Damage from contact moves is halved. Damage from Fire moves is doubled.
Ensures success fleeing from wild battles.
Protects against bullet, ball, and bomb-based moves.
| Lv | Move | Type | Pwr | Acc |
|---|---|---|---|---|
| 1 | tackle | normal | 40 | 100 |
| 1 | growl | normal | — | 100 |
| 4 | defense curl | normal | — | — |
| 8 | copycat | normal | — | — |
| 12 | guard split | psychic | — | — |
| 16 | double kick | fighting | 30 | 100 |
| 21 | headbutt | normal | 70 | 100 |
| 25 | take down | normal | 90 | 85 |
| 28 | guard swap | psychic | — | — |
| 32 | reversal | fighting | — | 100 |
| 36 | cotton guard | grass | — | — |
| 40 | double edge | normal | 120 | 100 |
| TM | Move | Type | Pwr | Acc |
|---|---|---|---|---|
| — | agility | psychic | — | — |
| — | attract | normal | — | 100 |
| — | electro ball | electric | — | 100 |
| — | endure | normal | — | — |
| — | facade | normal | 70 | 100 |
| — | guard swap | psychic | — | — |
| — | payback | dark | 50 | 100 |
| — | protect | normal | — | — |
| — | rest | psychic | — | — |
| — | reversal | fighting | — | 100 |
| — | round | normal | 60 | 100 |
| — | sleep talk | normal | — | — |
| — | snore | normal | 50 | 100 |
| — | substitute | normal | — | — |
| — | thunder wave | electric | — | 90 |
| — | wild charge | electric | 90 | 100 |