| — | alluring voice | FAI | 80 | 100 | 100% confuse target that had a stat rise this turn. |
| — | ally switch | PSY | — | — | User and ally swap positions; using again can fail. |
| — | amnesia | PSY | — | — | Raises the user's Sp. Def by 2. |
| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | baton passΔ | NOR | — | — | User switches, passing stat changes and more. |
| — | blizzard | ICE | 110 | 70 | 10% chance to freeze foe(s). Can't miss in Snow. |
| — | body press | FIG | 80 | 100 | Uses user's Def stat as Atk in damage calculation. |
| — | body slam | NOR | 85 | 100 | 30% chance to paralyze the target. |
| — | bounce | FLY | 85 | 85 | Bounces turn 1. Hits turn 2. 30% paralyze. |
| — | brick break | FIG | 75 | 100 | Destroys screens, unless the target is immune. |
| — | calm mind | PSY | — | — | Raises the user's Sp. Atk and Sp. Def by 1. |
| — | charge beam | ELE | 50 | 90 | 70% chance to raise the user's Sp. Atk by 1. |
| — | charm | FAI | — | 100 | Lowers the target's Attack by 2. |
| — | chilling water | WAT | 50 | 100 | 100% chance to lower the target's Attack by 1. |
| — | copycat | NOR | — | — | Uses the last move used in the battle. |
| — | covetΔ | NOR | 60 | 100 | If the user has no item, it steals the target's. |
| — | dark pulse | DRK | 80 | 100 | 20% chance to make the target flinch. |
| — | dazzling gleam | FAI | 80 | 100 | No additional effect. Hits adjacent foes. |
| — | dig | GRD | 80 | 100 | Digs underground turn 1, strikes turn 2. |
| — | disableΔ | NOR | — | 100 | For 4 turns, disables the target's last move used. |
| — | double edge | NOR | 120 | 100 | Has 33% recoil. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | drain punch | FIG | 75 | 100 | User recovers 50% of the damage dealt. |
| — | draining kiss | FAI | 50 | 100 | User recovers 75% of the damage dealt. |
| — | encoreΔ | NOR | — | 100 | Target repeats its last move for its next 3 turns. |
| — | endeavor | NOR | — | 100 | Lowers the target's HP to the user's HP. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | energy ball | GRA | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | expanding force | PSY | 80 | 100 | User on Psychic Terrain: 1.5× power, hits foes. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fake tears | DRK | — | 100 | Lowers the target's Sp. Def by 2. |
| — | fire blast | FIR | 110 | 85 | 10% chance to burn the target. |
| — | fire punch | FIR | 75 | 100 | 10% chance to burn the target. |
| — | flamethrower | FIR | 90 | 100 | 10% chance to burn the target. |
| — | fling | DRK | — | 100 | Flings the user's item at the target. Power varies. |
| — | focus blast | FIG | 120 | 70 | 10% chance to lower the target's Sp. Def by 1. |
| — | focus punch | FIG | 150 | 100 | Fails if the user takes damage before it hits. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | grass knot | GRA | — | 100 | More power the heavier the target. |
| — | gravity | PSY | — | — | 5 turns: no Ground immunities, 1.67× accuracy. |
| — | gyro ball | STE | — | 100 | More power the slower the user than the target. |
| — | heal pulse | PSY | — | — | Heals the target by 50% of its max HP. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | hyper voice | NOR | 90 | 100 | No additional effect. Hits adjacent foes. |
| — | ice beam | ICE | 90 | 100 | 10% chance to freeze the target. |
| — | ice punch | ICE | 75 | 100 | 10% chance to freeze the target. |
| — | ice spinner | ICE | 80 | 100 | Ends the effects of terrain. |
| — | icy wind | ICE | 55 | 95 | 100% chance to lower the foe(s) Speed by 1. |
| — | knock off | DRK | 65 | 100 | 1.5× damage if foe holds an item. Removes item. |
| — | last resort | NOR | 140 | 100 | Fails unless each known move has been used. |
| — | light screenΔ | PSY | — | — | For 5 turns, special damage to allies is halved. |
