| TM01 | take down | NOR | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
| TM04 | agility | PSY | — | — | Raises the user’s Speed by two stages. |
| TM06 | scary face | NOR | — | 100 | Lowers the target’s Speed by two stages. |
| TM07 | protect | NOR | — | — | Prevents any moves from hitting the user this turn. |
| TM100 | dragon dance | DRA | — | — | Raises the user’s Attack and Speed by one stage. |
| TM101 | power gem | ROC | 80 | 100 | Inflicts regular damage with no additional effect. |
| TM102 | gunk shot | POI | 120 | 80 | Has a 30% chance to poison the target. |
| TM103 | substitute | NOR | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM104 | iron defense | STE | — | — | Raises the user’s Defense by two stages. |
| TM105 | x scissor | BUG | 80 | 100 | Inflicts regular damage with no additional effect. |
| TM107 | will o wisp | FIR | — | 85 | Burns the target. |
| TM109 | trick | PSY | — | 100 | User and target swap items. |
| TM11 | water pulse | WAT | 60 | 100 | Has a 20% chance to confuse the target. |
| TM110 | liquidation | WAT | 85 | 100 | Has a 20% chance to lower the target’s Defense by one stage. |
| TM111 | giga drain | GRA | 75 | 100 | Drains half the damage inflicted to heal the user. |
| TM112 | aura sphere | FIG | 80 | — | Never misses. |
| TM113 | tailwind | FLY | — | — | For three turns, friendly Pokémon have doubled Speed. |
| TM114 | shadow ball | GHO | 80 | 100 | Has a 20% chance to lower the target’s Special Defense by one stage. |
| TM115 | dragon pulse | DRA | 85 | 100 | Inflicts regular damage with no additional effect. |
| TM116 | stealth rock | ROC | — | — | Causes damage when opposing Pokémon switch in. |
| TM117 | hyper voice | NOR | 90 | 100 | Inflicts regular damage with no additional effect. |
| TM118 | heat wave | FIR | 95 | 90 | Has a 10% chance to burn the target. |
| TM119 | energy ball | GRA | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| TM120 | psychic | PSY | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| TM121 | heavy slam | STE | — | 100 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| TM123 | surf | WAT | 90 | 100 | Inflicts regular damage and can hit Dive users. |
| TM125 | flamethrower | FIR | 90 | 100 | Has a 10% chance to burn the target. |
| TM126 | thunderbolt | ELE | 90 | 100 | Has a 10% chance to paralyze the target. |
| TM129 | calm mind | PSY | — | — | Raises the user’s Special Attack and Special Defense by one stage. |
| TM13 | acid spray | POI | 40 | 100 | Lowers the target’s Special Defense by two stages. |
| TM133 | earth power | GRD | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| TM135 | ice beam | ICE | 90 | 100 | Has a 10% chance to freeze the target. |
| TM136 | electric terrain | ELE | — | — | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. |
| TM137 | grassy terrain | GRA | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. |
| TM138 | psychic terrain | PSY | — | — | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
| TM139 | misty terrain | FAI | — | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves. |
| TM141 | fire blast | FIR | 110 | 85 | Has a 10% chance to burn the target. |
| TM142 | hydro pump | WAT | 110 | 80 | Inflicts regular damage with no additional effect. |
| TM143 | blizzard | ICE | 110 | 70 | Has a 10% chance to freeze the target. |
| TM147 | wild charge | ELE | 90 | 100 | User receives 1/4 the damage it inflicts in recoil. |
| TM148 | sludge bomb | POI | 90 | 100 | Has a 30% chance to poison the target. |
| TM149 | earthquake | GRD | 100 | 100 | Inflicts regular damage and can hit Dig users. |
| TM150 | stone edge | ROC | 100 | 80 | Has an increased chance for a critical hit. |
| TM151 | phantom force | GHO | 90 | 100 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
| TM152 | giga impact | NOR | 150 | 90 | User foregoes its next turn to recharge. |
| TM156 | outrage | DRA | 120 | 100 | Hits every turn for 2-3 turns, then confuses the user. |
| TM157 | overheat | FIR | 130 | 90 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| TM158 | focus blast | FIG | 120 | 70 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| TM160 | hurricane | FLY | 110 | 70 | Has a 30% chance to confuse the target. |
| TM161 | trick room | PSY | — | — | For five turns, slower Pokémon will act before faster Pokémon. |
| TM162 | bug buzz | BUG | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| TM163 | hyper beam | NOR | 150 | 90 | User foregoes its next turn to recharge. |
| TM165 | flare blitz | FIR | 120 | 100 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
| TM166 | thunder | ELE | 110 | 70 | Has a 30% chance to paralyze the target. |
| TM168 | solar beam | GRA | 120 | 100 | Requires a turn to charge before attacking. |
