| — | confuse ray | ghost | — | 100 | Confuses the target. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | hex | ghost | 65 | 100 | Has double power if the target has a major status ailment. |
| — | light screen | psychic | — | — | Reduces damage from special attacks by 50% for five turns. |
| — | nasty plot | dark | — | — | Raises the user’s Special Attack by two stages. |
| — | night shade | ghost | — | 100 | Inflicts damage equal to the user’s level. |
| — | power gem | rock | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | reflect | psychic | — | — | Reduces damage from physical attacks by half. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | shadow ball | ghost | 80 | 100 | Has a 20% chance to lower the target’s Special Defense by one stage. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | take down | normal | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
| — | tera blast | normal | 80 | 100 | |
| — | thief | dark | 60 | 100 | Takes the target’s item. |