| — | magic room | PSY | — | — | For 5 turns, all held items have no effect. |
| — | mega kick | NOR | 120 | 75 | No additional effect. |
| — | misty explosion | FAI | 100 | 100 | User faints. User on Misty Terrain: 1.5× power. |
| — | misty terrain | FAI | — | — | 5 turns. Can't status,-Dragon power vs grounded. |
| — | moonblastΔ | FAI | 95 | 100 | 30% chance to lower the target's Sp. Atk by 1. |
| — | nasty plot | DRK | — | — | Raises the user's Sp. Atk by 2. |
| — | pain split | NOR | — | — | Shares HP of user and target equally. |
| — | perish song | NOR | — | — | All active Pokemon will faint in 3 turns. |
| — | play rough | FAI | 90 | 90 | 10% chance to lower the target's Attack by 1. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | psych up | NOR | — | — | Copies the target's current stat stages. |
| — | psychic | PSY | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | psychic noise | PSY | 75 | 100 | For 2 turns, the target is prevented from healing. |
| — | psyshock | PSY | 80 | 100 | Damages target based on Defense, not Sp. Def. |
| — | rain dance | WAT | — | — | For 5 turns, heavy rain powers Water moves. |
| — | reflect | PSY | — | — | For 5 turns, physical damage to allies is halved. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | safeguardΔ | NOR | — | — | For 5 turns, protects user's party from status. |
| — | sandstormΔ | ROC | — | — | For 5 turns, a sandstorm rages. Rock: 1.5× SpD. |
| — | screechΔ | NOR | — | 85 | Lowers the target's Defense by 2. |
| — | self destruct | NOR | 200 | 100 | Hits adjacent Pokemon. The user faints. |
| — | shadow ball | GHO | 80 | 100 | 20% chance to lower the target's Sp. Def by 1. |
| — | sing | NOR | — | 55 | Causes the target to fall asleep. |
| — | skill swap | PSY | — | — | The user and the target trade Abilities. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | solar beam | GRA | 120 | 100 | Charges turn 1. Hits turn 2. No charge in sunlight. |
| — | spit up | NOR | — | 100 | More power with more uses of Stockpile. |
| — | stealth rock | ROC | — | — | Hurts foes on switch-in. Factors Rock weakness. |
| — | steel roller | STE | 130 | 100 | Fails if there is no terrain active. Ends the terrain. |
| — | stockpile | NOR | — | — | Raises user's Defense, Sp. Def by 1. Max 3 uses. |
| — | stored power | PSY | 20 | 100 | + 20 power for each of the user's stat boosts. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sunny day | FIR | — | — | For 5 turns, intense sunlight powers Fire moves. |
| — | swagger | NOR | — | 85 | Raises the target's Attack by 2 and confuses it. |
| — | swallow | NOR | — | — | Heals the user based on uses of Stockpile. |
| — | sweet kiss | FAI | — | 75 | Causes the target to become confused. |
| — | taunt | DRK | — | 100 | Target can't use status moves its next 3 turns. |
| — | thiefΔ | DRK | 60 | 100 | If the user has no item, it steals the target's. |
| — | thunder | ELE | 110 | 70 | 30% chance to paralyze. Can't miss in rain. |
| — | thunder punch | ELE | 75 | 100 | 10% chance to paralyze the target. |
| — | thunder wave | ELE | — | 90 | Paralyzes the target. |
| — | thunderbolt | ELE | 90 | 100 | 10% chance to paralyze the target. |
| — | trailblaze | GRA | 50 | 100 | 100% chance to raise the user's Speed by 1. |
| — | tri attack | NOR | 80 | 100 | 20% chance to paralyze or burn or freeze target. |
| — | uproar | NOR | 90 | 100 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
| — | water pulse | WAT | 60 | 100 | 20% chance to confuse the target. |
| — | wild charge | ELE | 90 | 100 | Has 1/4 recoil. |
| — | wishΔ | NOR | — | — | Next turn, 50% of the user's max HP is restored. |
| — | zen headbutt | PSY | 80 | 90 | 20% chance to make the target flinch. |