 | 100 | User recovers 75% of the damage dealt. |
| — | encoreΔ | NOR | — | 100 | Target repeats its last move for its next 3 turns. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fake tears | DRK | — | 100 | Lowers the target's Sp. Def by 2. |
| — | fling | DRK | — | 100 | Flings the user's item at the target. Power varies. |
| — | focus blast | FIG | 120 | 70 | 10% chance to lower the target's Sp. Def by 1. |
| — | focus punch | FIG | 150 | 100 | Fails if the user takes damage before it hits. |
| — | future sight | PSY | 120 | 100 | Hits two turns after being used. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | grass knot | GRA | — | 100 | More power the heavier the target. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | hydro pump | WAT | 110 | 80 | No additional effect. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | hyper voice | NOR | 90 | 100 | No additional effect. Hits adjacent foes. |
| — | ice beam | ICE | 90 | 100 | 10% chance to freeze the target. |
| — | ice punch | ICE | 75 | 100 | 10% chance to freeze the target. |
| — | ice spinner | ICE | 80 | 100 | Ends the effects of terrain. |
| — | icy wind | ICE | 55 | 95 | 100% chance to lower the foe(s) Speed by 1. |
| — | iron tail | STE | 100 | 75 | 30% chance to lower the target's Defense by 1. |
| — | knock off | DRK | 65 | 100 | 1.5× damage if foe holds an item. Removes item. |
| — | light screenΔ | PSY | — | — | For 5 turns, special damage to allies is halved. |
| — | liquidation | WAT | 85 | 100 | 20% chance to lower the target's Defense by 1. |
| — | mega kick | NOR | 120 | 75 | No additional effect. |
| — | misty explosion | FAI | 100 | 100 | User faints. User on Misty Terrain: 1.5× power. |
| — | misty terrain | FAI | — | — | 5 turns. Can't status,-Dragon power vs grounded. |
| — | mud shot | GRD | 55 | 95 | 100% chance to lower the target's Speed by 1. |
| — | mud slap | GRD | 20 | 100 | 100% chance to lower the target's accuracy by 1. |
| — | muddy water | WAT | 90 | 85 | 30% chance to lower the foe(s) accuracy by 1. |
| — | perish song | NOR | — | — | All active Pokemon will faint in 3 turns. |
| — | play rough | FAI | 90 | 90 | 10% chance to lower the target's Attack by 1. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | scald | WAT | 80 | 100 | 30% chance to burn the target. Thaws target. |
| — | sing | NOR | — | 55 | Causes the target to fall asleep. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | snowscapeΔ | ICE | — | — | For 5 turns, snow falls. Ice: 1.5× Def. |
| — | soak | WAT | — | 100 | Changes the target's type to Water. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | superpower | FIG | 120 | 100 | Lowers the user's Attack and Defense by 1. |
| — | surf | WAT | 90 | 100 | Hits adjacent Pokemon. Double damage on Dive. |
| — | swagger | NOR | — | 85 | Raises the target's Attack by 2 and confuses it. |
| — | tickle | NOR | — | 100 | Lowers the target's Attack and Defense by 1. |
| — | toxic | POI | — | 90 | Badly poisons the target. Poison types can't miss. |
| — | trailblaze | GRA | 50 | 100 | 100% chance to raise the user's Speed by 1. |
| — | uproar | NOR | 90 | 100 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
| — | water pulse | WAT | 60 | 100 | 20% chance to confuse the target. |
| — | waterfall | WAT | 80 | 100 | 20% chance to make the target flinch. |
| — | whirlpool | WAT | 35 | 85 | Traps and damages the target for 4-5 turns. |