| — | charge beam | electric | 50 | 90 | Has a 70% chance to raise the user’s Special Attack by one stage. |
| — | confuse ray | ghost | — | 100 | Confuses the target. |
| — | dazzling gleam | fairy | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | electro ball | electric | — | 100 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | flash cannon | steel | 80 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | fling | dark | — | 100 | Throws held item at the target; power depends on the item. |
| — | focus blast | fighting | 120 | 70 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | focus punch | fighting | 150 | 100 | If the user takes damage before attacking, the attack is canceled. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | heavy slam | steel | — | 100 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| — | hex | ghost | 65 | 100 | Has double power if the target has a major status ailment. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | iron head | steel | 80 | 100 | Has a 30% chance to make the target flinch. |
| — | light screen | psychic | — | — | Reduces damage from special attacks by 50% for five turns. |
| — | low kick | fighting | — | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| — | low sweep | fighting | 65 | 100 | Lowers the target’s Speed by one stage. |
| — | metal sound | steel | — | 85 | Lowers the target’s Special Defense by two stages. |
| — | nasty plot | dark | — | — | Raises the user’s Special Attack by two stages. |
| — | night shade | ghost | — | 100 | Inflicts damage equal to the user’s level. |
| — | poltergeist | ghost | 110 | 90 | Inflicts regular damage with no additional effect. |
| — | power gem | rock | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | psychic | psychic | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | psyshock | psychic | 80 | 100 | Inflicts damage based on the target’s Defense, not Special Defense. |
| — | reflect | psychic | — | — | Reduces damage from physical attacks by half. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | sandstorm | rock | — | — | Changes the weather to a sandstorm for five turns. |
| — | shadow ball | ghost | 80 | 100 | Has a 20% chance to lower the target’s Special Defense by one stage. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | steel beam | steel | 140 | 95 | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | take down | normal | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
| — | tera blast | normal | 80 | 100 | |
| — | thief | dark | 60 | 100 | Takes the target’s item. |
| — | thunder | electric | 110 | 70 | Has a 30% chance to paralyze the target. |
| — | thunder punch | electric | 75 | 100 | Has a 10% chance to paralyze the target. |
| — | thunder wave | electric | — | 90 | Paralyzes the target. |
| — | thunderbolt | electric | 90 | 100 | Has a 10% chance to paralyze the target. |
| — | trick | psychic | — | 100 | User and target swap items. |