| — | acrobatics | FLY | 55 | 100 | Power doubles if the user has no held item. |
| — | acupressureΔ | NOR | — | — | Raises a random stat of the user or an ally by 2. |
| — | aromatic mist | FAI | — | — | Raises an ally's Sp. Def by 1. |
| — | attract | NOR | — | 100 | A target of the opposite gender gets infatuated. |
| — | bounce | FLY | 85 | 85 | Bounces turn 1. Hits turn 2. 30% paralyze. |
| — | bullet seedΔ | GRA | 25 | 100 | Hits 2-5 times in one turn. |
| — | charm | FAI | — | 100 | Lowers the target's Attack by 2. |
| — | dazzling gleam | FAI | 80 | 100 | No additional effect. Hits adjacent foes. |
| — | double team | NOR | — | — | Raises the user's evasiveness by 1. |
| — | draining kiss | FAI | 50 | 100 | User recovers 75% of the damage dealt. |
| — | endeavor | NOR | — | 100 | Lowers the target's HP to the user's HP. |
| — | endure | NOR | — | — | User survives attacks this turn with at least 1 HP. |
| — | energy ball | GRA | 90 | 100 | 10% chance to lower the target's Sp. Def by 1. |
| — | facade | NOR | 70 | 100 | Power doubles if user is burn/poison/paralyzed. |
| — | flail | NOR | — | 100 | More power the less HP the user has left. |
| — | fling | DRK | — | 100 | Flings the user's item at the target. Power varies. |
| — | giga drain | GRA | 75 | 100 | User recovers 50% of the damage dealt. |
| — | giga impact | NOR | 150 | 90 | User cannot move next turn. |
| — | grass knot | GRA | — | 100 | More power the heavier the target. |
| — | grassy glide | GRA | 55 | 100 | User on Grassy Terrain: +1 priority. |
| — | grassy terrain | GRA | — | — | 5 turns. Grounded: +Grass power, +1/16 max HP. |
| — | helping hand | NOR | — | — | One adjacent ally's move power is 1.5× this turn. |
| — | high jump kick | FIG | 130 | 90 | User is hurt by 50% of its max HP if it misses. |
| — | hyper beam | NOR | 150 | 90 | User cannot move next turn. |
| — | knock off | DRK | 65 | 100 | 1.5× damage if foe holds an item. Removes item. |
| — | leaf storm | GRA | 130 | 90 | Lowers the user's Sp. Atk by 2. |
| — | light screenΔ | PSY | — | — | For 5 turns, special damage to allies is halved. |
| — | low kick | FIG | — | 100 | More power the heavier the target. |
| — | low sweep | FIG | 65 | 100 | 100% chance to lower the target's Speed by 1. |
| — | mega kick | NOR | 120 | 75 | No additional effect. |
| — | payback | DRK | 50 | 100 | Power doubles if the user moves after the target. |
| — | petal blizzard | GRA | 90 | 100 | No additional effect. Hits adjacent Pokemon. |
| — | play rough | FAI | 90 | 90 | 10% chance to lower the target's Attack by 1. |
| — | power whip | GRA | 120 | 85 | No additional effect. |
| — | protectΔ | NOR | — | — | Prevents moves from affecting the user this turn. |
| — | rapid spinΔ | NOR | 50 | 100 | Free user from hazards/bind/Leech Seed; +1 Spe. |
| — | reflect | PSY | — | — | For 5 turns, physical damage to allies is halved. |
| — | rest | PSY | — | — | User sleeps 2 turns and restores HP and status. |
| — | round | NOR | 60 | 100 | Power doubles if others used Round this turn. |
| — | safeguardΔ | NOR | — | — | For 5 turns, protects user's party from status. |
| — | seed bomb | GRA | 80 | 100 | No additional effect. |
| — | sleep talk | NOR | — | — | User must be asleep. Uses another known move. |
| — | snore | NOR | 50 | 100 | User must be asleep. 30% chance to flinch target. |
| — | solar beam | GRA | 120 | 100 | Charges turn 1. Hits turn 2. No charge in sunlight. |
| — | solar blade | GRA | 125 | 100 | Charges turn 1. Hits turn 2. No charge in sunlight. |
| — | substitute | NOR | — | — | User takes 1/4 its max HP to put in a substitute. |
| — | sunny day | FIR | — | — | For 5 turns, intense sunlight powers Fire moves. |
| — | swagger | NOR | — | 85 | Raises the target's Attack by 2 and confuses it. |
| — | sweet scent | NOR | — | 100 | Lowers the foe(s) evasiveness by 2. |
| — | synthesis | GRA | — | — | Heals the user by a weather-dependent amount. |
| — | taunt | DRK | — | 100 | Target can't use status moves its next 3 turns. |
| — | teeter dance | NOR | — | 100 | Confuses adjacent Pokemon. |
| — | toxic | POI | — | 90 | Badly poisons the target. Poison types can't miss. |
| — | trailblaze | GRA | 50 | 100 | 100% chance to raise the user's Speed by 1. |
| — | triple axel | ICE | 20 | 90 | Hits 3 times. Each hit can miss, but power rises. |
| — | trop kickΔ | GRA | 85 | 100 | 100% chance to lower the target's Attack by 1. |
| — | u turn | BUG | 70 | 100 | User switches out after damaging the target. |
| — | zen headbutt | PSY | 80 | 90 | 20% chance to make the target flinch. |