Damage from contact moves is halved. Damage from Fire moves is doubled.
Raises Speed one stage upon flinching.
Protects against bullet, ball, and bomb-based moves.
| Lv | Move | Type | Pwr | Acc |
|---|---|---|---|---|
| 1 | tackle | normal | 40 | 100 |
| 1 | growl | normal | — | 100 |
| 1 | defense curl | normal | — | — |
| 1 | copycat | normal | — | — |
| 12 | guard split | psychic | — | — |
| 16 | double kick | fighting | 30 | 100 |
| 21 | headbutt | normal | 70 | 100 |
| 27 | take down | normal | 90 | 85 |
| 32 | guard swap | psychic | — | — |
| 38 | reversal | fighting | — | 100 |
| 44 | cotton guard | grass | — | — |
| 50 | double edge | normal | 120 | 100 |
| 56 | last resort | normal | 140 | 100 |
| TM | Move | Type | Pwr | Acc |
|---|---|---|---|---|
| — | agility | psychic | — | — |
| — | attract | normal | — | 100 |
| — | baton pass | normal | — | — |
| — | body press | fighting | 80 | 100 |
| — | body slam | normal | 85 | 100 |
| — | bounce | flying | 85 | 85 |
| — | electro ball | electric | — | 100 |
| — | endure | normal | — | — |
| — | facade | normal | 70 | 100 |
| — | giga impact | normal | 150 | 90 |
| — | guard swap | psychic | — | — |
| — | hyper beam | normal | 150 | 90 |
| — | mega kick | normal | 120 | 75 |
| — | payback | dark | 50 | 100 |
| — | protect | normal | — | — |
| — | rest | psychic | — | — |
| — | retaliate | normal | 70 | 100 |
| — | reversal | fighting | — | 100 |
| — | round | normal | 60 | 100 |
| — | sleep talk | normal | — | — |
| — | snore | normal | 50 | 100 |
| — | substitute | normal | — | — |
| — | swords dance | normal | — | — |
| — | thunder wave | electric | — | 90 |
| — | wild charge | electric | 90 | 100 |
| — | zen headbutt | psychic | 80 | 90 |