| TM169 | draco meteor | DRA | 130 | 90 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| TM17 | confuse ray | GHO | — | 100 | Confuses the target. |
| TM170 | steel beam | STE | 140 | 95 | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. |
| TM171 | tera blast | NOR | 80 | 100 | |
| TM172 | roar | NOR | — | — | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| TM178 | gravity | PSY | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
| TM20 | trailblaze | GRA | 50 | 100 | |
| TM203 | psych up | NOR | — | — | Discards the user’s stat changes and copies the target’s. |
| TM204 | double edge | NOR | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
| TM210 | supercell slam | ELE | 100 | 95 | |
| TM215 | scorching sands | GRD | 70 | 100 | Has a 30% chance to burn the target. |
| TM217 | future sight | PSY | 120 | 100 | Hits the target two turns later. |
| TM22 | chilling water | WAT | 50 | 100 | |
| TM220 | meteor beam | ROC | 120 | 90 | Inflicts regular damage with no additional effect. |
| TM23 | charge beam | ELE | 50 | 90 | Has a 70% chance to raise the user’s Special Attack by one stage. |
| TM25 | facade | NOR | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| TM28 | bulldoze | GRD | 60 | 100 | Has a 100% chance to lower the target’s Speed by one stage. |
| TM29 | hex | GHO | 65 | 100 | Has double power if the target has a major status ailment. |
| TM30 | snarl | DRK | 55 | 95 | Has a 100% chance to lower the target’s Special Attack by one stage. |
| TM32 | swift | NOR | 60 | — | Never misses. |
| TM33 | magical leaf | GRA | 60 | — | Never misses. |
| TM34 | icy wind | ICE | 55 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| TM36 | rock tomb | ROC | 60 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| TM41 | stored power | PSY | 20 | 100 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| TM44 | dragon tail | DRA | 60 | 90 | Ends wild battles. Forces trainers to switch Pokémon. |
| TM46 | avalanche | ICE | 60 | 100 | Inflicts double damage if the user takes damage before attacking this turn. |
| TM47 | endure | NOR | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| TM49 | sunny day | FIR | — | — | Changes the weather to sunny for five turns. |
| TM50 | rain dance | WAT | — | — | Changes the weather to rain for five turns. |
| TM51 | sandstorm | ROC | — | — | Changes the weather to a sandstorm for five turns. |
| TM54 | psyshock | PSY | 80 | 100 | Inflicts damage based on the target’s Defense, not Special Defense. |
| TM56 | bullet seed | GRA | 25 | 100 | Hits 2-5 times in one turn. |
| TM58 | brick break | FIG | 75 | 100 | Destroys Reflect and Light Screen. |
| TM59 | zen headbutt | PSY | 80 | 90 | Has a 20% chance to make the target flinch. |
| TM61 | shadow claw | GHO | 70 | 100 | Has an increased chance for a critical hit. |
| TM62 | foul play | DRK | 95 | 100 | Calculates damage with the target’s attacking stat. |
| TM64 | bulk up | FIG | — | — | Raises the user’s Attack and Defense by one stage. |
| TM65 | air slash | FLY | 75 | 95 | Has a 30% chance to make the target flinch. |
| TM66 | body slam | NOR | 85 | 100 | Has a 30% chance to paralyze the target. |
| TM70 | sleep talk | NOR | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| TM74 | reflect | PSY | — | — | Reduces damage from physical attacks by half. |
| TM75 | light screen | PSY | — | — | Reduces damage from special attacks by 50% for five turns. |
| TM77 | waterfall | WAT | 80 | 100 | Has a 20% chance to make the target flinch. |
| TM78 | dragon claw | DRA | 80 | 100 | Inflicts regular damage with no additional effect. |
| TM79 | dazzling gleam | FAI | 80 | 100 | Inflicts regular damage with no additional effect. |
| TM81 | grass knot | GRA | — | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| TM82 | thunder wave | ELE | — | 90 | Paralyzes the target. |
| TM83 | poison jab | POI | 80 | 100 | Has a 30% chance to poison the target. |
| TM84 | stomping tantrum | GRD | 75 | 100 | Has double power if the user’s last move failed. |
| TM85 | rest | PSY | — | — | User sleeps for two turns, completely healing itself. |
| TM86 | rock slide | ROC | 75 | 90 | Has a 30% chance to make the target flinch. |
| TM87 | taunt | DRK | — | 100 | For the next few turns, the target can only use damaging moves. |
| TM88 | swords dance | NOR | — | — | Raises the user’s Attack by two stages. |
| TM89 | body press | FIG | 80 | 100 | |
| TM92 | imprison | PSY | — | — | Prevents the target from using any moves that the user also knows. |
| TM93 | flash cannon | STE | 80 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| TM94 | dark pulse | DRK | 80 | 100 | Has a 20% chance to make the target flinch. |
| TM97 | fly | FLY | 90 | 95 | User flies high into the air, dodging all attacks, and hits next turn. |
| TM99 | iron head | STE | 80 | 100 | Has a 30% chance to make the target flinch. |