| — | aerial ace | FLY | 60 | — | This move does not check accuracy. |
| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | blast burn | FIR | 150 | 90 | User cannot move next turn. |
| — | body slam | NOR | 85 | 100 | 30% chance to paralyze the target. |
| — | brick break | FIG | 75 | 100 | Destroys screens, unless the target is immune. |
| — | bulldoze | GRD | 60 | 100 | 100% chance lower adjacent Pkmn Speed by 1. |
| — | burn up | FIR | 130 | 100 | User's Fire type becomes typeless; must be Fire. |
| — | burning jealousy | FIR | 70 | 100 | 100% burns a target that had a stat rise this turn. |
| — | calm mind | PSY | — | — | Raises the user's Sp. Atk and Sp. Def by 1. |
| — | confuse ray | GHO | — | 100 | Confuses the target. |
| — | covetΔ | NOR | 60 | 100 | If the user has no item, it steals the target's. |
| — | curse | GHO | — | — | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. |
| — | dig | GRD | 80 | 100 | Digs underground turn 1, strikes turn 2. |
| — | double edge | NOR | 120 | 100 | Has 33% recoil. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | earthquake | GRD | 100 | 100 | Hits adjacent Pokemon. Double damage on Dig. |
| — | endeavor | NOR | — | 100 | Lowers the target's HP to the user's HP. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | eruption | FIR | 150 | 100 | Less power as user's HP decreases. Hits foe(s). |
| — | extrasensory | PSY | 80 | 100 | 10% chance to make the target flinch. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | fire blast | FIR | 110 | 85 | 10% chance to burn the target. |
| — | fire fang | FIR | 65 | 95 | 10% chance to burn. 10% chance to flinch. |
| — | fire punch | FIR | 75 | 100 | 10% chance to burn the target. |
| — | fire spin | FIR | 35 | 85 | Traps and damages the target for 4-5 turns. |
| — | flame charge | FIR | 50 | 100 | 100% chance to raise the user's Speed by 1. |
| — | flamethrower | FIR | 90 | 100 | 10% chance to burn the target. |
| — | flare blitz | FIR | 120 | 100 | Has 33% recoil. 10% chance to burn. Thaws user. |
| — | focus blast | FIG | 120 | 70 | 10% chance to lower the target's Sp. Def by 1. |
| — | focus punch | FIG | 150 | 100 | Fails if the user takes damage before it hits. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | gyro ball | STE | — | 100 | More power the slower the user than the target. |
| — | heat wave | FIR | 95 | 90 | 10% chance to burn the foe(s). |
| — | hex | GHO | 65 | 100 | Power doubles if the target has a status ailment. |
| — | howlΔ | NOR | — | — | Raises the user's and ally's Attack by 1. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | infernal paradeΔ | GHO | 65 | 100 | 30% burn. 2× power if target is already statused. |
| — | inferno | FIR | 100 | 50 | 100% chance to burn the target. |
| — | iron headΔ | STE | 80 | 100 | 30% chance to make the target flinch. |
| — | lava plume | FIR | 80 | 100 | 30% chance to burn adjacent Pokemon. |
| — | low kick | FIG | — | 100 | More power the heavier the target. |
| — | mega kick | NOR | 120 | 75 | No additional effect. |
| — | mystical fire | FIR | 75 | 100 | 100% chance to lower the target's Sp. Atk by 1. |
| — | night shade | GHO | — | 100 | Does damage equal to the user's level. |
| — | overheat | FIR | 130 | 90 | Lowers the user's Sp. Atk by 2. |
| — | play rough | FAI | 90 | 90 | 10% chance to lower the target's Attack by 1. |
| — | poltergeist | GHO | 110 | 90 | Fails if the target has no held item. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | quick attackΔ | NOR | 40 | 100 | Usually goes first. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | reversal | FIG | — | 100 | More power the less HP the user has left. |
| — | roar | NOR | — | — | Forces the target to switch to a random ally. |
| — | rock slide | ROC | 75 | 90 | 30% chance to make the foe(s) flinch. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | shadow ball | GHO | 80 | 100 | 20% chance to lower the target's Sp. Def by 1. |
| — | shadow clawΔ | GHO | 70 | 100 | High critical hit ratio. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | solar beam | GRA | 120 | 100 | Charges turn 1. Hits turn 2. No charge in sunlight. |
| — | spite | GHO | — | 100 | Lowers the PP of the target's last move by 4. |
| — | stomping tantrum | GRD | 75 | 100 | Power doubles if the user's last move failed. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sunny day | FIR | — | — | For 5 turns, intense sunlight powers Fire moves. |
| — | swagger | NOR | — | 85 | Raises the target's Attack by 2 and confuses it. |
| — | temper flare | FIR | 75 | 100 | Power doubles if the user's last move failed. |
| — | thunder punch | ELE | 75 | 100 | 10% chance to paralyze the target. |
| — | toxic | POI | — | 90 | Badly poisons the target. Poison types can't miss. |
| — | wild charge | ELE | 90 | 100 | Has 1/4 recoil. |
| — | will o wisp | FIR | — | 85 | Burns the target. |
| — | zen headbutt | PSY | 80 | 90 | 20% chance to make the target flinch. |