| — | after you | NOR | — | — | The target makes its move right after the user. |
| — | ally switch | PSY | — | — | User and ally swap positions; using again can fail. |
| — | amnesia | PSY | — | — | Raises the user's Sp. Def by 2. |
| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | baby doll eyesΔ | FAI | — | 100 | Lowers the target's Attack by 1. |
| — | blizzard | ICE | 110 | 70 | 10% chance to freeze foe(s). Can't miss in Snow. |
| — | body slam | NOR | 85 | 100 | 30% chance to paralyze the target. |
| — | calm mind | PSY | — | — | Raises the user's Sp. Atk and Sp. Def by 1. |
| — | chilling water | WAT | 50 | 100 | 100% chance to lower the target's Attack by 1. |
| — | dazzling gleam | FAI | 80 | 100 | No additional effect. Hits adjacent foes. |
| — | dig | GRD | 80 | 100 | Digs underground turn 1, strikes turn 2. |
| — | double edge | NOR | 120 | 100 | Has 33% recoil. |
| — | drain punch | FIG | 75 | 100 | User recovers 50% of the damage dealt. |
| — | draining kiss | FAI | 50 | 100 | User recovers 75% of the damage dealt. |
| — | encoreΔ | NOR | — | 100 | Target repeats its last move for its next 3 turns. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | entrainment | NOR | — | 100 | The target's Ability changes to match the user's. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fire blast | FIR | 110 | 85 | 10% chance to burn the target. |
| — | fire punch | FIR | 75 | 100 | 10% chance to burn the target. |
| — | flamethrower | FIR | 90 | 100 | 10% chance to burn the target. |
| — | fling | DRK | — | 100 | Flings the user's item at the target. Power varies. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | grass knot | GRA | — | 100 | More power the heavier the target. |
| — | heal pulse | PSY | — | — | Heals the target by 50% of its max HP. |
| — | healing wish | PSY | — | — | User faints. Next hurt Pokemon is fully healed. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | hyper voice | NOR | 90 | 100 | No additional effect. Hits adjacent foes. |
| — | ice beam | ICE | 90 | 100 | 10% chance to freeze the target. |
| — | ice punch | ICE | 75 | 100 | 10% chance to freeze the target. |
| — | icy wind | ICE | 55 | 95 | 100% chance to lower the foe(s) Speed by 1. |
| — | iron tail | STE | 100 | 75 | 30% chance to lower the target's Defense by 1. |
| — | last resort | NOR | 140 | 100 | Fails unless each known move has been used. |
| — | life dew | WAT | — | — | Heals the user and its allies by 1/4 their max HP. |
| — | light screenΔ | PSY | — | — | For 5 turns, special damage to allies is halved. |
| — | low kick | FIG | — | 100 | More power the heavier the target. |
| — | mega kick | NOR | 120 | 75 | No additional effect. |
| — | misty terrain | FAI | — | — | 5 turns. Can't status,-Dragon power vs grounded. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | psychic | PSY | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | psyshock | PSY | 80 | 100 | Damages target based on Defense, not Sp. Def. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | reflect | PSY | — | — | For 5 turns, physical damage to allies is halved. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | safeguardΔ | NOR | — | — | For 5 turns, protects user's party from status. |
| — | shadow ball | GHO | 80 | 100 | 20% chance to lower the target's Sp. Def by 1. |
| — | simple beam | NOR | — | 100 | The target's Ability becomes Simple. |
| — | skill swap | PSY | — | — | The user and the target trade Abilities. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | solar beam | GRA | 120 | 100 | Charges turn 1. Hits turn 2. No charge in sunlight. |
| — | stomping tantrum | GRD | 75 | 100 | Power doubles if the user's last move failed. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sunny day | FIR | — | — | For 5 turns, intense sunlight powers Fire moves. |
| — | surf | WAT | 90 | 100 | Hits adjacent Pokemon. Double damage on Dive. |
| — | sweet kiss | FAI | — | 75 | Causes the target to become confused. |
| — | throat chop | DRK | 80 | 100 | For 2 turns, the target cannot use sound moves. |
| — | thunder | ELE | 110 | 70 | 30% chance to paralyze. Can't miss in rain. |
| — | thunder punch | ELE | 75 | 100 | 10% chance to paralyze the target. |
| — | thunder wave | ELE | — | 90 | Paralyzes the target. |
| — | thunderbolt | ELE | 90 | 100 | 10% chance to paralyze the target. |
| — | trick room | PSY | — | — | Goes last. For 5 turns, turn order is reversed. |
| — | uproar | NOR | 90 | 100 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
| — | wild charge | ELE | 90 | 100 | Has 1/4 recoil. |
| — | wishΔ | NOR | — | — | Next turn, 50% of the user's max HP is restored. |
| — | yawn | NOR | — | — | Puts the target to sleep after 1 turn. |
| — | zen headbutt | PSY | 80 | 90 | 20% chance to make the target flinch. |